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https://github.com/firewalkwithm3/qmk_firmware.git
synced 2024-11-22 19:40:29 +08:00
RGB Matrix: Custom effects on a kb/user level (#5338)
* Revamped custom effects approach See docs for example usage * push-up RGB Matrix default mode Override default effect using RGB_MATRIX_STARTUP_MODE. Useful on boards without EEPROM support (*cough* Massdrop ALT/CTRL *cough*) * update docs
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@ -178,6 +178,14 @@ ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
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SRC += ws2812.c
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SRC += ws2812.c
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endif
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endif
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ifeq ($(strip $(RGB_MATRIX_CUSTOM_KB)), yes)
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OPT_DEFS += -DRGB_MATRIX_CUSTOM_KB
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endif
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ifeq ($(strip $(RGB_MATRIX_CUSTOM_USER)), yes)
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OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER
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endif
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ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
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ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
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OPT_DEFS += -DTAP_DANCE_ENABLE
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OPT_DEFS += -DTAP_DANCE_ENABLE
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SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
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SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
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@ -177,7 +177,7 @@ enum rgb_matrix_effects {
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RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
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RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
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RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
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RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
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RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
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RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
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RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
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RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
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RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
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RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
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RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
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RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
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RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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@ -203,7 +203,7 @@ enum rgb_matrix_effects {
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RGB_MATRIX_EFFECT_MAX
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RGB_MATRIX_EFFECT_MAX
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};
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};
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```
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```
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You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
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You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
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@ -236,17 +236,60 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
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|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
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## Custom layer effects
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## Custom RGB Matrix Effects
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Custom layer effects can be done by defining this in your `<keyboard>.c`:
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By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
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To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
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`rgb_matrix_user.inc` should go in the root of the keymap directory.
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`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
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```C
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```C
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void rgb_matrix_indicators_kb(void) {
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// !!! DO NOT ADD #pragma once !!! //
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rgb_matrix_set_color(index, red, green, blue);
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// Step 1.
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// Declare custom effects using the RGB_MATRIX_EFFECT macro
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// (note the lack of semicolon after the macro!)
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RGB_MATRIX_EFFECT(my_cool_effect)
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RGB_MATRIX_EFFECT(my_cool_effect2)
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// Step 2.
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// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// e.g: A simple effect, self-contained within a single method
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static bool my_cool_effect(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (uint8_t i = led_min; i < led_max; i++) {
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rgb_matrix_set_color(i, 0xff, 0xff, 0x00);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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}
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// e.g: A more complex effect, relying on external methods and state, with
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// dedicated init and run methods
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static uint8_t some_global_state;
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static void my_cool_effect2_complex_init(effect_params_t* params) {
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some_global_state = 1;
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}
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static bool my_cool_effect2_complex_run(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (uint8_t i = led_min; i < led_max; i++) {
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rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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static bool my_cool_effect2(effect_params_t* params) {
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if (params->init) my_cool_effect2_complex_init(params);
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return my_cool_effect2_complex_run(params);
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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```
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```
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A similar function works in the keymap as `rgb_matrix_indicators_user`.
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For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
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## Colors
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## Colors
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@ -48,6 +48,19 @@
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#include "rgb_matrix_animations/solid_splash_anim.h"
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#include "rgb_matrix_animations/solid_splash_anim.h"
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#include "rgb_matrix_animations/breathing_anim.h"
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#include "rgb_matrix_animations/breathing_anim.h"
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#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
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#define RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#define RGB_MATRIX_EFFECT(name, ...)
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#ifdef RGB_MATRIX_CUSTOM_KB
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#include "rgb_matrix_kb.inc"
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#endif
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#ifdef RGB_MATRIX_CUSTOM_USER
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#include "rgb_matrix_user.inc"
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#endif
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#undef RGB_MATRIX_EFFECT
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#undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif
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#ifndef RGB_DISABLE_AFTER_TIMEOUT
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#ifndef RGB_DISABLE_AFTER_TIMEOUT
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#define RGB_DISABLE_AFTER_TIMEOUT 0
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#define RGB_DISABLE_AFTER_TIMEOUT 0
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#endif
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#endif
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@ -81,6 +94,15 @@
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#define RGB_MATRIX_SPD_STEP 16
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#define RGB_MATRIX_SPD_STEP 16
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#endif
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#endif
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#if !defined(RGB_MATRIX_STARTUP_MODE)
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#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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#else
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// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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#endif
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#endif
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bool g_suspend_state = false;
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bool g_suspend_state = false;
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rgb_config_t rgb_matrix_config;
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rgb_config_t rgb_matrix_config;
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@ -104,12 +126,7 @@ void eeconfig_update_rgb_matrix(uint32_t val) {
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void eeconfig_update_rgb_matrix_default(void) {
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void eeconfig_update_rgb_matrix_default(void) {
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dprintf("eeconfig_update_rgb_matrix_default\n");
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dprintf("eeconfig_update_rgb_matrix_default\n");
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rgb_matrix_config.enable = 1;
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rgb_matrix_config.enable = 1;
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#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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rgb_matrix_config.mode = RGB_MATRIX_STARTUP_MODE;
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rgb_matrix_config.mode = RGB_MATRIX_CYCLE_LEFT_RIGHT;
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#else
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// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
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rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR;
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#endif
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rgb_matrix_config.hue = 0;
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rgb_matrix_config.hue = 0;
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rgb_matrix_config.sat = UINT8_MAX;
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rgb_matrix_config.sat = UINT8_MAX;
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rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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@ -435,6 +452,20 @@ static void rgb_task_render(uint8_t effect) {
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#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
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#define RGB_MATRIX_EFFECT(name, ...) \
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case RGB_MATRIX_CUSTOM_##name: \
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rendering = name(&rgb_effect_params); \
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break;
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#ifdef RGB_MATRIX_CUSTOM_KB
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#include "rgb_matrix_kb.inc"
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#endif
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#ifdef RGB_MATRIX_CUSTOM_USER
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#include "rgb_matrix_user.inc"
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#endif
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#undef RGB_MATRIX_EFFECT
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#endif
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// Factory default magic value
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// Factory default magic value
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case UINT8_MAX: {
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case UINT8_MAX: {
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rgb_matrix_test();
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rgb_matrix_test();
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@ -142,6 +142,18 @@ enum rgb_matrix_effects {
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RGB_MATRIX_SOLID_MULTISPLASH,
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RGB_MATRIX_SOLID_MULTISPLASH,
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#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
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#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
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#ifdef RGB_MATRIX_CUSTOM_KB
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#include "rgb_matrix_kb.inc"
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#endif
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#ifdef RGB_MATRIX_CUSTOM_USER
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#include "rgb_matrix_user.inc"
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#endif
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#undef RGB_MATRIX_EFFECT
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#endif
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RGB_MATRIX_EFFECT_MAX
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RGB_MATRIX_EFFECT_MAX
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};
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};
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