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Fix warnings when ACTION_ONESHOT is disabled
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@ -140,7 +140,6 @@ void process_record(keyrecord_t *record)
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void process_action(keyrecord_t *record, action_t action)
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void process_action(keyrecord_t *record, action_t action)
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{
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{
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bool do_release_oneshot = false;
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keyevent_t event = record->event;
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keyevent_t event = record->event;
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#ifndef NO_ACTION_TAPPING
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#ifndef NO_ACTION_TAPPING
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uint8_t tap_count = record->tap.count;
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uint8_t tap_count = record->tap.count;
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@ -152,6 +151,7 @@ void process_action(keyrecord_t *record, action_t action)
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}
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}
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#ifndef NO_ACTION_ONESHOT
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#ifndef NO_ACTION_ONESHOT
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bool do_release_oneshot = false;
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// notice we only clear the one shot layer if the pressed key is not a modifier.
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// notice we only clear the one shot layer if the pressed key is not a modifier.
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if (is_oneshot_layer_active() && event.pressed && !IS_MOD(action.key.code)) {
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if (is_oneshot_layer_active() && event.pressed && !IS_MOD(action.key.code)) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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