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[Keymap] sigma-squared (#11694)
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80
keyboards/bm40hsrgb/keymaps/signynt/config.h
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80
keyboards/bm40hsrgb/keymaps/signynt/config.h
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// qmk flash -kb bm40hsrgb -km signynt
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/* Copyright 2021 Vincenzo Mitchell Barroso
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
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#define RGBLIGHT_ANIMATIONS
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//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#define RGBLIGHT_LIMIT_VAL 10
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//bootmagic
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#define BOOTMAGIC_KEY_SALT KC_V
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#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
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#ifdef RGB_MATRIX_ENABLE
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#define TAPPING_TERM 200
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//--------------------------------------------------------------------------------------------------------
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//disable broken animations
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define DISABLE_RGB_MATRIX_BREATHING
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#define DISABLE_RGB_MATRIX_BAND_SAT
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#define DISABLE_RGB_MATRIX_BAND_VAL
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define DISABLE_RGB_MATRIX_CYCLE_ALL
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#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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//#define DISABLE_RGB_MATRIX_DUAL_BEACON
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#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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//#define DISABLE_RGB_MATRIX_RAINDROPS
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#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE
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//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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//#define DISABLE_RGB_MATRIX_SPLASH
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//#define DISABLE_RGB_MATRIX_MULTISPLASH
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//#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#undef RGB_MATRIX_STARTUP_MODE
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#define RGBLIGHT_HUE_STEP 20
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#endif
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241
keyboards/bm40hsrgb/keymaps/signynt/keymap.c
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241
keyboards/bm40hsrgb/keymaps/signynt/keymap.c
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// qmk flash -kb bm40hsrgb -km signynt
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/* Copyright 2021 Vincenzo Mitchell Barroso
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// non-KC_ keycodes
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#define KC_RST RESET
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#define KC_TOG RGB_TOG
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#define KC_MOD RGB_MOD
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#define KC_HUI RGB_HUI
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#define KC_SAI RGB_SAI
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#define KC_VAI RGB_VAI
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//define layers
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enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME};
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enum custom_keycodes {
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CMD_TAB = SAFE_RANGE,
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};
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//cmd tab
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bool is_cmd_tab_active = false;
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uint16_t cmd_tab_timer = 0;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case CMD_TAB:
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if (record->event.pressed) {
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if (!is_cmd_tab_active) {
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is_cmd_tab_active = true;
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register_code(KC_LCTL);
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}
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cmd_tab_timer = timer_read();
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register_code(KC_TAB);
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} else {
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unregister_code(KC_TAB);
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}
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break;
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}
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return true;
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}
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void matrix_scan_user(void) {
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if (is_cmd_tab_active) {
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if (timer_elapsed(cmd_tab_timer) > 500) {
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unregister_code(KC_LCTL);
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is_cmd_tab_active = false;
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}
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}
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}
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//layer led colors
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void rgb_matrix_indicators_user(void) {
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//game indicators
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if(IS_LAYER_ON(GAME)) {
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rgb_matrix_set_color(11, 0, 40, 50);
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}
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if(IS_LAYER_ON(SECGAME)) {
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rgb_matrix_set_color(11, 50, 0, 0);
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}
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//layer indicators
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if(IS_LAYER_ON(NAVR)) {
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rgb_matrix_set_color(40, 0, 40, 50);
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rgb_matrix_set_color(19, 0, 40, 50);
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rgb_matrix_set_color(20, 0, 40, 50);
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rgb_matrix_set_color(21, 0, 40, 50);
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rgb_matrix_set_color(22, 0, 40, 50);
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}
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if(IS_LAYER_ON(MEDR)) {
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rgb_matrix_set_color(39, 50, 10, 20);
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rgb_matrix_set_color(19, 50, 10, 20);
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rgb_matrix_set_color(22, 50, 10, 20);
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rgb_matrix_set_color(42, 50, 10, 20);
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}
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if(IS_LAYER_ON(FUNL)) {
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rgb_matrix_set_color(43, 50, 0, 0);
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rgb_matrix_set_color(1, 50, 0, 0);
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rgb_matrix_set_color(2, 50, 0, 0);
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rgb_matrix_set_color(3, 50, 0, 0);
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rgb_matrix_set_color(4, 50, 0, 0);
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rgb_matrix_set_color(13, 50, 0, 0);
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rgb_matrix_set_color(14, 50, 0, 0);
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rgb_matrix_set_color(15, 50, 0, 0);
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rgb_matrix_set_color(16, 50, 0, 0);
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rgb_matrix_set_color(25, 50, 0, 0);
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rgb_matrix_set_color(26, 50, 0, 0);
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rgb_matrix_set_color(27, 50, 0, 0);
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rgb_matrix_set_color(28, 50, 0, 0);
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}
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if(IS_LAYER_ON(NSL)) {
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rgb_matrix_set_color(42, 10, 0, 50);
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rgb_matrix_set_color(2, 10, 0, 50);
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rgb_matrix_set_color(3, 10, 0, 50);
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rgb_matrix_set_color(4, 10, 0, 50);
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rgb_matrix_set_color(14, 10, 0, 50);
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rgb_matrix_set_color(15, 10, 0, 50);
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rgb_matrix_set_color(16, 10, 0, 50);
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rgb_matrix_set_color(26, 10, 0, 50);
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rgb_matrix_set_color(27, 10, 0, 50);
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rgb_matrix_set_color(28, 10, 0, 50);
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rgb_matrix_set_color(38, 10, 0, 50);
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rgb_matrix_set_color(39, 10, 0, 50);
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rgb_matrix_set_color(40, 10, 0, 50);
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}
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if(IS_LAYER_ON(NSSL)) {
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rgb_matrix_set_color(41, 0, 50, 1.9);
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rgb_matrix_set_color(1, 0, 50, 1.9);
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rgb_matrix_set_color(2, 0, 50, 1.9);
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rgb_matrix_set_color(3, 0, 50, 1.9);
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rgb_matrix_set_color(4, 0, 50, 1.9);
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rgb_matrix_set_color(5, 0, 50, 1.9);
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rgb_matrix_set_color(13, 0, 50, 1.9);
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rgb_matrix_set_color(14, 0, 50, 1.9);
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rgb_matrix_set_color(15, 0, 50, 1.9);
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rgb_matrix_set_color(16, 0, 50, 1.9);
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rgb_matrix_set_color(17, 0, 50, 1.9);
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rgb_matrix_set_color(25, 0, 50, 1.9);
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rgb_matrix_set_color(26, 0, 50, 1.9);
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rgb_matrix_set_color(27, 0, 50, 1.9);
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rgb_matrix_set_color(28, 0, 50, 1.9);
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rgb_matrix_set_color(29, 0, 50, 1.9);
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}
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//capslock leds
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if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
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rgb_matrix_set_color_all(50, 15.6, 0);
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}
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}
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//tap dance declarations
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enum {
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TD_MEDIA, TD_SCREEN,
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};
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//tap dance definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ),
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[TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ),
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};
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#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE)
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//--------------------------------------------------------------------------------------------------------
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//base
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT_planck_mit(
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KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT,
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KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
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G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB
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),
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//layers
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[NAVR] = LAYOUT_planck_mit(
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KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT,
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KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
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KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL,
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TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT))
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),
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[MEDR] = LAYOUT_planck_mit(
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KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT,
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KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT,
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KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO
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),
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[FUNL] = LAYOUT_planck_mit(
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KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT,
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KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT,
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KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL,
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KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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),
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[NSL] = LAYOUT_planck_mit(
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KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC,
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KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT,
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KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
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A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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),
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[NSSL] = LAYOUT_planck_mit(
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KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC,
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KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT,
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KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL,
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KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO
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),
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[GAME] = LAYOUT_planck_mit(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME),
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KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
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KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT
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),
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[SECGAME] = LAYOUT_planck_mit(
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
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KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0
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)
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};
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117
keyboards/bm40hsrgb/keymaps/signynt/readme.md
Normal file
117
keyboards/bm40hsrgb/keymaps/signynt/readme.md
Normal file
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# Signynt's Keymap: 'Sigma-Squared'
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Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour*
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*manna-harbour* lays out the general principles of the layout as follows:
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- Use layers instead of reaching.
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- Use both hands instead of contortions.
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- Use the home positions as much as possible.
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- Make full use of the thumbs.
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- Avoid unnecessary complication.
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||||
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||||
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Sigma Squared modifies on **Miryoku** in the following ways:
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- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies
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- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers
|
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- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect
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- moves *left shift* and *left ctrl* down
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- *esc* moved to top left
|
||||
- gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers
|
||||
- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features
|
||||
- Mission Control, Screenshot, Cycling Apps & Windows
|
||||
- Added LED indicators to display what layer is currently active (only active while RGB is turned on)
|
||||
|
||||
|
||||
|
||||
### Flashing
|
||||
|
||||
- to directly flash to board:
|
||||
|
||||
`qmk flash -kb bm40hsrgb -km signynt`
|
||||
|
||||
- to only compile:
|
||||
|
||||
`qmk compile -kb bm40hsrgb -km signynt`
|
||||
|
||||
|
||||
|
||||
# Layout
|
||||
|
||||
## BASE
|
||||
|
||||
Tap the layer keys to use the black legends, hold them to activate the corresponding layer.
|
||||
|
||||
The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys.
|
||||
|
||||
If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences
|
||||
|
||||
The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song.
|
||||
|
||||
The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop.
|
||||
|
||||
![img](https://i.imgur.com/vhb1L2f.png)
|
||||
|
||||
## NAVIGATION
|
||||
|
||||
Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words.
|
||||
|
||||
*Game Layer* key takes you to the **GAME** layer. *(duh)*
|
||||
|
||||
Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS.
|
||||
|
||||
![img](https://i.imgur.com/daKxxFz.png)
|
||||
|
||||
|
||||
|
||||
## MEDIA
|
||||
|
||||
Provides access to all basic media keys, emulating the arrow keys on the home row.
|
||||
|
||||
Also gives access to RGB controls.
|
||||
|
||||
![img](https://i.imgur.com/1jWOvvH.png)
|
||||
|
||||
## NUMBER
|
||||
|
||||
Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations.
|
||||
|
||||
Top right key changed to *Back Space* so corrections can be made without leaving layer.
|
||||
|
||||
![img](https://i.imgur.com/LGJT3so.png)
|
||||
|
||||
## SYMBOL
|
||||
|
||||
Symbols are positioned over respective numbers from the **NUMBER** layer.
|
||||
|
||||
Mouse keys are positioned similarly under the home row corresponding to the arrow keys.
|
||||
|
||||
Also includes *Back Space* key for corrections.
|
||||
|
||||
![img](https://i.imgur.com/ihOcdPj.png)
|
||||
|
||||
## Fn
|
||||
|
||||
Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left
|
||||
|
||||
![img](https://i.imgur.com/bPpI8KN.png)
|
||||
|
||||
## GAME
|
||||
|
||||
Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME**
|
||||
|
||||
![img](https://i.imgur.com/r9KIWLX.png)
|
||||
|
||||
## SECOND GAME
|
||||
|
||||
Top right key will turn red to indicate you are in the layer
|
||||
|
||||
![img](https://i.imgur.com/BLKHfVB.png)
|
||||
|
||||
|
||||
|
||||
# Contact
|
||||
|
||||
If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord
|
7
keyboards/bm40hsrgb/keymaps/signynt/rules.mk
Normal file
7
keyboards/bm40hsrgb/keymaps/signynt/rules.mk
Normal file
|
@ -0,0 +1,7 @@
|
|||
#rules
|
||||
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
BOOTMAGIC_ENABLE = full
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
TAP_DANCE_ENABLE = yes
|
||||
#RGB_MATRIX_ENABLE = no
|
80
keyboards/bm40hsrgb/keymaps/signynt_2_loud/config.h
Normal file
80
keyboards/bm40hsrgb/keymaps/signynt_2_loud/config.h
Normal file
|
@ -0,0 +1,80 @@
|
|||
// qmk flash -kb bm40hsrgb -km signynt_2_loud
|
||||
|
||||
/* Copyright 2021 Vincenzo Mitchell Barroso
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#define RGBLIGHT_LAYERS
|
||||
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
|
||||
//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
#define RGBLIGHT_LIMIT_VAL 10
|
||||
|
||||
//bootmagic
|
||||
#define BOOTMAGIC_KEY_SALT KC_V
|
||||
#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
|
||||
#define TAPPING_TERM 200
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
||||
//disable broken animations
|
||||
#define DISABLE_RGB_MATRIX_ALPHAS_MODS
|
||||
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
#define DISABLE_RGB_MATRIX_BREATHING
|
||||
#define DISABLE_RGB_MATRIX_BAND_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_VAL
|
||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_ALL
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||||
//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
//#define DISABLE_RGB_MATRIX_DUAL_BEACON
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
|
||||
//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
|
||||
//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
||||
//#define DISABLE_RGB_MATRIX_RAINDROPS
|
||||
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE
|
||||
//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
//#define DISABLE_RGB_MATRIX_SPLASH
|
||||
//#define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
||||
#undef RGB_MATRIX_STARTUP_MODE
|
||||
|
||||
#define RGBLIGHT_HUE_STEP 20
|
||||
|
||||
#endif
|
214
keyboards/bm40hsrgb/keymaps/signynt_2_loud/keymap.c
Normal file
214
keyboards/bm40hsrgb/keymaps/signynt_2_loud/keymap.c
Normal file
|
@ -0,0 +1,214 @@
|
|||
// qmk flash -kb bm40hsrgb -km signynt_2_loud
|
||||
|
||||
/* Copyright 2021 Vincenzo Mitchell Barroso
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// non-KC_ keycodes
|
||||
#define KC_RST RESET
|
||||
#define KC_TOG RGB_TOG
|
||||
#define KC_MOD RGB_MOD
|
||||
#define KC_HUI RGB_HUI
|
||||
#define KC_SAI RGB_SAI
|
||||
#define KC_VAI RGB_VAI
|
||||
|
||||
//define layers
|
||||
enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME};
|
||||
|
||||
enum custom_keycodes {
|
||||
CMD_TAB = SAFE_RANGE,
|
||||
};
|
||||
|
||||
//cmd tab
|
||||
|
||||
bool is_cmd_tab_active = false;
|
||||
uint16_t cmd_tab_timer = 0;
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case CMD_TAB:
|
||||
if (record->event.pressed) {
|
||||
if (!is_cmd_tab_active) {
|
||||
is_cmd_tab_active = true;
|
||||
register_code(KC_LCTL);
|
||||
}
|
||||
cmd_tab_timer = timer_read();
|
||||
register_code(KC_TAB);
|
||||
} else {
|
||||
unregister_code(KC_TAB);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
if (is_cmd_tab_active) {
|
||||
if (timer_elapsed(cmd_tab_timer) > 500) {
|
||||
unregister_code(KC_LCTL);
|
||||
is_cmd_tab_active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//layer led colors
|
||||
|
||||
void rgb_matrix_indicators_user(void) {
|
||||
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
|
||||
rgb_matrix_set_color(i, 0, 0, 0);
|
||||
}
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) {
|
||||
rgb_matrix_set_color(i, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
//capslock
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
|
||||
rgb_matrix_set_color(i, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//nav layer
|
||||
if (IS_LAYER_ON(NAVR)) {
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
|
||||
rgb_matrix_set_color(i, 0, 204, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//funl layer
|
||||
if (IS_LAYER_ON(FUNL)) {
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
|
||||
rgb_matrix_set_color(i, 255, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//nsl layer
|
||||
if (IS_LAYER_ON(NSL)) {
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
|
||||
rgb_matrix_set_color(i, 51, 0, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//nssl layer
|
||||
if (IS_LAYER_ON(NSSL)) {
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
|
||||
rgb_matrix_set_color(i, 0, 255, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//game layer
|
||||
if (IS_LAYER_ON(GAME)) {
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
|
||||
rgb_matrix_set_color(i, 0, 204, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//secgame layer
|
||||
if (IS_LAYER_ON(SECGAME)) {
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
|
||||
rgb_matrix_set_color(i, 255, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//tap dance declarations
|
||||
enum {
|
||||
TD_MEDIA, TD_SCREEN,
|
||||
};
|
||||
|
||||
//tap dance definitions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ),
|
||||
[TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ),
|
||||
};
|
||||
|
||||
#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE)
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
||||
//base
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[BASE] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT,
|
||||
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
|
||||
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
|
||||
G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB
|
||||
),
|
||||
|
||||
//layers
|
||||
[NAVR] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT,
|
||||
KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
|
||||
KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL,
|
||||
TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT))
|
||||
),
|
||||
[MEDR] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT,
|
||||
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT,
|
||||
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL,
|
||||
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO
|
||||
),
|
||||
[FUNL] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT,
|
||||
KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT,
|
||||
KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL,
|
||||
KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
|
||||
),
|
||||
[NSL] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC,
|
||||
KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT,
|
||||
KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
|
||||
A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
|
||||
),
|
||||
[NSSL] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC,
|
||||
KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT,
|
||||
KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL,
|
||||
KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO
|
||||
),
|
||||
[GAME] = LAYOUT_planck_mit(
|
||||
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME),
|
||||
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
|
||||
KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT
|
||||
),
|
||||
[SECGAME] = LAYOUT_planck_mit(
|
||||
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
|
||||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
|
||||
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
|
||||
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0
|
||||
)
|
||||
};
|
117
keyboards/bm40hsrgb/keymaps/signynt_2_loud/readme.md
Normal file
117
keyboards/bm40hsrgb/keymaps/signynt_2_loud/readme.md
Normal file
|
@ -0,0 +1,117 @@
|
|||
# Signynt's Keymap: 'Sigma-Squared'
|
||||
|
||||
Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour*
|
||||
|
||||
*manna-harbour* lays out the general principles of the layout as follows:
|
||||
|
||||
- Use layers instead of reaching.
|
||||
- Use both hands instead of contortions.
|
||||
- Use the home positions as much as possible.
|
||||
- Make full use of the thumbs.
|
||||
- Avoid unnecessary complication.
|
||||
|
||||
|
||||
|
||||
Sigma Squared modifies on **Miryoku** in the following ways:
|
||||
|
||||
- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies
|
||||
- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers
|
||||
- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect
|
||||
- moves *left shift* and *left ctrl* down
|
||||
- *esc* moved to top left
|
||||
- gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers
|
||||
- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features
|
||||
- Mission Control, Screenshot, Cycling Apps & Windows
|
||||
- Added LED indicators to display what layer is currently active (only active while RGB is turned on)
|
||||
|
||||
|
||||
|
||||
### Flashing
|
||||
|
||||
- to directly flash to board:
|
||||
|
||||
`qmk flash -kb bm40hsrgb -km signynt`
|
||||
|
||||
- to only compile:
|
||||
|
||||
`qmk compile -kb bm40hsrgb -km signynt`
|
||||
|
||||
|
||||
|
||||
# Layout
|
||||
|
||||
## BASE
|
||||
|
||||
Tap the layer keys to use the black legends, hold them to activate the corresponding layer.
|
||||
|
||||
The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys.
|
||||
|
||||
If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences
|
||||
|
||||
The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song.
|
||||
|
||||
The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop.
|
||||
|
||||
![img](https://i.imgur.com/vhb1L2f.png)
|
||||
|
||||
## NAVIGATION
|
||||
|
||||
Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words.
|
||||
|
||||
*Game Layer* key takes you to the **GAME** layer. *(duh)*
|
||||
|
||||
Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS.
|
||||
|
||||
![img](https://i.imgur.com/daKxxFz.png)
|
||||
|
||||
|
||||
|
||||
## MEDIA
|
||||
|
||||
Provides access to all basic media keys, emulating the arrow keys on the home row.
|
||||
|
||||
Also gives access to RGB controls.
|
||||
|
||||
![img](https://i.imgur.com/1jWOvvH.png)
|
||||
|
||||
## NUMBER
|
||||
|
||||
Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations.
|
||||
|
||||
Top right key changed to *Back Space* so corrections can be made without leaving layer.
|
||||
|
||||
![img](https://i.imgur.com/LGJT3so.png)
|
||||
|
||||
## SYMBOL
|
||||
|
||||
Symbols are positioned over respective numbers from the **NUMBER** layer.
|
||||
|
||||
Mouse keys are positioned similarly under the home row corresponding to the arrow keys.
|
||||
|
||||
Also includes *Back Space* key for corrections.
|
||||
|
||||
![img](https://i.imgur.com/ihOcdPj.png)
|
||||
|
||||
## Fn
|
||||
|
||||
Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left
|
||||
|
||||
![img](https://i.imgur.com/bPpI8KN.png)
|
||||
|
||||
## GAME
|
||||
|
||||
Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME**
|
||||
|
||||
![img](https://i.imgur.com/r9KIWLX.png)
|
||||
|
||||
## SECOND GAME
|
||||
|
||||
Top right key will turn red to indicate you are in the layer
|
||||
|
||||
![img](https://i.imgur.com/BLKHfVB.png)
|
||||
|
||||
|
||||
|
||||
# Contact
|
||||
|
||||
If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord
|
7
keyboards/bm40hsrgb/keymaps/signynt_2_loud/rules.mk
Normal file
7
keyboards/bm40hsrgb/keymaps/signynt_2_loud/rules.mk
Normal file
|
@ -0,0 +1,7 @@
|
|||
#rules
|
||||
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
BOOTMAGIC_ENABLE = full
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
TAP_DANCE_ENABLE = yes
|
||||
#RGB_MATRIX_ENABLE = no
|
80
keyboards/bm40hsrgb/keymaps/signynt_2_quiet/config.h
Normal file
80
keyboards/bm40hsrgb/keymaps/signynt_2_quiet/config.h
Normal file
|
@ -0,0 +1,80 @@
|
|||
// qmk flash -kb bm40hsrgb -km signynt_2_quiet
|
||||
|
||||
/* Copyright 2021 Vincenzo Mitchell Barroso
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#define RGBLIGHT_LAYERS
|
||||
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
|
||||
//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
#define RGBLIGHT_LIMIT_VAL 10
|
||||
|
||||
//bootmagic
|
||||
#define BOOTMAGIC_KEY_SALT KC_V
|
||||
#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
|
||||
#define TAPPING_TERM 200
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
||||
//disable broken animations
|
||||
#define DISABLE_RGB_MATRIX_ALPHAS_MODS
|
||||
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
#define DISABLE_RGB_MATRIX_BREATHING
|
||||
#define DISABLE_RGB_MATRIX_BAND_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_VAL
|
||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_ALL
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||||
//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
//#define DISABLE_RGB_MATRIX_DUAL_BEACON
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
||||
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
|
||||
//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
|
||||
//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
||||
//#define DISABLE_RGB_MATRIX_RAINDROPS
|
||||
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE
|
||||
//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
//#define DISABLE_RGB_MATRIX_SPLASH
|
||||
//#define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
||||
#undef RGB_MATRIX_STARTUP_MODE
|
||||
|
||||
#define RGBLIGHT_HUE_STEP 20
|
||||
|
||||
#endif
|
178
keyboards/bm40hsrgb/keymaps/signynt_2_quiet/keymap.c
Normal file
178
keyboards/bm40hsrgb/keymaps/signynt_2_quiet/keymap.c
Normal file
|
@ -0,0 +1,178 @@
|
|||
// qmk flash -kb bm40hsrgb -km signynt_2_quiet
|
||||
|
||||
/* Copyright 2021 Vincenzo Mitchell Barroso
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// non-KC_ keycodes
|
||||
#define KC_RST RESET
|
||||
#define KC_TOG RGB_TOG
|
||||
#define KC_MOD RGB_MOD
|
||||
#define KC_HUI RGB_HUI
|
||||
#define KC_SAI RGB_SAI
|
||||
#define KC_VAI RGB_VAI
|
||||
|
||||
//define layers
|
||||
enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME};
|
||||
|
||||
enum custom_keycodes {
|
||||
CMD_TAB = SAFE_RANGE,
|
||||
};
|
||||
|
||||
//cmd tab
|
||||
|
||||
bool is_cmd_tab_active = false;
|
||||
uint16_t cmd_tab_timer = 0;
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case CMD_TAB:
|
||||
if (record->event.pressed) {
|
||||
if (!is_cmd_tab_active) {
|
||||
is_cmd_tab_active = true;
|
||||
register_code(KC_LCTL);
|
||||
}
|
||||
cmd_tab_timer = timer_read();
|
||||
register_code(KC_TAB);
|
||||
} else {
|
||||
unregister_code(KC_TAB);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
if (is_cmd_tab_active) {
|
||||
if (timer_elapsed(cmd_tab_timer) > 500) {
|
||||
unregister_code(KC_LCTL);
|
||||
is_cmd_tab_active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//layer led colors
|
||||
|
||||
void rgb_matrix_indicators_user(void) {
|
||||
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
|
||||
rgb_matrix_set_color(i, 0, 0, 0);
|
||||
}
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) {
|
||||
rgb_matrix_set_color(i, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
//capslock
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
|
||||
rgb_matrix_set_color(i, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//game layer
|
||||
if (IS_LAYER_ON(GAME)) {
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
|
||||
rgb_matrix_set_color(i, 0, 204, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//secgame layer
|
||||
if (IS_LAYER_ON(SECGAME)) {
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
|
||||
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
|
||||
rgb_matrix_set_color(i, 255, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//tap dance declarations
|
||||
enum {
|
||||
TD_MEDIA, TD_SCREEN,
|
||||
};
|
||||
|
||||
//tap dance definitions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ),
|
||||
[TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ),
|
||||
};
|
||||
|
||||
#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE)
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
||||
//base
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[BASE] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT,
|
||||
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
|
||||
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
|
||||
G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB
|
||||
),
|
||||
|
||||
//layers
|
||||
[NAVR] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT,
|
||||
KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
|
||||
KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL,
|
||||
TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT))
|
||||
),
|
||||
[MEDR] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT,
|
||||
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT,
|
||||
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL,
|
||||
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO
|
||||
),
|
||||
[FUNL] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT,
|
||||
KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT,
|
||||
KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL,
|
||||
KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
|
||||
),
|
||||
[NSL] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC,
|
||||
KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT,
|
||||
KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
|
||||
A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
|
||||
),
|
||||
[NSSL] = LAYOUT_planck_mit(
|
||||
KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC,
|
||||
KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT,
|
||||
KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL,
|
||||
KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO
|
||||
),
|
||||
[GAME] = LAYOUT_planck_mit(
|
||||
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME),
|
||||
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
|
||||
KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT
|
||||
),
|
||||
[SECGAME] = LAYOUT_planck_mit(
|
||||
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
|
||||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
|
||||
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
|
||||
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0
|
||||
)
|
||||
};
|
117
keyboards/bm40hsrgb/keymaps/signynt_2_quiet/readme.md
Normal file
117
keyboards/bm40hsrgb/keymaps/signynt_2_quiet/readme.md
Normal file
|
@ -0,0 +1,117 @@
|
|||
# Signynt's Keymap: 'Sigma-Squared'
|
||||
|
||||
Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour*
|
||||
|
||||
*manna-harbour* lays out the general principles of the layout as follows:
|
||||
|
||||
- Use layers instead of reaching.
|
||||
- Use both hands instead of contortions.
|
||||
- Use the home positions as much as possible.
|
||||
- Make full use of the thumbs.
|
||||
- Avoid unnecessary complication.
|
||||
|
||||
|
||||
|
||||
Sigma Squared modifies on **Miryoku** in the following ways:
|
||||
|
||||
- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies
|
||||
- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers
|
||||
- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect
|
||||
- moves *left shift* and *left ctrl* down
|
||||
- *esc* moved to top left
|
||||
- gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers
|
||||
- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features
|
||||
- Mission Control, Screenshot, Cycling Apps & Windows
|
||||
- Added LED indicators to display what layer is currently active (only active while RGB is turned on)
|
||||
|
||||
|
||||
|
||||
### Flashing
|
||||
|
||||
- to directly flash to board:
|
||||
|
||||
`qmk flash -kb bm40hsrgb -km signynt`
|
||||
|
||||
- to only compile:
|
||||
|
||||
`qmk compile -kb bm40hsrgb -km signynt`
|
||||
|
||||
|
||||
|
||||
# Layout
|
||||
|
||||
## BASE
|
||||
|
||||
Tap the layer keys to use the black legends, hold them to activate the corresponding layer.
|
||||
|
||||
The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys.
|
||||
|
||||
If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences
|
||||
|
||||
The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song.
|
||||
|
||||
The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop.
|
||||
|
||||
![img](https://i.imgur.com/vhb1L2f.png)
|
||||
|
||||
## NAVIGATION
|
||||
|
||||
Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words.
|
||||
|
||||
*Game Layer* key takes you to the **GAME** layer. *(duh)*
|
||||
|
||||
Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS.
|
||||
|
||||
![img](https://i.imgur.com/daKxxFz.png)
|
||||
|
||||
|
||||
|
||||
## MEDIA
|
||||
|
||||
Provides access to all basic media keys, emulating the arrow keys on the home row.
|
||||
|
||||
Also gives access to RGB controls.
|
||||
|
||||
![img](https://i.imgur.com/1jWOvvH.png)
|
||||
|
||||
## NUMBER
|
||||
|
||||
Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations.
|
||||
|
||||
Top right key changed to *Back Space* so corrections can be made without leaving layer.
|
||||
|
||||
![img](https://i.imgur.com/LGJT3so.png)
|
||||
|
||||
## SYMBOL
|
||||
|
||||
Symbols are positioned over respective numbers from the **NUMBER** layer.
|
||||
|
||||
Mouse keys are positioned similarly under the home row corresponding to the arrow keys.
|
||||
|
||||
Also includes *Back Space* key for corrections.
|
||||
|
||||
![img](https://i.imgur.com/ihOcdPj.png)
|
||||
|
||||
## Fn
|
||||
|
||||
Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left
|
||||
|
||||
![img](https://i.imgur.com/bPpI8KN.png)
|
||||
|
||||
## GAME
|
||||
|
||||
Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME**
|
||||
|
||||
![img](https://i.imgur.com/r9KIWLX.png)
|
||||
|
||||
## SECOND GAME
|
||||
|
||||
Top right key will turn red to indicate you are in the layer
|
||||
|
||||
![img](https://i.imgur.com/BLKHfVB.png)
|
||||
|
||||
|
||||
|
||||
# Contact
|
||||
|
||||
If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord
|
7
keyboards/bm40hsrgb/keymaps/signynt_2_quiet/rules.mk
Normal file
7
keyboards/bm40hsrgb/keymaps/signynt_2_quiet/rules.mk
Normal file
|
@ -0,0 +1,7 @@
|
|||
#rules
|
||||
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
BOOTMAGIC_ENABLE = full
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
TAP_DANCE_ENABLE = yes
|
||||
#RGB_MATRIX_ENABLE = no
|
Loading…
Reference in a new issue