mirror of
https://github.com/firewalkwithm3/qmk_firmware.git
synced 2024-11-22 19:40:29 +08:00
93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
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/* Copyright 2017 Colin T.A. Gray
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "test_common.hpp"
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using testing::_;
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using testing::Return;
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class ActionLayer : public TestFixture {};
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// TEST_F(ActionLayer, LayerStateDBG) {
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// layer_state_set(0);
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// }
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// TEST_F(ActionLayer, LayerStateSet) {
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// layer_state_set(0);
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// EXPECT_EQ(layer_state, 0);
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// layer_state_set(0b001100);
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// EXPECT_EQ(layer_state, 0b001100);
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// }
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// TEST_F(ActionLayer, LayerStateIs) {
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// layer_state_set(0);
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// EXPECT_EQ(layer_state_is(0), true);
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// EXPECT_EQ(layer_state_is(1), true);
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// layer_state_set(1);
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// EXPECT_EQ(layer_state_is(0), true);
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// EXPECT_EQ(layer_state_is(1), true);
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// layer_state_set(2);
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// EXPECT_EQ(layer_state_is(0), false);
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// EXPECT_EQ(layer_state_is(1), false);
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// EXPECT_EQ(layer_state_is(2), true);
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// }
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TEST_F(ActionLayer, LayerStateCmp) {
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uint32_t prev_layer;
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prev_layer = 0;
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EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
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EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
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prev_layer = 1;
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EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
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EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
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prev_layer = 2;
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EXPECT_EQ(layer_state_cmp(prev_layer, 0), false);
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EXPECT_EQ(layer_state_cmp(prev_layer, 1), true);
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EXPECT_EQ(layer_state_cmp(prev_layer, 2), false);
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}
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// TEST_F(ActionLayer, LayerClear) {
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// layer_clear();
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// EXPECT_EQ(layer_state, 0);
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// }
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// TEST_F(ActionLayer, LayerMove) {
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// layer_move(0);
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// EXPECT_EQ(layer_state, 1);
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// layer_move(3);
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// EXPECT_EQ(layer_state, 0b1000);
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// }
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// TEST_F(ActionLayer, LayerOn) {
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// layer_clear();
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// layer_on(1);
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// layer_on(3);
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// layer_on(3);
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// EXPECT_EQ(layer_state, 0b1010);
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// }
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// TEST_F(ActionLayer, LayerOff) {
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// layer_clear();
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// layer_on(1);
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// layer_on(3);
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// layer_off(3);
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// layer_off(2);
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// EXPECT_EQ(layer_state, 0b1000);
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// }
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