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Add dz60 iso layout with vim-style arrows (#2837)
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6
keyboards/dz60/keymaps/iso_vim_arrow/README.md
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6
keyboards/dz60/keymaps/iso_vim_arrow/README.md
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# ISO layout with VIM style arrow cluster
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This layout is ISO-DE and similar to a standard 60 ISO layout. There are vim style arrow keys on the function layer and in the bottom right corner of the main layer.
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![Layout](https://i.imgur.com/Wu8VT43.png)
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68
keyboards/dz60/keymaps/iso_vim_arrow/keymap.c
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keyboards/dz60/keymaps/iso_vim_arrow/keymap.c
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#include QMK_KEYBOARD_H
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#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* ISO VIM arrow
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* ,-----------------------------------------------------------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ß | ´ | BSPC |
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* |-----------------------------------------------------------------------------------------+
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* | Tab | Q | W | E | R | T | Z | U | I | O | P | P | Ü | * | |
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* |-------------------------------------------------------------------------------------| +
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* | Layer_1 | A | S | D | F | G | H | J | K | L | Ö | Ä | # |Enter |
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* |-----------------------------------------------------------------------------------------+
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* | Shift| < | Y | X | C | V | B | N | M | , | . | . | - | RShift |
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* |-----------------------------------------------------------------------------------------+
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* | LCtrl | LGUI | LAlt | Space | RAlt | Left | Down | Up | Right |
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* `-----------------------------------------------------------------------------------------'
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*/
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LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_NO,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT),
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LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_DEL,
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KC_NO, KC_NO, KC_NO, KC_NO, RESET, KC_NO, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_PSCR, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_END, KC_DEL, KC_NO,
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KC_LSFT, BL_TOGG, KC_APP, KC_PAUS, KC_INS, KC_NO, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_RSFT, KC_NO,
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KC_LCTL, KC_LGUI, KC_LALT, KC_BSPC, KC_BSPC, KC_BSPC, KC_DEL, KC_HOME, KC_PGDN, KC_PGUP, KC_END),
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};
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enum function_id {
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SHIFT_ESC,
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_FUNCTION(SHIFT_ESC),
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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static uint8_t shift_esc_shift_mask;
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switch (id) {
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case SHIFT_ESC:
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shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
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if (record->event.pressed) {
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if (shift_esc_shift_mask) {
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add_key(KC_GRV);
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send_keyboard_report();
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} else {
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add_key(KC_ESC);
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send_keyboard_report();
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}
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} else {
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if (shift_esc_shift_mask) {
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del_key(KC_GRV);
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send_keyboard_report();
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} else {
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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}
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}
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keyboards/dz60/keymaps/iso_vim_arrow/rules.mk
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keyboards/dz60/keymaps/iso_vim_arrow/rules.mk
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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AUDIO_ENABLE = no
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RGBLIGHT_ENABLE = no
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AUTO_SHIFT_ENABLE = no # If the time depressed is greater than or equal to the AUTO_SHIFT_TIMEOUT, then a shifted version of the key is emitted. If the time is less than the AUTO_SHIFT_TIMEOUT time, then the normal state is emitted
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TAP_DANCE_ENABLE = no
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