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process_action may be called either with key cache or without it
If one wants to temporarily disable the key cache (for example because it interferes with a macro), `disable_action_cache` must be set to `true`. `process_action_nocache` is a simple wrapper doing just that for a single call.
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@ -53,6 +53,17 @@ void action_exec(keyevent_t event)
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#endif
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}
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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bool disable_action_cache = false;
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void process_action_nocache(keyrecord_t *record)
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{
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disable_action_cache = true;
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process_action(record);
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disable_action_cache = false;
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}
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#endif
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/*
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* Make sure the action triggered when the key is released is the same
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* one as the one triggered on press. It's important for the mod keys
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@ -64,6 +75,10 @@ action_t store_or_get_action(bool pressed, keypos_t key)
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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static action_t pressed_actions[MATRIX_ROWS][MATRIX_COLS];
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if (disable_action_cache) {
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return layer_switch_get_action(key);
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}
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if (pressed) {
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pressed_actions[key.row][key.col] = layer_switch_get_action(key);
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}
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@ -59,6 +59,10 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt);
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt);
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/* Utilities for actions. */
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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extern bool disable_action_cache;
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void process_action_nocache(keyrecord_t *record);
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#endif
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void process_action(keyrecord_t *record);
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void register_code(uint8_t code);
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void unregister_code(uint8_t code);
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