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https://github.com/firewalkwithm3/qmk_firmware.git
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Extend allowed range of tappable keycodes to include modifiers (#5809)
* Extend allowed range of tappable keycodes to include modifiers * Get rid of the magic numbers altogether * Remove some more magic numbers * Extract LM() functionality from ACT_LAYER_TAP * Use ACTION() macro everywhere
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@ -437,20 +437,19 @@ void process_action(keyrecord_t *record, action_t action)
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}
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}
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break;
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case ACT_LAYER_MODS:
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if (event.pressed) {
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layer_on(action.layer_mods.layer);
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register_mods(action.layer_mods.mods);
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} else {
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unregister_mods(action.layer_mods.mods);
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layer_off(action.layer_mods.layer);
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}
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break;
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#ifndef NO_ACTION_TAPPING
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case ACT_LAYER_TAP:
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case ACT_LAYER_TAP_EXT:
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switch (action.layer_tap.code) {
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case 0xe0 ... 0xef:
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/* layer On/Off with modifiers(left only) */
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if (event.pressed) {
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layer_on(action.layer_tap.val);
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register_mods(action.layer_tap.code & 0x0f);
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} else {
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layer_off(action.layer_tap.val);
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unregister_mods(action.layer_tap.code & 0x0f);
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}
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break;
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case OP_TAP_TOGGLE:
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/* tap toggle */
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if (event.pressed) {
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@ -652,6 +651,7 @@ void process_action(keyrecord_t *record, action_t action)
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// if this event is a layer action, update the leds
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switch (action.kind.id) {
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case ACT_LAYER:
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case ACT_LAYER_MODS:
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#ifndef NO_ACTION_TAPPING
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case ACT_LAYER_TAP:
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case ACT_LAYER_TAP_EXT:
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@ -957,7 +957,7 @@ bool is_tap_action(action_t action)
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case ACT_LAYER_TAP:
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case ACT_LAYER_TAP_EXT:
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switch (action.layer_tap.code) {
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case 0x00 ... 0xdf:
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case KC_NO ... KC_RGUI:
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case OP_TAP_TOGGLE:
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case OP_ONESHOT:
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return true;
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@ -965,7 +965,7 @@ bool is_tap_action(action_t action)
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return false;
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case ACT_SWAP_HANDS:
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switch (action.swap.code) {
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case 0x00 ... 0xdf:
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case KC_NO ... KC_RGUI:
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case OP_SH_TAP_TOGGLE:
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return true;
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}
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@ -1014,6 +1014,7 @@ void debug_action(action_t action)
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case ACT_USAGE: dprint("ACT_USAGE"); break;
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case ACT_MOUSEKEY: dprint("ACT_MOUSEKEY"); break;
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case ACT_LAYER: dprint("ACT_LAYER"); break;
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case ACT_LAYER_MODS: dprint("ACT_LAYER_MODS"); break;
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case ACT_LAYER_TAP: dprint("ACT_LAYER_TAP"); break;
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case ACT_LAYER_TAP_EXT: dprint("ACT_LAYER_TAP_EXT"); break;
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case ACT_MACRO: dprint("ACT_MACRO"); break;
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@ -66,7 +66,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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* EBBBB: bits and extra bit
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* ee: on event(01:press, 10:release, 11:both)
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*
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* 1001|xxxx|xxxx xxxx (reserved)
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* ACT_LAYER_MODS(1001):
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* 1001|LLLL| mods Layer with modifiers held
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*
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* ACT_LAYER_TAP(101x):
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* 101E|LLLL| keycode On/Off with tap key (0x00-DF)[TAP]
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@ -110,6 +111,7 @@ enum action_kind_id {
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ACT_SWAP_HANDS = 0b0110,
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/* Layer Actions */
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ACT_LAYER = 0b1000,
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ACT_LAYER_MODS = 0b1001,
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ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
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ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */
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/* Extensions */
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@ -153,6 +155,12 @@ typedef union {
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uint8_t op :2;
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uint8_t kind :4;
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} layer_bitop;
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struct action_layer_mods
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{
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uint8_t mods :8;
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uint8_t layer :4;
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uint8_t kind :4;
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} layer_mods;
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struct action_layer_tap {
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uint8_t code :8;
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uint8_t val :5;
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@ -261,8 +269,8 @@ enum layer_param_tap_op {
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OP_SET_CLEAR,
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OP_ONESHOT,
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};
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#define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
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#define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
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#define ACTION_LAYER_BITOP(op, part, bits, on) ACTION(ACT_LAYER, (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
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#define ACTION_LAYER_TAP(layer, key) ACTION(ACT_LAYER_TAP, (layer)<<8 | (key))
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/* Default Layer */
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#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4))
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/* Layer Operation */
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@ -277,7 +285,7 @@ enum layer_param_tap_op {
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#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
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#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
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#define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT)
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#define ACTION_LAYER_MODS(layer, mods) ACTION_LAYER_TAP((layer), 0xe0 | ((mods)&0x0f))
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#define ACTION_LAYER_MODS(layer, mods) ACTION(ACT_LAYER_MODS, (layer) << 8 | (mods))
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/* With Tapping */
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#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
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#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
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