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/* Copyright 2016-2017 Jack Humbert
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 2 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
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# include "quantum.h"
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# if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
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# include "rgb.h"
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# endif
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# ifdef PROTOCOL_LUFA
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# include "outputselect.h"
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# endif
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# ifndef BREATHING_PERIOD
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# define BREATHING_PERIOD 6
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# endif
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# include "backlight.h"
extern backlight_config_t backlight_config ;
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# ifdef FAUXCLICKY_ENABLE
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# include "fauxclicky.h"
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# endif
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# ifdef API_ENABLE
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# include "api.h"
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# endif
# ifdef MIDI_ENABLE
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# include "process_midi.h"
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# endif
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# ifdef VELOCIKEY_ENABLE
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# include "velocikey.h"
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# endif
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# ifdef HAPTIC_ENABLE
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# include "haptic.h"
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# endif
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# ifdef ENCODER_ENABLE
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# include "encoder.h"
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# endif
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# ifdef AUDIO_ENABLE
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# ifndef GOODBYE_SONG
# define GOODBYE_SONG SONG(GOODBYE_SOUND)
# endif
# ifndef AG_NORM_SONG
# define AG_NORM_SONG SONG(AG_NORM_SOUND)
# endif
# ifndef AG_SWAP_SONG
# define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
# endif
# ifndef CG_NORM_SONG
# define CG_NORM_SONG SONG(AG_NORM_SOUND)
# endif
# ifndef CG_SWAP_SONG
# define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
# endif
float goodbye_song [ ] [ 2 ] = GOODBYE_SONG ;
float ag_norm_song [ ] [ 2 ] = AG_NORM_SONG ;
float ag_swap_song [ ] [ 2 ] = AG_SWAP_SONG ;
float cg_norm_song [ ] [ 2 ] = CG_NORM_SONG ;
float cg_swap_song [ ] [ 2 ] = CG_SWAP_SONG ;
# ifdef DEFAULT_LAYER_SONGS
float default_layer_songs [ ] [ 16 ] [ 2 ] = DEFAULT_LAYER_SONGS ;
# endif
# endif
static void do_code16 ( uint16_t code , void ( * f ) ( uint8_t ) ) {
switch ( code ) {
case QK_MODS . . . QK_MODS_MAX :
break ;
default :
return ;
}
if ( code & QK_LCTL ) f ( KC_LCTL ) ;
if ( code & QK_LSFT ) f ( KC_LSFT ) ;
if ( code & QK_LALT ) f ( KC_LALT ) ;
if ( code & QK_LGUI ) f ( KC_LGUI ) ;
if ( code < QK_RMODS_MIN ) return ;
if ( code & QK_RCTL ) f ( KC_RCTL ) ;
if ( code & QK_RSFT ) f ( KC_RSFT ) ;
if ( code & QK_RALT ) f ( KC_RALT ) ;
if ( code & QK_RGUI ) f ( KC_RGUI ) ;
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}
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static inline void qk_register_weak_mods ( uint8_t kc ) {
add_weak_mods ( MOD_BIT ( kc ) ) ;
send_keyboard_report ( ) ;
}
static inline void qk_unregister_weak_mods ( uint8_t kc ) {
del_weak_mods ( MOD_BIT ( kc ) ) ;
send_keyboard_report ( ) ;
}
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static inline void qk_register_mods ( uint8_t kc ) {
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add_weak_mods ( MOD_BIT ( kc ) ) ;
send_keyboard_report ( ) ;
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}
static inline void qk_unregister_mods ( uint8_t kc ) {
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del_weak_mods ( MOD_BIT ( kc ) ) ;
send_keyboard_report ( ) ;
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}
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void register_code16 ( uint16_t code ) {
if ( IS_MOD ( code ) | | code = = KC_NO ) {
do_code16 ( code , qk_register_mods ) ;
} else {
do_code16 ( code , qk_register_weak_mods ) ;
}
register_code ( code ) ;
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}
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void unregister_code16 ( uint16_t code ) {
unregister_code ( code ) ;
if ( IS_MOD ( code ) | | code = = KC_NO ) {
do_code16 ( code , qk_unregister_mods ) ;
} else {
do_code16 ( code , qk_unregister_weak_mods ) ;
}
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}
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void tap_code16 ( uint16_t code ) {
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register_code16 ( code ) ;
# if TAP_CODE_DELAY > 0
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wait_ms ( TAP_CODE_DELAY ) ;
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# endif
unregister_code16 ( code ) ;
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}
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__attribute__ ( ( weak ) ) bool process_action_kb ( keyrecord_t * record ) { return true ; }
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__attribute__ ( ( weak ) ) bool process_record_kb ( uint16_t keycode , keyrecord_t * record ) { return process_record_user ( keycode , record ) ; }
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__attribute__ ( ( weak ) ) bool process_record_user ( uint16_t keycode , keyrecord_t * record ) { return true ; }
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void reset_keyboard ( void ) {
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clear_keyboard ( ) ;
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# if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
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process_midi_all_notes_off ( ) ;
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# endif
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# ifdef AUDIO_ENABLE
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# ifndef NO_MUSIC_MODE
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music_all_notes_off ( ) ;
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# endif
uint16_t timer_start = timer_read ( ) ;
PLAY_SONG ( goodbye_song ) ;
shutdown_user ( ) ;
while ( timer_elapsed ( timer_start ) < 250 ) wait_ms ( 1 ) ;
stop_all_notes ( ) ;
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# else
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shutdown_user ( ) ;
wait_ms ( 250 ) ;
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# endif
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# ifdef HAPTIC_ENABLE
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haptic_shutdown ( ) ;
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# endif
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// this is also done later in bootloader.c - not sure if it's neccesary here
# ifdef BOOTLOADER_CATERINA
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* ( uint16_t * ) 0x0800 = 0x7777 ; // these two are a-star-specific
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# endif
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bootloader_jump ( ) ;
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}
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/* true if the last press of GRAVE_ESC was shifted (i.e. GUI or SHIFT were pressed), false otherwise.
* Used to ensure that the correct keycode is released if the key is released .
*/
static bool grave_esc_was_shifted = false ;
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/* Convert record into usable keycode via the contained event. */
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uint16_t get_record_keycode ( keyrecord_t * record ) { return get_event_keycode ( record - > event ) ; }
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/* Convert event into usable keycode. Checks the layer cache to ensure that it
* retains the correct keycode after a layer change , if the key is still pressed .
*/
uint16_t get_event_keycode ( keyevent_t event ) {
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# if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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/* TODO: Use store_or_get_action() or a similar function. */
if ( ! disable_action_cache ) {
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uint8_t layer ;
if ( event . pressed ) {
layer = layer_switch_get_layer ( event . key ) ;
update_source_layers_cache ( event . key , layer ) ;
} else {
layer = read_source_layers_cache ( event . key ) ;
}
return keymap_key_to_keycode ( layer , event . key ) ;
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} else
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# endif
return keymap_key_to_keycode ( layer_switch_get_layer ( event . key ) , event . key ) ;
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}
/* Main keycode processing function. Hands off handling to other functions,
* then processes internal Quantum keycodes , then processes ACTIONs .
*/
bool process_record_quantum ( keyrecord_t * record ) {
uint16_t keycode = get_record_keycode ( record ) ;
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// This is how you use actions here
// if (keycode == KC_LEAD) {
// action_t action;
// action.code = ACTION_DEFAULT_LAYER_SET(0);
// process_action(record, action);
// return false;
// }
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# ifdef VELOCIKEY_ENABLE
if ( velocikey_enabled ( ) & & record - > event . pressed ) {
velocikey_accelerate ( ) ;
}
# endif
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# ifdef TAP_DANCE_ENABLE
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preprocess_tap_dance ( keycode , record ) ;
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# endif
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if ( ! (
# if defined(KEY_LOCK_ENABLE)
// Must run first to be able to mask key_up events.
process_key_lock ( & keycode , record ) & &
# endif
# if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
process_clicky ( keycode , record ) & &
# endif // AUDIO_CLICKY
# ifdef HAPTIC_ENABLE
process_haptic ( keycode , record ) & &
# endif // HAPTIC_ENABLE
# if defined(RGB_MATRIX_ENABLE)
process_rgb_matrix ( keycode , record ) & &
# endif
process_record_kb ( keycode , record ) & &
# if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi ( keycode , record ) & &
# endif
# ifdef AUDIO_ENABLE
process_audio ( keycode , record ) & &
# endif
# ifdef STENO_ENABLE
process_steno ( keycode , record ) & &
# endif
# if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
process_music ( keycode , record ) & &
# endif
# ifdef TAP_DANCE_ENABLE
process_tap_dance ( keycode , record ) & &
# endif
# if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
process_unicode_common ( keycode , record ) & &
# endif
# ifdef LEADER_ENABLE
process_leader ( keycode , record ) & &
# endif
# ifdef COMBO_ENABLE
process_combo ( keycode , record ) & &
# endif
# ifdef PRINTING_ENABLE
process_printer ( keycode , record ) & &
# endif
# ifdef AUTO_SHIFT_ENABLE
process_auto_shift ( keycode , record ) & &
# endif
# ifdef TERMINAL_ENABLE
process_terminal ( keycode , record ) & &
# endif
# ifdef SPACE_CADET_ENABLE
process_space_cadet ( keycode , record ) & &
# endif
true ) ) {
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return false ;
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}
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// Shift / paren setup
switch ( keycode ) {
case RESET :
if ( record - > event . pressed ) {
reset_keyboard ( ) ;
}
return false ;
case DEBUG :
if ( record - > event . pressed ) {
debug_enable ^ = 1 ;
if ( debug_enable ) {
print ( " DEBUG: enabled. \n " ) ;
} else {
print ( " DEBUG: disabled. \n " ) ;
}
}
return false ;
case EEPROM_RESET :
if ( record - > event . pressed ) {
eeconfig_init ( ) ;
}
return false ;
# ifdef FAUXCLICKY_ENABLE
case FC_TOG :
if ( record - > event . pressed ) {
FAUXCLICKY_TOGGLE ;
}
return false ;
case FC_ON :
if ( record - > event . pressed ) {
FAUXCLICKY_ON ;
}
return false ;
case FC_OFF :
if ( record - > event . pressed ) {
FAUXCLICKY_OFF ;
}
return false ;
# endif
# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
case RGB_TOG :
// Split keyboards need to trigger on key-up for edge-case issue
# ifndef SPLIT_KEYBOARD
if ( record - > event . pressed ) {
# else
if ( ! record - > event . pressed ) {
# endif
rgblight_toggle ( ) ;
}
return false ;
case RGB_MODE_FORWARD :
if ( record - > event . pressed ) {
uint8_t shifted = get_mods ( ) & ( MOD_BIT ( KC_LSHIFT ) | MOD_BIT ( KC_RSHIFT ) ) ;
if ( shifted ) {
rgblight_step_reverse ( ) ;
} else {
rgblight_step ( ) ;
}
}
return false ;
case RGB_MODE_REVERSE :
if ( record - > event . pressed ) {
uint8_t shifted = get_mods ( ) & ( MOD_BIT ( KC_LSHIFT ) | MOD_BIT ( KC_RSHIFT ) ) ;
if ( shifted ) {
rgblight_step ( ) ;
} else {
rgblight_step_reverse ( ) ;
}
}
return false ;
case RGB_HUI :
// Split keyboards need to trigger on key-up for edge-case issue
# ifndef SPLIT_KEYBOARD
if ( record - > event . pressed ) {
# else
if ( ! record - > event . pressed ) {
# endif
rgblight_increase_hue ( ) ;
}
return false ;
case RGB_HUD :
// Split keyboards need to trigger on key-up for edge-case issue
# ifndef SPLIT_KEYBOARD
if ( record - > event . pressed ) {
# else
if ( ! record - > event . pressed ) {
# endif
rgblight_decrease_hue ( ) ;
}
return false ;
case RGB_SAI :
// Split keyboards need to trigger on key-up for edge-case issue
# ifndef SPLIT_KEYBOARD
if ( record - > event . pressed ) {
# else
if ( ! record - > event . pressed ) {
# endif
rgblight_increase_sat ( ) ;
}
return false ;
case RGB_SAD :
// Split keyboards need to trigger on key-up for edge-case issue
# ifndef SPLIT_KEYBOARD
if ( record - > event . pressed ) {
# else
if ( ! record - > event . pressed ) {
# endif
rgblight_decrease_sat ( ) ;
}
return false ;
case RGB_VAI :
// Split keyboards need to trigger on key-up for edge-case issue
# ifndef SPLIT_KEYBOARD
if ( record - > event . pressed ) {
# else
if ( ! record - > event . pressed ) {
# endif
rgblight_increase_val ( ) ;
}
return false ;
case RGB_VAD :
// Split keyboards need to trigger on key-up for edge-case issue
# ifndef SPLIT_KEYBOARD
if ( record - > event . pressed ) {
# else
if ( ! record - > event . pressed ) {
# endif
rgblight_decrease_val ( ) ;
}
return false ;
case RGB_SPI :
if ( record - > event . pressed ) {
rgblight_increase_speed ( ) ;
}
return false ;
case RGB_SPD :
if ( record - > event . pressed ) {
rgblight_decrease_speed ( ) ;
}
return false ;
case RGB_MODE_PLAIN :
if ( record - > event . pressed ) {
rgblight_mode ( RGBLIGHT_MODE_STATIC_LIGHT ) ;
}
return false ;
case RGB_MODE_BREATHE :
# ifdef RGBLIGHT_EFFECT_BREATHING
if ( record - > event . pressed ) {
if ( ( RGBLIGHT_MODE_BREATHING < = rgblight_get_mode ( ) ) & & ( rgblight_get_mode ( ) < RGBLIGHT_MODE_BREATHING_end ) ) {
rgblight_step ( ) ;
} else {
rgblight_mode ( RGBLIGHT_MODE_BREATHING ) ;
}
}
# endif
return false ;
case RGB_MODE_RAINBOW :
# ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
if ( record - > event . pressed ) {
if ( ( RGBLIGHT_MODE_RAINBOW_MOOD < = rgblight_get_mode ( ) ) & & ( rgblight_get_mode ( ) < RGBLIGHT_MODE_RAINBOW_MOOD_end ) ) {
rgblight_step ( ) ;
} else {
rgblight_mode ( RGBLIGHT_MODE_RAINBOW_MOOD ) ;
}
}
# endif
return false ;
case RGB_MODE_SWIRL :
# ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
if ( record - > event . pressed ) {
if ( ( RGBLIGHT_MODE_RAINBOW_SWIRL < = rgblight_get_mode ( ) ) & & ( rgblight_get_mode ( ) < RGBLIGHT_MODE_RAINBOW_SWIRL_end ) ) {
rgblight_step ( ) ;
} else {
rgblight_mode ( RGBLIGHT_MODE_RAINBOW_SWIRL ) ;
}
}
# endif
return false ;
case RGB_MODE_SNAKE :
# ifdef RGBLIGHT_EFFECT_SNAKE
if ( record - > event . pressed ) {
if ( ( RGBLIGHT_MODE_SNAKE < = rgblight_get_mode ( ) ) & & ( rgblight_get_mode ( ) < RGBLIGHT_MODE_SNAKE_end ) ) {
rgblight_step ( ) ;
} else {
rgblight_mode ( RGBLIGHT_MODE_SNAKE ) ;
}
}
# endif
return false ;
case RGB_MODE_KNIGHT :
# ifdef RGBLIGHT_EFFECT_KNIGHT
if ( record - > event . pressed ) {
if ( ( RGBLIGHT_MODE_KNIGHT < = rgblight_get_mode ( ) ) & & ( rgblight_get_mode ( ) < RGBLIGHT_MODE_KNIGHT_end ) ) {
rgblight_step ( ) ;
} else {
rgblight_mode ( RGBLIGHT_MODE_KNIGHT ) ;
}
}
# endif
return false ;
case RGB_MODE_XMAS :
# ifdef RGBLIGHT_EFFECT_CHRISTMAS
if ( record - > event . pressed ) {
rgblight_mode ( RGBLIGHT_MODE_CHRISTMAS ) ;
}
# endif
return false ;
case RGB_MODE_GRADIENT :
# ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
if ( record - > event . pressed ) {
if ( ( RGBLIGHT_MODE_STATIC_GRADIENT < = rgblight_get_mode ( ) ) & & ( rgblight_get_mode ( ) < RGBLIGHT_MODE_STATIC_GRADIENT_end ) ) {
rgblight_step ( ) ;
} else {
rgblight_mode ( RGBLIGHT_MODE_STATIC_GRADIENT ) ;
}
}
# endif
return false ;
case RGB_MODE_RGBTEST :
# ifdef RGBLIGHT_EFFECT_RGB_TEST
if ( record - > event . pressed ) {
rgblight_mode ( RGBLIGHT_MODE_RGB_TEST ) ;
}
# endif
return false ;
# endif // defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
# ifdef VELOCIKEY_ENABLE
case VLK_TOG :
if ( record - > event . pressed ) {
velocikey_toggle ( ) ;
}
return false ;
# endif
# ifdef PROTOCOL_LUFA
case OUT_AUTO :
if ( record - > event . pressed ) {
set_output ( OUTPUT_AUTO ) ;
}
return false ;
case OUT_USB :
if ( record - > event . pressed ) {
set_output ( OUTPUT_USB ) ;
}
return false ;
# ifdef BLUETOOTH_ENABLE
case OUT_BT :
if ( record - > event . pressed ) {
set_output ( OUTPUT_BLUETOOTH ) ;
}
return false ;
# endif
# endif
case MAGIC_SWAP_CONTROL_CAPSLOCK . . . MAGIC_TOGGLE_ALT_GUI :
case MAGIC_SWAP_LCTL_LGUI . . . MAGIC_TOGGLE_CTL_GUI :
if ( record - > event . pressed ) {
// MAGIC actions (BOOTMAGIC without the boot)
if ( ! eeconfig_is_enabled ( ) ) {
eeconfig_init ( ) ;
}
/* keymap config */
keymap_config . raw = eeconfig_read_keymap ( ) ;
switch ( keycode ) {
case MAGIC_SWAP_CONTROL_CAPSLOCK :
keymap_config . swap_control_capslock = true ;
break ;
case MAGIC_CAPSLOCK_TO_CONTROL :
keymap_config . capslock_to_control = true ;
break ;
case MAGIC_SWAP_LALT_LGUI :
keymap_config . swap_lalt_lgui = true ;
break ;
case MAGIC_SWAP_RALT_RGUI :
keymap_config . swap_ralt_rgui = true ;
break ;
case MAGIC_SWAP_LCTL_LGUI :
keymap_config . swap_lctl_lgui = true ;
break ;
case MAGIC_SWAP_RCTL_RGUI :
keymap_config . swap_rctl_rgui = true ;
break ;
case MAGIC_NO_GUI :
keymap_config . no_gui = true ;
break ;
case MAGIC_SWAP_GRAVE_ESC :
keymap_config . swap_grave_esc = true ;
break ;
case MAGIC_SWAP_BACKSLASH_BACKSPACE :
keymap_config . swap_backslash_backspace = true ;
break ;
case MAGIC_HOST_NKRO :
keymap_config . nkro = true ;
break ;
case MAGIC_SWAP_ALT_GUI :
keymap_config . swap_lalt_lgui = keymap_config . swap_ralt_rgui = true ;
# ifdef AUDIO_ENABLE
PLAY_SONG ( ag_swap_song ) ;
# endif
break ;
case MAGIC_SWAP_CTL_GUI :
keymap_config . swap_lctl_lgui = keymap_config . swap_rctl_rgui = true ;
# ifdef AUDIO_ENABLE
PLAY_SONG ( cg_swap_song ) ;
# endif
break ;
case MAGIC_UNSWAP_CONTROL_CAPSLOCK :
keymap_config . swap_control_capslock = false ;
break ;
case MAGIC_UNCAPSLOCK_TO_CONTROL :
keymap_config . capslock_to_control = false ;
break ;
case MAGIC_UNSWAP_LALT_LGUI :
keymap_config . swap_lalt_lgui = false ;
break ;
case MAGIC_UNSWAP_RALT_RGUI :
keymap_config . swap_ralt_rgui = false ;
break ;
case MAGIC_UNSWAP_LCTL_LGUI :
keymap_config . swap_lctl_lgui = false ;
break ;
case MAGIC_UNSWAP_RCTL_RGUI :
keymap_config . swap_rctl_rgui = false ;
break ;
case MAGIC_UNNO_GUI :
keymap_config . no_gui = false ;
break ;
case MAGIC_UNSWAP_GRAVE_ESC :
keymap_config . swap_grave_esc = false ;
break ;
case MAGIC_UNSWAP_BACKSLASH_BACKSPACE :
keymap_config . swap_backslash_backspace = false ;
break ;
case MAGIC_UNHOST_NKRO :
keymap_config . nkro = false ;
break ;
case MAGIC_UNSWAP_ALT_GUI :
keymap_config . swap_lalt_lgui = keymap_config . swap_ralt_rgui = false ;
# ifdef AUDIO_ENABLE
PLAY_SONG ( ag_norm_song ) ;
# endif
break ;
case MAGIC_UNSWAP_CTL_GUI :
keymap_config . swap_lctl_lgui = keymap_config . swap_rctl_rgui = false ;
# ifdef AUDIO_ENABLE
PLAY_SONG ( cg_norm_song ) ;
# endif
break ;
case MAGIC_TOGGLE_ALT_GUI :
keymap_config . swap_lalt_lgui = ! keymap_config . swap_lalt_lgui ;
keymap_config . swap_ralt_rgui = keymap_config . swap_lalt_lgui ;
# ifdef AUDIO_ENABLE
if ( keymap_config . swap_ralt_rgui ) {
PLAY_SONG ( ag_swap_song ) ;
} else {
PLAY_SONG ( ag_norm_song ) ;
}
# endif
break ;
case MAGIC_TOGGLE_CTL_GUI :
keymap_config . swap_lctl_lgui = ! keymap_config . swap_lctl_lgui ;
keymap_config . swap_rctl_rgui = keymap_config . swap_lctl_lgui ;
# ifdef AUDIO_ENABLE
if ( keymap_config . swap_rctl_rgui ) {
PLAY_SONG ( cg_swap_song ) ;
} else {
PLAY_SONG ( cg_norm_song ) ;
}
# endif
break ;
case MAGIC_TOGGLE_NKRO :
keymap_config . nkro = ! keymap_config . nkro ;
break ;
default :
break ;
}
eeconfig_update_keymap ( keymap_config . raw ) ;
clear_keyboard ( ) ; // clear to prevent stuck keys
return false ;
}
break ;
case GRAVE_ESC : {
uint8_t shifted = get_mods ( ) & ( ( MOD_BIT ( KC_LSHIFT ) | MOD_BIT ( KC_RSHIFT ) | MOD_BIT ( KC_LGUI ) | MOD_BIT ( KC_RGUI ) ) ) ;
2017-08-12 17:57:42 +08:00
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# ifdef GRAVE_ESC_ALT_OVERRIDE
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// if ALT is pressed, ESC is always sent
// this is handy for the cmd+opt+esc shortcut on macOS, among other things.
if ( get_mods ( ) & ( MOD_BIT ( KC_LALT ) | MOD_BIT ( KC_RALT ) ) ) {
shifted = 0 ;
}
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# endif
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# ifdef GRAVE_ESC_CTRL_OVERRIDE
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// if CTRL is pressed, ESC is always sent
// this is handy for the ctrl+shift+esc shortcut on windows, among other things.
if ( get_mods ( ) & ( MOD_BIT ( KC_LCTL ) | MOD_BIT ( KC_RCTL ) ) ) {
shifted = 0 ;
}
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# endif
# ifdef GRAVE_ESC_GUI_OVERRIDE
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// if GUI is pressed, ESC is always sent
if ( get_mods ( ) & ( MOD_BIT ( KC_LGUI ) | MOD_BIT ( KC_RGUI ) ) ) {
shifted = 0 ;
}
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# endif
# ifdef GRAVE_ESC_SHIFT_OVERRIDE
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// if SHIFT is pressed, ESC is always sent
if ( get_mods ( ) & ( MOD_BIT ( KC_LSHIFT ) | MOD_BIT ( KC_RSHIFT ) ) ) {
shifted = 0 ;
}
# endif
if ( record - > event . pressed ) {
grave_esc_was_shifted = shifted ;
add_key ( shifted ? KC_GRAVE : KC_ESCAPE ) ;
} else {
del_key ( grave_esc_was_shifted ? KC_GRAVE : KC_ESCAPE ) ;
}
send_keyboard_report ( ) ;
return false ;
}
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# if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_BREATHING)
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case BL_BRTG : {
if ( record - > event . pressed ) {
backlight_toggle_breathing ( ) ;
}
return false ;
}
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# endif
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}
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2019-08-31 02:19:03 +08:00
return process_action_kb ( record ) ;
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}
2019-08-31 02:19:03 +08:00
__attribute__ ( ( weak ) ) const bool ascii_to_shift_lut [ 128 ] PROGMEM = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
0 , 1 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 1 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 0 , 0 , 0 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 0 } ;
__attribute__ ( ( weak ) ) const bool ascii_to_altgr_lut [ 128 ] PROGMEM = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ;
__attribute__ ( ( weak ) ) const uint8_t ascii_to_keycode_lut [ 128 ] PROGMEM = { // NUL SOH STX ETX EOT ENQ ACK BEL
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX ,
// BS TAB LF VT FF CR SO SI
KC_BSPC , KC_TAB , KC_ENT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX ,
// DLE DC1 DC2 DC3 DC4 NAK SYN ETB
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX ,
// CAN EM SUB ESC FS GS RS US
XXXXXXX , XXXXXXX , XXXXXXX , KC_ESC , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX ,
// ! " # $ % & '
KC_SPC , KC_1 , KC_QUOT , KC_3 , KC_4 , KC_5 , KC_7 , KC_QUOT ,
// ( ) * + , - . /
KC_9 , KC_0 , KC_8 , KC_EQL , KC_COMM , KC_MINS , KC_DOT , KC_SLSH ,
// 0 1 2 3 4 5 6 7
KC_0 , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 ,
// 8 9 : ; < = > ?
KC_8 , KC_9 , KC_SCLN , KC_SCLN , KC_COMM , KC_EQL , KC_DOT , KC_SLSH ,
// @ A B C D E F G
KC_2 , KC_A , KC_B , KC_C , KC_D , KC_E , KC_F , KC_G ,
// H I J K L M N O
KC_H , KC_I , KC_J , KC_K , KC_L , KC_M , KC_N , KC_O ,
// P Q R S T U V W
KC_P , KC_Q , KC_R , KC_S , KC_T , KC_U , KC_V , KC_W ,
// X Y Z [ \ ] ^ _
KC_X , KC_Y , KC_Z , KC_LBRC , KC_BSLS , KC_RBRC , KC_6 , KC_MINS ,
// ` a b c d e f g
KC_GRV , KC_A , KC_B , KC_C , KC_D , KC_E , KC_F , KC_G ,
// h i j k l m n o
KC_H , KC_I , KC_J , KC_K , KC_L , KC_M , KC_N , KC_O ,
// p q r s t u v w
KC_P , KC_Q , KC_R , KC_S , KC_T , KC_U , KC_V , KC_W ,
// x y z { | } ~ DEL
KC_X , KC_Y , KC_Z , KC_LBRC , KC_BSLS , KC_RBRC , KC_GRV , KC_DEL } ;
void send_string ( const char * str ) { send_string_with_delay ( str , 0 ) ; }
void send_string_P ( const char * str ) { send_string_with_delay_P ( str , 0 ) ; }
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void send_string_with_delay ( const char * str , uint8_t interval ) {
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while ( 1 ) {
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char ascii_code = * str ;
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if ( ! ascii_code ) break ;
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if ( ascii_code = = SS_TAP_CODE ) {
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// tap
uint8_t keycode = * ( + + str ) ;
register_code ( keycode ) ;
unregister_code ( keycode ) ;
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} else if ( ascii_code = = SS_DOWN_CODE ) {
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// down
uint8_t keycode = * ( + + str ) ;
register_code ( keycode ) ;
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} else if ( ascii_code = = SS_UP_CODE ) {
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// up
uint8_t keycode = * ( + + str ) ;
unregister_code ( keycode ) ;
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} else {
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send_char ( ascii_code ) ;
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}
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+ + str ;
// interval
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{
uint8_t ms = interval ;
while ( ms - - ) wait_ms ( 1 ) ;
}
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}
}
void send_string_with_delay_P ( const char * str , uint8_t interval ) {
while ( 1 ) {
char ascii_code = pgm_read_byte ( str ) ;
if ( ! ascii_code ) break ;
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if ( ascii_code = = SS_TAP_CODE ) {
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// tap
uint8_t keycode = pgm_read_byte ( + + str ) ;
register_code ( keycode ) ;
unregister_code ( keycode ) ;
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} else if ( ascii_code = = SS_DOWN_CODE ) {
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// down
uint8_t keycode = pgm_read_byte ( + + str ) ;
register_code ( keycode ) ;
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} else if ( ascii_code = = SS_UP_CODE ) {
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// up
uint8_t keycode = pgm_read_byte ( + + str ) ;
unregister_code ( keycode ) ;
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} else {
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send_char ( ascii_code ) ;
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}
+ + str ;
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// interval
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{
uint8_t ms = interval ;
while ( ms - - ) wait_ms ( 1 ) ;
}
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}
}
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void send_char ( char ascii_code ) {
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uint8_t keycode = pgm_read_byte ( & ascii_to_keycode_lut [ ( uint8_t ) ascii_code ] ) ;
bool is_shifted = pgm_read_byte ( & ascii_to_shift_lut [ ( uint8_t ) ascii_code ] ) ;
bool is_altgred = pgm_read_byte ( & ascii_to_altgr_lut [ ( uint8_t ) ascii_code ] ) ;
if ( is_shifted ) {
register_code ( KC_LSFT ) ;
}
if ( is_altgred ) {
register_code ( KC_RALT ) ;
}
tap_code ( keycode ) ;
if ( is_altgred ) {
unregister_code ( KC_RALT ) ;
}
if ( is_shifted ) {
unregister_code ( KC_LSFT ) ;
}
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}
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void set_single_persistent_default_layer ( uint8_t default_layer ) {
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# if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
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PLAY_SONG ( default_layer_songs [ default_layer ] ) ;
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# endif
eeconfig_update_default_layer ( 1U < < default_layer ) ;
default_layer_set ( 1U < < default_layer ) ;
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}
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layer_state_t update_tri_layer_state ( layer_state_t state , uint8_t layer1 , uint8_t layer2 , uint8_t layer3 ) {
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layer_state_t mask12 = ( 1UL < < layer1 ) | ( 1UL < < layer2 ) ;
layer_state_t mask3 = 1UL < < layer3 ;
return ( state & mask12 ) = = mask12 ? ( state | mask3 ) : ( state & ~ mask3 ) ;
2018-04-27 04:10:03 +08:00
}
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void update_tri_layer ( uint8_t layer1 , uint8_t layer2 , uint8_t layer3 ) { layer_state_set ( update_tri_layer_state ( layer_state , layer1 , layer2 , layer3 ) ) ; }
2016-06-02 10:49:55 +08:00
2016-06-30 06:29:20 +08:00
void tap_random_base64 ( void ) {
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# if defined(__AVR_ATmega32U4__)
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uint8_t key = ( TCNT0 + TCNT1 + TCNT3 + TCNT4 ) % 64 ;
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# else
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uint8_t key = rand ( ) % 64 ;
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# endif
switch ( key ) {
case 0 . . . 25 :
register_code ( KC_LSFT ) ;
register_code ( key + KC_A ) ;
unregister_code ( key + KC_A ) ;
unregister_code ( KC_LSFT ) ;
break ;
case 26 . . . 51 :
register_code ( key - 26 + KC_A ) ;
unregister_code ( key - 26 + KC_A ) ;
break ;
case 52 :
register_code ( KC_0 ) ;
unregister_code ( KC_0 ) ;
break ;
case 53 . . . 61 :
register_code ( key - 53 + KC_1 ) ;
unregister_code ( key - 53 + KC_1 ) ;
break ;
case 62 :
register_code ( KC_LSFT ) ;
register_code ( KC_EQL ) ;
unregister_code ( KC_EQL ) ;
unregister_code ( KC_LSFT ) ;
break ;
case 63 :
register_code ( KC_SLSH ) ;
unregister_code ( KC_SLSH ) ;
break ;
}
2016-06-30 06:29:20 +08:00
}
2019-08-31 02:19:03 +08:00
__attribute__ ( ( weak ) ) void bootmagic_lite ( void ) {
// The lite version of TMK's bootmagic based on Wilba.
// 100% less potential for accidentally making the
// keyboard do stupid things.
2018-10-28 02:53:50 +08:00
2019-08-31 02:19:03 +08:00
// We need multiple scans because debouncing can't be turned off.
matrix_scan ( ) ;
# if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
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wait_ms ( DEBOUNCING_DELAY * 2 ) ;
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# elif defined(DEBOUNCE) && DEBOUNCE > 0
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wait_ms ( DEBOUNCE * 2 ) ;
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# else
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wait_ms ( 30 ) ;
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# endif
matrix_scan ( ) ;
// If the Esc and space bar are held down on power up,
// reset the EEPROM valid state and jump to bootloader.
// Assumes Esc is at [0,0].
// This isn't very generalized, but we need something that doesn't
// rely on user's keymaps in firmware or EEPROM.
if ( matrix_get_row ( BOOTMAGIC_LITE_ROW ) & ( 1 < < BOOTMAGIC_LITE_COLUMN ) ) {
eeconfig_disable ( ) ;
// Jump to bootloader.
bootloader_jump ( ) ;
}
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}
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void matrix_init_quantum ( ) {
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# ifdef BOOTMAGIC_LITE
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bootmagic_lite ( ) ;
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# endif
if ( ! eeconfig_is_enabled ( ) ) {
eeconfig_init ( ) ;
}
# ifdef BACKLIGHT_ENABLE
# ifdef LED_MATRIX_ENABLE
led_matrix_init ( ) ;
# else
backlight_init_ports ( ) ;
# endif
# endif
# ifdef AUDIO_ENABLE
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audio_init ( ) ;
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# endif
# ifdef RGB_MATRIX_ENABLE
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rgb_matrix_init ( ) ;
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# endif
# ifdef ENCODER_ENABLE
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encoder_init ( ) ;
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# endif
# if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
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unicode_input_mode_init ( ) ;
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# endif
# ifdef HAPTIC_ENABLE
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haptic_init ( ) ;
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# endif
# ifdef OUTPUT_AUTO_ENABLE
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set_output ( OUTPUT_AUTO ) ;
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# endif
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# ifdef DIP_SWITCH_ENABLE
dip_switch_init ( ) ;
# endif
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matrix_init_kb ( ) ;
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}
void matrix_scan_quantum ( ) {
2019-08-31 02:19:03 +08:00
# if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
Moves features to their own files (process_*), adds tap dance feature (#460)
* non-working commit
* working
* subprojects implemented for planck
* pass a subproject variable through to c
* consolidates clueboard revisions
* thanks for letting me know about conflicts..
* turn off audio for yang's
* corrects starting paths for subprojects
* messing around with travis
* semicolon
* travis script
* travis script
* script for travis
* correct directory (probably), amend files to commit
* remove origin before adding
* git pull, correct syntax
* git checkout
* git pull origin branch
* where are we?
* where are we?
* merging
* force things to happen
* adds commit message, adds add
* rebase, no commit message
* rebase branch
* idk!
* try just pull
* fetch - merge
* specify repo branch
* checkout
* goddammit
* merge? idk
* pls
* after all
* don't split up keyboards
* syntax
* adds quick for all-keyboards
* trying out new script
* script update
* lowercase
* all keyboards
* stop replacing compiled.hex automatically
* adds if statement
* skip automated build branches
* forces push to automated build branch
* throw an add in there
* upstream?
* adds AUTOGEN
* ignore all .hex files again
* testing out new repo
* global ident
* generate script, keyboard_keymap.hex
* skip generation for now, print pandoc info, submodule update
* try trusty
* and sudo
* try generate
* updates subprojects to keyboards
* no idea
* updates to keyboards
* cleans up clueboard stuff
* setup to use local readme
* updates cluepad, planck experimental
* remove extra led.c [ci skip]
* audio and midi moved over to separate files
* chording, leader, unicode separated
* consolidate each [skip ci]
* correct include
* quantum: Add a tap dance feature (#451)
* quantum: Add a tap dance feature
With this feature one can specify keys that behave differently, based on
the amount of times they have been tapped, and when interrupted, they
get handled before the interrupter.
To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets
explore a certain setup! We want one key to send `Space` on single tap,
but `Enter` on double-tap.
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and
has the problem that when the sequence is interrupted, the interrupting
key will be send first. Thus, `SPC a` will result in `a SPC` being sent,
if they are typed within `TAPPING_TERM`. With the tap dance feature,
that'll come out as `SPC a`, correctly.
The implementation hooks into two parts of the system, to achieve this:
into `process_record_quantum()`, and the matrix scan. We need the latter
to be able to time out a tap sequence even when a key is not being
pressed, so `SPC` alone will time out and register after `TAPPING_TERM`
time.
But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because
the feature is disabled by default. This adds a little less than 1k to
the firmware size. Next, you will want to define some tap-dance keys,
which is easiest to do with the `TD()` macro, that - similar to `F()`,
takes a number, which will later be used as an index into the
`tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is
in action. Currently, there are two possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when
tapped once, `kc2` otherwise.
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in
the user keymap - with the current state of the tap-dance action.
The first option is enough for a lot of cases, that just want dual
roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in
`Space` being sent on single-tap, `Enter` otherwise.
And that's the bulk of it!
Do note, however, that this implementation does have some consequences:
keys do not register until either they reach the tapping ceiling, or
they time out. This means that if you hold the key, nothing happens, no
repeat, no nothing. It is possible to detect held state, and register an
action then too, but that's not implemented yet. Keys also unregister
immediately after being registered, so you can't even hold the second
tap. This is intentional, to be consistent.
And now, on to the explanation of how it works!
The main entry point is `process_tap_dance()`, called from
`process_record_quantum()`, which is run for every keypress, and our
handler gets to run early. This function checks whether the key pressed
is a tap-dance key. If it is not, and a tap-dance was in action, we
handle that first, and enqueue the newly pressed key. If it is a
tap-dance key, then we check if it is the same as the already active
one (if there's one active, that is). If it is not, we fire off the old
one first, then register the new one. If it was the same, we increment
the counter and the timer.
This means that you have `TAPPING_TERM` time to tap the key again, you
do not have to input all the taps within that timeframe. This allows for
longer tap counts, with minimal impact on responsiveness.
Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of
tap-dance keys.
For the sake of flexibility, tap-dance actions can be either a pair of
keycodes, or a user function. The latter allows one to handle higher tap
counts, or do extra things, like blink the LEDs, fiddle with the
backlighting, and so on. This is accomplished by using an union, and
some clever macros.
In the end, lets see a full example!
```c
enum {
CT_SE = 0,
CT_CLN,
CT_EGG
};
/* Have the above three on the keymap, TD(CT_SE), etc... */
void dance_cln (qk_tap_dance_state_t *state) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
unregister_code (KC_SCLN);
unregister_code (KC_RSFT);
} else {
register_code (KC_SCLN);
unregister_code (KC_SCLN);
reset_tap_dance (state);
}
}
void dance_egg (qk_tap_dance_state_t *state) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
const qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```
This addresses #426.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* hhkb: Fix the build with the new tap-dance feature
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* tap_dance: Move process_tap_dance further down
Process the tap dance stuff after midi and audio, because those don't
process keycodes, but row/col positions.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* tap_dance: Use conditionals instead of dummy functions
To be consistent with how the rest of the quantum features are
implemented, use ifdefs instead of dummy functions.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* Merge branch 'master' into quantum-keypress-process
# Conflicts:
# Makefile
# keyboards/planck/rev3/config.h
# keyboards/planck/rev4/config.h
* update build script
2016-06-30 05:49:41 +08:00
matrix_scan_music ( ) ;
2019-08-31 02:19:03 +08:00
# endif
2016-05-15 12:51:06 +08:00
2019-08-31 02:19:03 +08:00
# ifdef TAP_DANCE_ENABLE
Moves features to their own files (process_*), adds tap dance feature (#460)
* non-working commit
* working
* subprojects implemented for planck
* pass a subproject variable through to c
* consolidates clueboard revisions
* thanks for letting me know about conflicts..
* turn off audio for yang's
* corrects starting paths for subprojects
* messing around with travis
* semicolon
* travis script
* travis script
* script for travis
* correct directory (probably), amend files to commit
* remove origin before adding
* git pull, correct syntax
* git checkout
* git pull origin branch
* where are we?
* where are we?
* merging
* force things to happen
* adds commit message, adds add
* rebase, no commit message
* rebase branch
* idk!
* try just pull
* fetch - merge
* specify repo branch
* checkout
* goddammit
* merge? idk
* pls
* after all
* don't split up keyboards
* syntax
* adds quick for all-keyboards
* trying out new script
* script update
* lowercase
* all keyboards
* stop replacing compiled.hex automatically
* adds if statement
* skip automated build branches
* forces push to automated build branch
* throw an add in there
* upstream?
* adds AUTOGEN
* ignore all .hex files again
* testing out new repo
* global ident
* generate script, keyboard_keymap.hex
* skip generation for now, print pandoc info, submodule update
* try trusty
* and sudo
* try generate
* updates subprojects to keyboards
* no idea
* updates to keyboards
* cleans up clueboard stuff
* setup to use local readme
* updates cluepad, planck experimental
* remove extra led.c [ci skip]
* audio and midi moved over to separate files
* chording, leader, unicode separated
* consolidate each [skip ci]
* correct include
* quantum: Add a tap dance feature (#451)
* quantum: Add a tap dance feature
With this feature one can specify keys that behave differently, based on
the amount of times they have been tapped, and when interrupted, they
get handled before the interrupter.
To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets
explore a certain setup! We want one key to send `Space` on single tap,
but `Enter` on double-tap.
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and
has the problem that when the sequence is interrupted, the interrupting
key will be send first. Thus, `SPC a` will result in `a SPC` being sent,
if they are typed within `TAPPING_TERM`. With the tap dance feature,
that'll come out as `SPC a`, correctly.
The implementation hooks into two parts of the system, to achieve this:
into `process_record_quantum()`, and the matrix scan. We need the latter
to be able to time out a tap sequence even when a key is not being
pressed, so `SPC` alone will time out and register after `TAPPING_TERM`
time.
But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because
the feature is disabled by default. This adds a little less than 1k to
the firmware size. Next, you will want to define some tap-dance keys,
which is easiest to do with the `TD()` macro, that - similar to `F()`,
takes a number, which will later be used as an index into the
`tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is
in action. Currently, there are two possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when
tapped once, `kc2` otherwise.
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in
the user keymap - with the current state of the tap-dance action.
The first option is enough for a lot of cases, that just want dual
roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in
`Space` being sent on single-tap, `Enter` otherwise.
And that's the bulk of it!
Do note, however, that this implementation does have some consequences:
keys do not register until either they reach the tapping ceiling, or
they time out. This means that if you hold the key, nothing happens, no
repeat, no nothing. It is possible to detect held state, and register an
action then too, but that's not implemented yet. Keys also unregister
immediately after being registered, so you can't even hold the second
tap. This is intentional, to be consistent.
And now, on to the explanation of how it works!
The main entry point is `process_tap_dance()`, called from
`process_record_quantum()`, which is run for every keypress, and our
handler gets to run early. This function checks whether the key pressed
is a tap-dance key. If it is not, and a tap-dance was in action, we
handle that first, and enqueue the newly pressed key. If it is a
tap-dance key, then we check if it is the same as the already active
one (if there's one active, that is). If it is not, we fire off the old
one first, then register the new one. If it was the same, we increment
the counter and the timer.
This means that you have `TAPPING_TERM` time to tap the key again, you
do not have to input all the taps within that timeframe. This allows for
longer tap counts, with minimal impact on responsiveness.
Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of
tap-dance keys.
For the sake of flexibility, tap-dance actions can be either a pair of
keycodes, or a user function. The latter allows one to handle higher tap
counts, or do extra things, like blink the LEDs, fiddle with the
backlighting, and so on. This is accomplished by using an union, and
some clever macros.
In the end, lets see a full example!
```c
enum {
CT_SE = 0,
CT_CLN,
CT_EGG
};
/* Have the above three on the keymap, TD(CT_SE), etc... */
void dance_cln (qk_tap_dance_state_t *state) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
unregister_code (KC_SCLN);
unregister_code (KC_RSFT);
} else {
register_code (KC_SCLN);
unregister_code (KC_SCLN);
reset_tap_dance (state);
}
}
void dance_egg (qk_tap_dance_state_t *state) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
const qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```
This addresses #426.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* hhkb: Fix the build with the new tap-dance feature
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* tap_dance: Move process_tap_dance further down
Process the tap dance stuff after midi and audio, because those don't
process keycodes, but row/col positions.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* tap_dance: Use conditionals instead of dummy functions
To be consistent with how the rest of the quantum features are
implemented, use ifdefs instead of dummy functions.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* Merge branch 'master' into quantum-keypress-process
# Conflicts:
# Makefile
# keyboards/planck/rev3/config.h
# keyboards/planck/rev4/config.h
* update build script
2016-06-30 05:49:41 +08:00
matrix_scan_tap_dance ( ) ;
2019-08-31 02:19:03 +08:00
# endif
2016-12-10 22:11:59 +08:00
2019-08-31 02:19:03 +08:00
# ifdef COMBO_ENABLE
2016-12-10 22:11:59 +08:00
matrix_scan_combo ( ) ;
2019-08-31 02:19:03 +08:00
# endif
2016-12-10 22:11:59 +08:00
2019-08-31 02:19:03 +08:00
# if defined(BACKLIGHT_ENABLE)
# if defined(LED_MATRIX_ENABLE)
led_matrix_task ( ) ;
# elif defined(BACKLIGHT_PIN)
backlight_task ( ) ;
# endif
# endif
2017-02-13 00:29:42 +08:00
2019-08-31 02:19:03 +08:00
# ifdef RGB_MATRIX_ENABLE
2018-05-09 03:24:18 +08:00
rgb_matrix_task ( ) ;
2019-08-31 02:19:03 +08:00
# endif
2018-05-09 03:24:18 +08:00
2019-08-31 02:19:03 +08:00
# ifdef ENCODER_ENABLE
2018-10-27 04:19:23 +08:00
encoder_read ( ) ;
2019-08-31 02:19:03 +08:00
# endif
2018-10-27 04:19:23 +08:00
2019-08-31 02:19:03 +08:00
# ifdef HAPTIC_ENABLE
2019-02-17 10:39:30 +08:00
haptic_task ( ) ;
2019-08-31 02:19:03 +08:00
# endif
2019-02-17 10:39:30 +08:00
2019-09-03 23:34:31 +08:00
# ifdef DIP_SWITCH_ENABLE
dip_switch_read ( false ) ;
# endif
2019-08-31 02:19:03 +08:00
matrix_scan_kb ( ) ;
2016-05-19 11:14:00 +08:00
}
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
# if defined(BACKLIGHT_ENABLE) && (defined(BACKLIGHT_PIN) || defined(BACKLIGHT_PINS))
2016-06-24 10:18:20 +08:00
2019-08-09 04:12:12 +08:00
// This logic is a bit complex, we support 3 setups:
//
// 1. Hardware PWM when backlight is wired to a PWM pin.
// Depending on this pin, we use a different output compare unit.
// 2. Software PWM with hardware timers, but the used timer
// depends on the Audio setup (Audio wins over Backlight).
// 3. Full software PWM, driven by the matrix scan, if both timers are used by Audio.
2019-08-31 02:19:03 +08:00
# if (defined(__AVR_AT90USB646__) || defined(__AVR_AT90USB647__) || defined(__AVR_AT90USB1286__) || defined(__AVR_AT90USB1287__) || defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__)) && (BACKLIGHT_PIN == B5 || BACKLIGHT_PIN == B6 || BACKLIGHT_PIN == B7)
# define HARDWARE_PWM
# define ICRx ICR1
# define TCCRxA TCCR1A
# define TCCRxB TCCR1B
# define TIMERx_OVF_vect TIMER1_OVF_vect
# define TIMSKx TIMSK1
# define TOIEx TOIE1
# if BACKLIGHT_PIN == B5
# define COMxx1 COM1A1
# define OCRxx OCR1A
# elif BACKLIGHT_PIN == B6
# define COMxx1 COM1B1
# define OCRxx OCR1B
# elif BACKLIGHT_PIN == B7
# define COMxx1 COM1C1
# define OCRxx OCR1C
# endif
# elif (defined(__AVR_AT90USB646__) || defined(__AVR_AT90USB647__) || defined(__AVR_AT90USB1286__) || defined(__AVR_AT90USB1287__) || defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__)) && (BACKLIGHT_PIN == C4 || BACKLIGHT_PIN == C5 || BACKLIGHT_PIN == C6)
# define HARDWARE_PWM
# define ICRx ICR3
# define TCCRxA TCCR3A
# define TCCRxB TCCR3B
# define TIMERx_OVF_vect TIMER3_OVF_vect
# define TIMSKx TIMSK3
# define TOIEx TOIE3
# if BACKLIGHT_PIN == C4
# if (defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__))
# error This MCU has no C4 pin!
# else
# define COMxx1 COM3C1
# define OCRxx OCR3C
# endif
# elif BACKLIGHT_PIN == C5
# if (defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__))
# error This MCU has no C5 pin!
# else
# define COMxx1 COM3B1
# define OCRxx OCR3B
# endif
# elif BACKLIGHT_PIN == C6
# define COMxx1 COM3A1
# define OCRxx OCR3A
# endif
# elif (defined(__AVR_ATmega16U2__) || defined(__AVR_ATmega32U2__)) && (BACKLIGHT_PIN == B7 || BACKLIGHT_PIN == C5 || BACKLIGHT_PIN == C6)
# define HARDWARE_PWM
# define ICRx ICR1
# define TCCRxA TCCR1A
# define TCCRxB TCCR1B
# define TIMERx_OVF_vect TIMER1_OVF_vect
# define TIMSKx TIMSK1
# define TOIEx TOIE1
# if BACKLIGHT_PIN == B7
# define COMxx1 COM1C1
# define OCRxx OCR1C
# elif BACKLIGHT_PIN == C5
# define COMxx1 COM1B1
# define OCRxx OCR1B
# elif BACKLIGHT_PIN == C6
# define COMxx1 COM1A1
# define OCRxx OCR1A
# endif
# elif defined(__AVR_ATmega32A__) && (BACKLIGHT_PIN == D4 || BACKLIGHT_PIN == D5)
# define HARDWARE_PWM
# define ICRx ICR1
# define TCCRxA TCCR1A
# define TCCRxB TCCR1B
# define TIMERx_OVF_vect TIMER1_OVF_vect
# define TIMSKx TIMSK
# define TOIEx TOIE1
# if BACKLIGHT_PIN == D4
# define COMxx1 COM1B1
# define OCRxx OCR1B
# elif BACKLIGHT_PIN == D5
# define COMxx1 COM1A1
# define OCRxx OCR1A
# endif
2019-09-21 13:11:15 +08:00
# elif defined(__AVR_ATmega328P__) && (BACKLIGHT_PIN == B1 || BACKLIGHT_PIN == B2)
# define HARDWARE_PWM
# define ICRx ICR1
# define TCCRxA TCCR1A
# define TCCRxB TCCR1B
# define TIMERx_OVF_vect TIMER1_OVF_vect
# define TIMSKx TIMSK1
# define TOIEx TOIE1
# if BACKLIGHT_PIN == B1
# define COMxx1 COM1A1
# define OCRxx OCR1A
# elif BACKLIGHT_PIN == B2
# define COMxx1 COM1B1
# define OCRxx OCR1B
# endif
2019-08-31 02:19:03 +08:00
# else
# if !defined(BACKLIGHT_CUSTOM_DRIVER)
# if !defined(B5_AUDIO) && !defined(B6_AUDIO) && !defined(B7_AUDIO)
// Timer 1 is not in use by Audio feature, Backlight can use it
# pragma message "Using hardware timer 1 with software PWM"
# define HARDWARE_PWM
# define BACKLIGHT_PWM_TIMER
# define ICRx ICR1
# define TCCRxA TCCR1A
# define TCCRxB TCCR1B
# define TIMERx_COMPA_vect TIMER1_COMPA_vect
# define TIMERx_OVF_vect TIMER1_OVF_vect
# if defined(__AVR_ATmega32A__) // This MCU has only one TIMSK register
# define TIMSKx TIMSK
# else
# define TIMSKx TIMSK1
# endif
# define TOIEx TOIE1
# define OCIExA OCIE1A
# define OCRxx OCR1A
# elif !defined(C6_AUDIO) && !defined(C5_AUDIO) && !defined(C4_AUDIO)
# pragma message "Using hardware timer 3 with software PWM"
// Timer 3 is not in use by Audio feature, Backlight can use it
# define HARDWARE_PWM
# define BACKLIGHT_PWM_TIMER
# define ICRx ICR1
# define TCCRxA TCCR3A
# define TCCRxB TCCR3B
# define TIMERx_COMPA_vect TIMER3_COMPA_vect
# define TIMERx_OVF_vect TIMER3_OVF_vect
# define TIMSKx TIMSK3
# define TOIEx TOIE3
# define OCIExA OCIE3A
# define OCRxx OCR3A
# else
# pragma message "Audio in use - using pure software PWM"
# define NO_HARDWARE_PWM
# endif
# else
# pragma message "Custom driver defined - using pure software PWM"
# define NO_HARDWARE_PWM
# endif
# endif
# ifndef BACKLIGHT_ON_STATE
# define BACKLIGHT_ON_STATE 0
# endif
2016-06-24 10:18:20 +08:00
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
void backlight_on ( uint8_t backlight_pin ) {
2019-08-31 02:19:03 +08:00
# if BACKLIGHT_ON_STATE == 0
writePinLow ( backlight_pin ) ;
# else
writePinHigh ( backlight_pin ) ;
# endif
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
}
2018-01-02 06:47:51 +08:00
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
void backlight_off ( uint8_t backlight_pin ) {
2019-08-31 02:19:03 +08:00
# if BACKLIGHT_ON_STATE == 0
writePinHigh ( backlight_pin ) ;
# else
writePinLow ( backlight_pin ) ;
# endif
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
}
2019-08-31 02:19:03 +08:00
# if defined(NO_HARDWARE_PWM) || defined(BACKLIGHT_PWM_TIMER) // pwm through software
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
// we support multiple backlight pins
2019-08-31 02:19:03 +08:00
# ifndef BACKLIGHT_LED_COUNT
# define BACKLIGHT_LED_COUNT 1
# endif
# if BACKLIGHT_LED_COUNT == 1
# define BACKLIGHT_PIN_INIT \
{ BACKLIGHT_PIN }
# else
# define BACKLIGHT_PIN_INIT BACKLIGHT_PINS
# endif
# define FOR_EACH_LED(x) \
for ( uint8_t i = 0 ; i < BACKLIGHT_LED_COUNT ; i + + ) { \
uint8_t backlight_pin = backlight_pins [ i ] ; \
{ x } \
}
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
static const uint8_t backlight_pins [ BACKLIGHT_LED_COUNT ] = BACKLIGHT_PIN_INIT ;
2019-08-31 02:19:03 +08:00
# else // full hardware PWM
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
// we support only one backlight pin
static const uint8_t backlight_pin = BACKLIGHT_PIN ;
2019-08-31 02:19:03 +08:00
# define FOR_EACH_LED(x) x
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
2019-08-31 02:19:03 +08:00
# endif
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
2019-08-31 02:19:03 +08:00
# ifdef NO_HARDWARE_PWM
__attribute__ ( ( weak ) ) void backlight_init_ports ( void ) {
// Setup backlight pin as output and output to on state.
FOR_EACH_LED ( setPinOutput ( backlight_pin ) ; backlight_on ( backlight_pin ) ; )
# ifdef BACKLIGHT_BREATHING
if ( is_backlight_breathing ( ) ) {
breathing_enable ( ) ;
}
# endif
2016-06-24 10:18:20 +08:00
}
2019-08-31 02:19:03 +08:00
__attribute__ ( ( weak ) ) void backlight_set ( uint8_t level ) { }
2016-06-24 10:18:20 +08:00
2017-02-13 00:29:42 +08:00
uint8_t backlight_tick = 0 ;
2019-08-31 02:19:03 +08:00
# ifndef BACKLIGHT_CUSTOM_DRIVER
2017-02-13 00:29:42 +08:00
void backlight_task ( void ) {
2019-08-31 02:19:03 +08:00
if ( ( 0xFFFF > > ( ( BACKLIGHT_LEVELS - get_backlight_level ( ) ) * ( ( BACKLIGHT_LEVELS + 1 ) / 2 ) ) ) & ( 1 < < backlight_tick ) ) {
FOR_EACH_LED ( backlight_on ( backlight_pin ) ; )
} else {
FOR_EACH_LED ( backlight_off ( backlight_pin ) ; )
}
backlight_tick = ( backlight_tick + 1 ) % 16 ;
2017-02-13 00:29:42 +08:00
}
2019-08-31 02:19:03 +08:00
# endif
2016-06-24 10:18:20 +08:00
2019-08-31 02:19:03 +08:00
# ifdef BACKLIGHT_BREATHING
# ifndef BACKLIGHT_CUSTOM_DRIVER
# error "Backlight breathing only available with hardware PWM. Please disable."
# endif
# endif
2016-06-24 10:18:20 +08:00
2019-08-31 02:19:03 +08:00
# else // hardware pwm through timer
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
2019-08-31 02:19:03 +08:00
# ifdef BACKLIGHT_PWM_TIMER
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
// The idea of software PWM assisted by hardware timers is the following
// we use the hardware timer in fast PWM mode like for hardware PWM, but
// instead of letting the Output Match Comparator control the led pin
// (which is not possible since the backlight is not wired to PWM pins on the
// CPU), we do the LED on/off by oursleves.
// The timer is setup to count up to 0xFFFF, and we set the Output Compare
2019-05-07 06:06:43 +08:00
// register to the current 16bits backlight level (after CIE correction).
// This means the CPU will trigger a compare match interrupt when the counter
// reaches the backlight level, where we turn off the LEDs,
// but also an overflow interrupt when the counter rolls back to 0,
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
// in which we're going to turn on the LEDs.
// The LED will then be on for OCRxx/0xFFFF time, adjusted every 244Hz.
// Triggered when the counter reaches the OCRx value
2019-08-31 02:19:03 +08:00
ISR ( TIMERx_COMPA_vect ) { FOR_EACH_LED ( backlight_off ( backlight_pin ) ; ) }
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
// Triggered when the counter reaches the TOP value
2019-05-07 06:06:43 +08:00
// this one triggers at F_CPU/65536 =~ 244 Hz
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
ISR ( TIMERx_OVF_vect ) {
2019-08-31 02:19:03 +08:00
# ifdef BACKLIGHT_BREATHING
if ( is_breathing ( ) ) {
breathing_task ( ) ;
}
# endif
// for very small values of OCRxx (or backlight level)
// we can't guarantee this whole code won't execute
// at the same time as the compare match interrupt
// which means that we might turn on the leds while
// trying to turn them off, leading to flickering
// artifacts (especially while breathing, because breathing_task
// takes many computation cycles).
// so better not turn them on while the counter TOP is very low.
if ( OCRxx > 256 ) {
FOR_EACH_LED ( backlight_on ( backlight_pin ) ; )
}
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
}
2019-08-31 02:19:03 +08:00
# endif
2018-01-02 06:47:51 +08:00
2019-08-31 02:19:03 +08:00
# define TIMER_TOP 0xFFFFU
2018-01-02 06:47:51 +08:00
// See http://jared.geek.nz/2013/feb/linear-led-pwm
static uint16_t cie_lightness ( uint16_t v ) {
2019-08-31 02:19:03 +08:00
if ( v < = 5243 ) // if below 8% of max
return v / 9 ; // same as dividing by 900%
else {
uint32_t y = ( ( ( uint32_t ) v + 10486 ) < < 8 ) / ( 10486 + 0xFFFFUL ) ; // add 16% of max and compare
// to get a useful result with integer division, we shift left in the expression above
// and revert what we've done again after squaring.
y = y * y * y > > 8 ;
if ( y > 0xFFFFUL ) // prevent overflow
return 0xFFFFU ;
else
return ( uint16_t ) y ;
}
2018-01-02 06:47:51 +08:00
}
// range for val is [0..TIMER_TOP]. PWM pin is high while the timer count is below val.
2019-08-31 02:19:03 +08:00
static inline void set_pwm ( uint16_t val ) { OCRxx = val ; }
# ifndef BACKLIGHT_CUSTOM_DRIVER
__attribute__ ( ( weak ) ) void backlight_set ( uint8_t level ) {
if ( level > BACKLIGHT_LEVELS ) level = BACKLIGHT_LEVELS ;
if ( level = = 0 ) {
# ifdef BACKLIGHT_PWM_TIMER
if ( OCRxx ) {
TIMSKx & = ~ ( _BV ( OCIExA ) ) ;
TIMSKx & = ~ ( _BV ( TOIEx ) ) ;
FOR_EACH_LED ( backlight_off ( backlight_pin ) ; )
}
# else
// Turn off PWM control on backlight pin
TCCRxA & = ~ ( _BV ( COMxx1 ) ) ;
# endif
} else {
# ifdef BACKLIGHT_PWM_TIMER
if ( ! OCRxx ) {
TIMSKx | = _BV ( OCIExA ) ;
TIMSKx | = _BV ( TOIEx ) ;
}
# else
// Turn on PWM control of backlight pin
TCCRxA | = _BV ( COMxx1 ) ;
# endif
}
// Set the brightness
set_pwm ( cie_lightness ( TIMER_TOP * ( uint32_t ) level / BACKLIGHT_LEVELS ) ) ;
2018-01-02 06:47:51 +08:00
}
void backlight_task ( void ) { }
2019-08-31 02:19:03 +08:00
# endif // BACKLIGHT_CUSTOM_DRIVER
2018-01-02 06:47:51 +08:00
2019-08-31 02:19:03 +08:00
# ifdef BACKLIGHT_BREATHING
2017-12-06 05:13:27 +08:00
2019-08-31 02:19:03 +08:00
# define BREATHING_NO_HALT 0
# define BREATHING_HALT_OFF 1
# define BREATHING_HALT_ON 2
# define BREATHING_STEPS 128
2016-06-24 10:18:20 +08:00
2018-01-02 06:47:51 +08:00
static uint8_t breathing_period = BREATHING_PERIOD ;
static uint8_t breathing_halt = BREATHING_NO_HALT ;
static uint16_t breathing_counter = 0 ;
2016-06-24 10:18:20 +08:00
2019-08-31 02:19:03 +08:00
# ifdef BACKLIGHT_PWM_TIMER
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 23:34:13 +08:00
static bool breathing = false ;
2019-08-31 02:19:03 +08:00
bool is_breathing ( void ) { return breathing ; }
# define breathing_interrupt_enable() \
do { \
breathing = true ; \
} while ( 0 )
# define breathing_interrupt_disable() \
do { \
breathing = false ; \
} while ( 0 )
# else
bool is_breathing ( void ) { return ! ! ( TIMSKx & _BV ( TOIEx ) ) ; }
# define breathing_interrupt_enable() \
do { \
TIMSKx | = _BV ( TOIEx ) ; \
} while ( 0 )
# define breathing_interrupt_disable() \
do { \
TIMSKx & = ~ _BV ( TOIEx ) ; \
} while ( 0 )
# endif
# define breathing_min() \
do { \
breathing_counter = 0 ; \
} while ( 0 )
# define breathing_max() \
do { \
breathing_counter = breathing_period * 244 / 2 ; \
} while ( 0 )
void breathing_enable ( void ) {
breathing_counter = 0 ;
breathing_halt = BREATHING_NO_HALT ;
breathing_interrupt_enable ( ) ;
2016-06-24 10:18:20 +08:00
}
2019-08-31 02:19:03 +08:00
void breathing_pulse ( void ) {
2016-06-24 10:18:20 +08:00
if ( get_backlight_level ( ) = = 0 )
2019-08-31 02:19:03 +08:00
breathing_min ( ) ;
2016-06-24 10:18:20 +08:00
else
2019-08-31 02:19:03 +08:00
breathing_max ( ) ;
2016-06-24 10:18:20 +08:00
breathing_halt = BREATHING_HALT_ON ;
2018-01-02 06:47:51 +08:00
breathing_interrupt_enable ( ) ;
2016-06-24 10:18:20 +08:00
}
2019-08-31 02:19:03 +08:00
void breathing_disable ( void ) {
2018-01-02 06:47:51 +08:00
breathing_interrupt_disable ( ) ;
// Restore backlight level
2016-06-24 10:18:20 +08:00
backlight_set ( get_backlight_level ( ) ) ;
}
2019-08-31 02:19:03 +08:00
void breathing_self_disable ( void ) {
if ( get_backlight_level ( ) = = 0 )
breathing_halt = BREATHING_HALT_OFF ;
else
breathing_halt = BREATHING_HALT_ON ;
2016-06-24 10:18:20 +08:00
}
2018-01-02 06:47:51 +08:00
void breathing_toggle ( void ) {
2019-08-31 02:19:03 +08:00
if ( is_breathing ( ) )
breathing_disable ( ) ;
else
breathing_enable ( ) ;
2016-06-24 10:18:20 +08:00
}
2019-08-31 02:19:03 +08:00
void breathing_period_set ( uint8_t value ) {
if ( ! value ) value = 1 ;
breathing_period = value ;
2016-06-24 10:18:20 +08:00
}
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void breathing_period_default ( void ) { breathing_period_set ( BREATHING_PERIOD ) ; }
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void breathing_period_inc ( void ) { breathing_period_set ( breathing_period + 1 ) ; }
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void breathing_period_dec ( void ) { breathing_period_set ( breathing_period - 1 ) ; }
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/* To generate breathing curve in python:
* from math import sin , pi ; [ int ( sin ( x / 128.0 * pi ) * * 4 * 255 ) for x in range ( 128 ) ]
*/
static const uint8_t breathing_table [ BREATHING_STEPS ] PROGMEM = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 2 , 3 , 4 , 5 , 6 , 8 , 10 , 12 , 15 , 17 , 20 , 24 , 28 , 32 , 36 , 41 , 46 , 51 , 57 , 63 , 70 , 76 , 83 , 91 , 98 , 106 , 113 , 121 , 129 , 138 , 146 , 154 , 162 , 170 , 178 , 185 , 193 , 200 , 207 , 213 , 220 , 225 , 231 , 235 , 240 , 244 , 247 , 250 , 252 , 253 , 254 , 255 , 254 , 253 , 252 , 250 , 247 , 244 , 240 , 235 , 231 , 225 , 220 , 213 , 207 , 200 , 193 , 185 , 178 , 170 , 162 , 154 , 146 , 138 , 129 , 121 , 113 , 106 , 98 , 91 , 83 , 76 , 70 , 63 , 57 , 51 , 46 , 41 , 36 , 32 , 28 , 24 , 20 , 17 , 15 , 12 , 10 , 8 , 6 , 5 , 4 , 3 , 2 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ;
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// Use this before the cie_lightness function.
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static inline uint16_t scale_backlight ( uint16_t v ) { return v / BACKLIGHT_LEVELS * get_backlight_level ( ) ; }
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# ifdef BACKLIGHT_PWM_TIMER
Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
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void breathing_task ( void )
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# else
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/* Assuming a 16MHz CPU clock and a timer that resets at 64k (ICR1), the following interrupt handler will run
* about 244 times per second .
*/
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ISR ( TIMERx_OVF_vect )
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# endif
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{
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uint16_t interval = ( uint16_t ) breathing_period * 244 / BREATHING_STEPS ;
// resetting after one period to prevent ugly reset at overflow.
breathing_counter = ( breathing_counter + 1 ) % ( breathing_period * 244 ) ;
uint8_t index = breathing_counter / interval % BREATHING_STEPS ;
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if ( ( ( breathing_halt = = BREATHING_HALT_ON ) & & ( index = = BREATHING_STEPS / 2 ) ) | | ( ( breathing_halt = = BREATHING_HALT_OFF ) & & ( index = = BREATHING_STEPS - 1 ) ) ) {
breathing_interrupt_disable ( ) ;
}
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set_pwm ( cie_lightness ( scale_backlight ( ( uint16_t ) pgm_read_byte ( & breathing_table [ index ] ) * 0x0101U ) ) ) ;
}
# endif // BACKLIGHT_BREATHING
__attribute__ ( ( weak ) ) void backlight_init_ports ( void ) {
// Setup backlight pin as output and output to on state.
FOR_EACH_LED ( setPinOutput ( backlight_pin ) ; backlight_on ( backlight_pin ) ; )
// I could write a wall of text here to explain... but TL;DW
// Go read the ATmega32u4 datasheet.
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
# ifdef BACKLIGHT_PWM_TIMER
// TimerX setup, Fast PWM mode count to TOP set in ICRx
TCCRxA = _BV ( WGM11 ) ; // = 0b00000010;
// clock select clk/1
TCCRxB = _BV ( WGM13 ) | _BV ( WGM12 ) | _BV ( CS10 ) ; // = 0b00011001;
# else // hardware PWM
// Pin PB7 = OCR1C (Timer 1, Channel C)
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
// (i.e. start high, go low when counter matches.)
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
/*
14.8 .3 :
" In fast PWM mode, the compare units allow generation of PWM waveforms on the OCnx pins. Setting the COMnx1:0 bits to two will produce a non-inverted PWM [..]. "
" In fast PWM mode the counter is incremented until the counter value matches either one of the fixed values 0x00FF, 0x01FF, or 0x03FF (WGMn3:0 = 5, 6, or 7), the value in ICRn (WGMn3:0 = 14), or the value in OCRnA (WGMn3:0 = 15). "
*/
TCCRxA = _BV ( COMxx1 ) | _BV ( WGM11 ) ; // = 0b00001010;
TCCRxB = _BV ( WGM13 ) | _BV ( WGM12 ) | _BV ( CS10 ) ; // = 0b00011001;
# endif
// Use full 16-bit resolution. Counter counts to ICR1 before reset to 0.
ICRx = TIMER_TOP ;
backlight_init ( ) ;
# ifdef BACKLIGHT_BREATHING
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if ( is_backlight_breathing ( ) ) {
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breathing_enable ( ) ;
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}
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# endif
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}
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# endif // hardware backlight
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# else // no backlight
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__attribute__ ( ( weak ) ) void backlight_init_ports ( void ) { }
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__attribute__ ( ( weak ) ) void backlight_set ( uint8_t level ) { }
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# endif // backlight
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# ifdef HD44780_ENABLED
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# include "hd44780.h"
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# endif
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// Functions for spitting out values
//
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void send_dword ( uint32_t number ) { // this might not actually work
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uint16_t word = ( number > > 16 ) ;
send_word ( word ) ;
send_word ( number & 0xFFFFUL ) ;
}
void send_word ( uint16_t number ) {
uint8_t byte = number > > 8 ;
send_byte ( byte ) ;
send_byte ( number & 0xFF ) ;
}
void send_byte ( uint8_t number ) {
uint8_t nibble = number > > 4 ;
send_nibble ( nibble ) ;
send_nibble ( number & 0xF ) ;
}
void send_nibble ( uint8_t number ) {
switch ( number ) {
case 0 :
register_code ( KC_0 ) ;
unregister_code ( KC_0 ) ;
break ;
case 1 . . . 9 :
register_code ( KC_1 + ( number - 1 ) ) ;
unregister_code ( KC_1 + ( number - 1 ) ) ;
break ;
case 0xA . . . 0xF :
register_code ( KC_A + ( number - 0xA ) ) ;
unregister_code ( KC_A + ( number - 0xA ) ) ;
break ;
}
}
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__attribute__ ( ( weak ) ) uint16_t hex_to_keycode ( uint8_t hex ) {
hex = hex & 0xF ;
if ( hex = = 0x0 ) {
return KC_0 ;
} else if ( hex < 0xA ) {
return KC_1 + ( hex - 0x1 ) ;
} else {
return KC_A + ( hex - 0xA ) ;
}
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}
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void api_send_unicode ( uint32_t unicode ) {
# ifdef API_ENABLE
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uint8_t chunk [ 4 ] ;
dword_to_bytes ( unicode , chunk ) ;
MT_SEND_DATA ( DT_UNICODE , chunk , 5 ) ;
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# endif
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}
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__attribute__ ( ( weak ) ) void led_set_user ( uint8_t usb_led ) { }
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__attribute__ ( ( weak ) ) void led_set_kb ( uint8_t usb_led ) { led_set_user ( usb_led ) ; }
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__attribute__ ( ( weak ) ) void led_init_ports ( void ) { }
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__attribute__ ( ( weak ) ) void led_set ( uint8_t usb_led ) {
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# if defined(BACKLIGHT_CAPS_LOCK) && defined(BACKLIGHT_ENABLE)
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// Use backlight as Caps Lock indicator
uint8_t bl_toggle_lvl = 0 ;
if ( IS_LED_ON ( usb_led , USB_LED_CAPS_LOCK ) & & ! backlight_config . enable ) {
// Turning Caps Lock ON and backlight is disabled in config
// Toggling backlight to the brightest level
bl_toggle_lvl = BACKLIGHT_LEVELS ;
} else if ( IS_LED_OFF ( usb_led , USB_LED_CAPS_LOCK ) & & backlight_config . enable ) {
// Turning Caps Lock OFF and backlight is enabled in config
// Toggling backlight and restoring config level
bl_toggle_lvl = backlight_config . level ;
}
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// Set level without modify backlight_config to keep ability to restore state
backlight_set ( bl_toggle_lvl ) ;
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# endif
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led_set_kb ( usb_led ) ;
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}
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//------------------------------------------------------------------------------
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// Override these functions in your keymap file to play different tunes on
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// different events such as startup and bootloader jump
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__attribute__ ( ( weak ) ) void startup_user ( ) { }
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__attribute__ ( ( weak ) ) void shutdown_user ( ) { }
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//------------------------------------------------------------------------------