Remove redundant KC_TRNS and KC_NO fillers in remaining keymaps (#5154)

This commit is contained in:
fauxpark 2019-02-18 02:38:46 +11:00 committed by MechMerlin
parent 8911870b45
commit 3b2a484a5b
258 changed files with 31 additions and 823 deletions

View file

@ -50,9 +50,6 @@ enum custom_keycodes {
EXT_PLV
};
#define XXXXXXX KC_NO
#define _______ KC_TRNS
#define CTL_ESC CTL_T(KC_ESC) // Tap for Escape, hold for Control
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
#define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)

View file

@ -22,10 +22,6 @@ enum custom_keycodes {
ADJUST,
};
// increase readability
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT( \

View file

@ -11,10 +11,6 @@
// dual-role shortcuts
#define SPACEDUAL LT(_SPC, KC_SPACE)
// increase readability
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------.

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@ -14,8 +14,6 @@
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.

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@ -11,8 +11,6 @@
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.

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@ -11,8 +11,6 @@
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.

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@ -6,8 +6,6 @@
#define _L2 2
#define _L3 3
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_L0] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, \

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@ -9,8 +9,6 @@
#define _LO 1 //FN1
#define _RA 2 //FN
#define _______ KC_TRNS
enum custom_keycodes {
CTRLZ = SAFE_RANGE,
CTRLX,

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@ -104,8 +104,6 @@ enum keyboard_macros {
#define TG_NKRO MAGIC_TOGGLE_NKRO
#define OS_SHFT KC_FN0
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define ________________ _______, _______
#define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX
@ -608,4 +606,4 @@ void music_scale_user(void)
PLAY_SONG(music_scale);
}
#endif /* AUDIO_ENABLE */
#endif /* AUDIO_ENABLE */

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@ -11,11 +11,6 @@
#define NUMS 1
#define MOUS 2
// Some quick aliases, just to make it look pretty
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT( /* Qwerty */
KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,

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@ -57,9 +57,6 @@ WINSH,
OSX,
};
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// action-TAP for key/mod behavior LT(layer, KC)
#define XK_TAB LT(_KAMELOC, KC_TAB)
#define XK_BSP LT(_KAMELOC, KC_BSPC)

View file

@ -38,10 +38,6 @@ enum planck_keycodes {
#define ESCTRL CTL_T(KC_ESC)
#define TABALT ALT_T(KC_TAB)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Dvorak Layer
,----------------------------------. ,----------------------------------.

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@ -9,9 +9,6 @@ enum layers {
R3 // (momentary)
};
#define xxxxxxx KC_NO
#define _______ KC_TRNS
// Aliases from replicaJunction's atreus layout
#define KCX_LST LSFT(KC_TAB)
#define KX_COPY LCTL(KC_C)
@ -58,7 +55,7 @@ const uint16_t PROGMEM keymaps[][ MATRIX_ROWS ][ MATRIX_COLS ] = {
[L1] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_TAB, KC_QUES, KC_EQL, KC_MINS, KC_UNDS, KC_QUOT, LSFT(KC_2), KC_PLUS, KC_ASTR, KC_ENT,
KC_ESC, KC_EXLM, KC_AMPR, xxxxxxx, xxxxxxx, _______, _______, _______, xxxxxxx, _______,
KC_ESC, KC_EXLM, KC_AMPR, XXXXXXX, XXXXXXX, _______, _______, _______, XXXXXXX, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
@ -74,9 +71,9 @@ const uint16_t PROGMEM keymaps[][ MATRIX_ROWS ][ MATRIX_COLS ] = {
'---------------------------------------------------------------------------'
*/
[R1] = LAYOUT(
KC_LABK, KC_RABK, KC_LCBR, KC_RCBR, KX_AT, KC_DLR, KC_HASH, xxxxxxx, xxxxxxx, MO(R3),
KC_LABK, KC_RABK, KC_LCBR, KC_RCBR, KX_AT, KC_DLR, KC_HASH, XXXXXXX, XXXXXXX, MO(R3),
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_NUHS, KC_QUOT, LSFT(KC_2), LSFT(KC_NUHS), KC_GRV, KC_CAPS,
KC_SLSH, KC_NUBS, KC_CIRC, KX_PIPE, KC_PERC, _______, _______, _______, xxxxxxx, KC_PSCR,
KC_SLSH, KC_NUBS, KC_CIRC, KX_PIPE, KC_PERC, _______, _______, _______, XXXXXXX, KC_PSCR,
_______, _______, _______, KC_DEL, _______, _______, _______, _______, _______, _______, _______, _______
),
@ -94,7 +91,7 @@ const uint16_t PROGMEM keymaps[][ MATRIX_ROWS ][ MATRIX_COLS ] = {
[R2] = LAYOUT(
KC_F12, KC_F11, KC_F10, KC_F9, KX_COPY, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_INS,
KC_F8, KC_F7, KC_F6, KC_F5, KX_PAST, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_ENT,
KC_F4, KC_F3, KC_F2, KC_F1, KX_CUT, KCX_LST, xxxxxxx, KC_TAB, xxxxxxx, xxxxxxx,
KC_F4, KC_F3, KC_F2, KC_F1, KX_CUT, KCX_LST, XXXXXXX, KC_TAB, XXXXXXX, XXXXXXX,
_______, _______, _______, KC_DEL, KX_UNDO, _______, _______, _______, _______, _______, _______, KX_WINR
),
@ -110,10 +107,10 @@ const uint16_t PROGMEM keymaps[][ MATRIX_ROWS ][ MATRIX_COLS ] = {
'---------------------------------------------------------------'
*/
[R3] = LAYOUT(
RESET, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, _______,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx
RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
};

View file

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
#define FN MO(_FN)
#define TODO KC_NO

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@ -63,10 +63,6 @@ enum atreus52_keycodes {
RAISE
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Aliases to make the keymap clearer.
#define CTL_ENT CTL_T(KC_ENT)

View file

@ -20,11 +20,6 @@
extern rgblight_config_t rgblight_config;
#endif
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \

View file

@ -1,8 +1,6 @@
#include QMK_KEYBOARD_H
#include "mousekey.h"
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#undef C
#undef S
#define C(kc) LCTL(KC_##kc)

View file

@ -1,8 +1,5 @@
#include QMK_KEYBOARD_H
// Helpful defines
#define xxxxxxx KC_NO
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
@ -90,19 +87,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
/* Keymap _MI: MIDI layer (Advanced)*/
[_MI] = LAYOUT(
TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx,
MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx,
MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF, MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, MI_Cs, MI_Ds, XXXXXXX, MI_Fs, MI_Gs, MI_As, XXXXXXX, MI_Cs_1, MI_Ds_1, XXXXXXX, MI_Fs_1, XXXXXXX, XXXXXXX,
MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, XXXXXXX,
MI_SUS, XXXXXXX, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX, MI_ALLOFF, MI_ALLOFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
/* Keymap _MI: MIDI layer (Basic)*/
[_MI] = LAYOUT(
TO_BASE, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, MI_ON, MI_OFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
TO_BASE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, MI_ON, MI_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
#endif
};

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@ -16,9 +16,6 @@ enum planck_keycodes {
DVORAK
};
// Helpful defines
#define XXXXXXX KC_NO
// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt)

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@ -24,8 +24,6 @@ enum planck_keycodes {
};
// Useful defines
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define FN_CAPS LT(_FL, KC_CAPS) // Tap for Caps Lock, Hold for Function Layer

View file

@ -5,10 +5,6 @@
extern keymap_config_t keymap_config;
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty

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@ -3,9 +3,6 @@
extern keymap_config_t keymap_config;
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Custom Key Combos
#define LCKSCR LCTL(LGUI(KC_Q))
//#define KC_CAD LCTL(LALT(KC_DEL)) // CTL+ALT+DEL (windows)

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@ -6,8 +6,6 @@
#include "rgblight.h"
#endif
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
enum cospad_layers {
_QWERTY_LAYER,

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@ -15,9 +15,6 @@
*/
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
#define XXXXXXX KC_NO
enum custom_keycodes {
KC_P00 = SAFE_RANGE
};

View file

@ -7,11 +7,6 @@ extern keymap_config_t keymap_config;
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// Fillers to make layering more clear
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
*,-----------------------------------------------------------------------.

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@ -9,9 +9,6 @@ extern keymap_config_t keymap_config;
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// Fillers to make layering more clear
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,---------------------------- ----------------------------------------.

View file

@ -7,11 +7,6 @@ extern keymap_config_t keymap_config;
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// Fillers to make layering more clear
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_protosplit(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_HOME, KC_PGUP,

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@ -22,8 +22,6 @@ extern keymap_config_t keymap_config;
#define _GAME 1
#define _RAISE 2
#define _______ KC_TRNS
#define SHIFT_MOD MOD_BIT(KC_LSFT)
#define SPACE_RAISE LT(_RAISE, KC_SPC)
#define ENT_RAISE LT(_RAISE, KC_ENT)
@ -209,4 +207,4 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, BL_BRTG, KC_MUTE, _______, _______, KC_MPRV, KC_MNXT, KC_MPLY, _______,
_______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______),
};
};

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@ -6,8 +6,6 @@
#define _L3 3
#define _L4 4
#define _______ KC_TRNS
enum {
TD_SPC_ENT = 0,
TD_KC_LSFT_CAPS,

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@ -1,8 +1,5 @@
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define RGB_STA RGB_M_P //rgb static
#define RGB_BRE RGB_M_B //rgb breathe
#define RGB_RAI RGB_M_R //rgb rainbow

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@ -8,7 +8,6 @@
#include QMK_KEYBOARD_H
#define X KC_NO
#define _______ KC_TRNS
extern keymap_config_t keymap_config;

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@ -1,7 +1,5 @@
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(

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@ -70,7 +70,6 @@
#define ____ KC_TRNS
#define _____ KC_TRNS
#define ______ KC_TRNS
#define _______ KC_TRNS
#define ________ KC_TRNS
#define ___________ KC_TRNS
#define _________________ KC_TRNS

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@ -1,7 +1,5 @@
#include QMK_KEYBOARD_H
#define _______ KC_TRNS //readability
#define _DL 0 //default
#define _F1 1 //function 1
#define _F2 2 //function 2

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@ -1,8 +1,5 @@
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(

View file

@ -23,8 +23,6 @@ enum eco_keycodes {
// Fillers to make layering more clear
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define KC_RST RESET
#define KC_DBUG DEBUG

View file

@ -25,10 +25,6 @@ enum eco_keycodes {
RAISE
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))

View file

@ -28,10 +28,6 @@ enum planck_keycodes {
BACKLIT
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Aliases to make reading the keymap easier
#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.

View file

@ -12,10 +12,6 @@ extern keymap_config_t keymap_config;
#define BMETA 5
#define BSYMB 6
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE

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@ -7,10 +7,6 @@ extern keymap_config_t keymap_config;
#define SYMB 2
#define GAME 3
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE

View file

@ -8,10 +8,6 @@ extern keymap_config_t keymap_config;
#define GAME 3
#define RGB 4
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;

View file

@ -7,10 +7,6 @@ extern keymap_config_t keymap_config;
#define SYMB 2
#define GAME 3
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE

View file

@ -8,10 +8,6 @@ extern keymap_config_t keymap_config;
#define GAME 3
#define ILLUST 4
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE

View file

@ -26,9 +26,6 @@ enum custom_keycodes {
// Use Dynamic macro
#include "dynamic_macro.h"
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define KC_LOWR LT(_LOWER, KC_MHEN) // タップで無変換 ホールドでLower
#define KC_RASE LT(_RAISE, KC_HENK) // タップで変換 ホールドでRaise
#define KC_LSLB MT(MOD_LSFT, JP_LBRC) // タップで[ ホールドで左Shift

View file

@ -8,10 +8,6 @@ extern keymap_config_t keymap_config;
#define _CMOVE 3
#define _WIN 4
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY

View file

@ -17,10 +17,6 @@ enum custom_keycodes {
KANA
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE

View file

@ -6,8 +6,6 @@
#define BASE 0 // default layer
#define MDIA 1 // media keys
#define _______ KC_TRNS
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,

View file

@ -5,7 +5,6 @@
#include "vim.h"
#define VERSION_STRING QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION
#define _______ KC_TRNS
#define X_____X KC_TRNS
#define KC_ATM LGUI(LSFT(KC_P))
#define KC_ATP LGUI(LCTL(KC_P))

View file

@ -55,10 +55,6 @@ static uint16_t m_gui_unds_timer;
static uint16_t m_sft_po_timer;
static uint16_t m_sft_pc_timer;
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Narze : Custom Macros
#define HPR_ESC ALL_T(KC_ESC)
#define SFT_ENT SFT_T(KC_ENT)

View file

@ -13,8 +13,6 @@
#define SYMB 2 // symbol layer
#define MDIA 3 // media keys
#define _______ KC_TRNS
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
@ -272,4 +270,4 @@ void matrix_scan_user(void) {
// none
break;
}
};
};

View file

@ -31,7 +31,6 @@ enum {
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_XXXX KC_NO
#define KC_CMK COLEMAK

View file

@ -10,10 +10,6 @@ enum custom_layers {
_QWERTY
};
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define BASELYR TO(_COLEMAK) // base layer
#define LOWER MO(_LOWER) // momentary lower layer
#define RAISE MO(_RAISE) // momentary raise layer

View file

@ -15,7 +15,6 @@ enum custom_keycodes {
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_LOWR LOWER
#define KC_RASE RAISE

View file

@ -26,7 +26,6 @@ enum custom_keycodes {
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_ADJT MO(_ADJUST)
#define KC_RST RESET

View file

@ -34,9 +34,6 @@ enum custom_keycodes {
#define _RAISE 2
*/
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_fleuron_grid(
/* Qwerty

View file

@ -13,10 +13,6 @@ extern keymap_config_t keymap_config;
#define _FL 1
#define _MC 2
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
bool git_duet = false;
bool backlight_arrows = false;
bool backlight_gaming = false;

View file

@ -15,9 +15,6 @@
*/
#include QMK_KEYBOARD_H
// Fillers to make layering more clear
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
ISO HHKB layout:

View file

@ -18,10 +18,6 @@ extern keymap_config_t keymap_config;
#define DVORAK M(_DV)
#define COLEMAK M(_CM)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*

View file

@ -47,9 +47,6 @@ enum macro_keycodes {
KC_DEMOMACRO,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define CTL_TTAB CTL_T(KC_TAB) // Tap for Esc, hold for Ctrl

View file

@ -12,10 +12,6 @@ extern keymap_config_t keymap_config;
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

View file

@ -57,9 +57,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "led.h"
#define COUNT(x) (sizeof (x) / sizeof (*(x)))
// Fillers to make layering clearer
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define KC_WWWB KC_WWW_BACK
#define KC_WWWF KC_WWW_FORWARD

View file

@ -21,15 +21,6 @@
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = KEYMAP( /* Base */
TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\

View file

@ -31,9 +31,6 @@ enum layer_number {
GAME
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
//Macros
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

View file

@ -46,10 +46,6 @@ enum custom_keycodes {
#endif
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Layer Mode aliases
#define DL_BAS DF(_BASE)
#define DL_BASE DF(_BAS_E)

View file

@ -61,10 +61,6 @@ enum macro_keycodes {
KC_SAMPLEMACRO,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
//Macros
#define M_SAMPLE M(KC_SAMPLEMACRO)

View file

@ -46,10 +46,6 @@ enum macro_keycodes {
KC_SAMPLEMACRO,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
//Macros
#define M_SAMPLE M(KC_SAMPLEMACRO)

View file

@ -1,7 +1,5 @@
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_JP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC,

View file

@ -1,5 +1,4 @@
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
/* Layer 0: HHKB JP
* ,-----------------------------------------------------------.

View file

@ -1,7 +1,5 @@
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
/* Layer 0: HHKB JP
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10| -| =|Yen|Bsp|

View file

@ -1,7 +1,5 @@
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
/* Layer 0: HHKB JP
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10| -| =|Yen|Bsp|

View file

@ -1,7 +1,5 @@
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
enum
{
ZER,

View file

@ -1,7 +1,5 @@
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
enum
{
DVOR,

View file

@ -16,10 +16,6 @@ enum planck_keycodes
HHKB
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift

View file

@ -17,7 +17,6 @@
#include "hid_liber.h"
// Helpful defines
#define _______ KC_TRNS
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
// Each layer gets a name for readability, which is then used in the keymap matrix below.

View file

@ -35,10 +35,6 @@ enum jj40_keycodes {
#include "dynamic_macro.h"
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty

View file

@ -21,8 +21,6 @@ enum jj40_keycodes {
#define TG_NKRO MAGIC_TOGGLE_NKRO // Toggle NKRO
#define CTLESC MT(MOD_LCTL, KC_ESC) // Hold for left Ctrl, tap for Esc
#define SHFTENT MT(MOD_RSFT, KC_ENT) // Hold for right Shift, tap for Enter
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

View file

@ -10,8 +10,6 @@
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
*/

View file

@ -1,7 +1,5 @@
#include "k_type.h"
#define _______ KC_TRNS
#define _QW 0
#define _L1 1

View file

@ -15,9 +15,6 @@
*/
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Windows based definitions.
#define K_SPCFN LT(SYMB, KC_SPACE) // Tap for space, hold for symbols layer
#define K_PRVWD LCTL(KC_LEFT) // Previous word

View file

@ -15,9 +15,6 @@
*/
#include QMK_KEYBOARD_H
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// MacOS based definitions.
#define K_SPCFN LT(SYMB, KC_SPACE) // Tap for space, hold for symbols layer
#define K_PRVWD LALT(KC_LEFT) // Previous word

View file

@ -7,7 +7,6 @@
// Fillers to make layering more clear
#define ______ KC_TRNS
#define XXXXXXX KC_NO
// Func macro definitions.
#define S_LED FUNC(0)

View file

@ -6,7 +6,6 @@
// Fillers to make layering more clear
#define ______ KC_TRNS
#define XXXXXXX KC_NO
// Func macro definitions.
#define S_LED FUNC(0)

View file

@ -11,10 +11,6 @@ extern keymap_config_t keymap_config;
#define QWERTY M(_QW)
#define COLEMAK M(_CM)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
/*
Function Keys on All Layers (Keypad toggles):

View file

@ -32,9 +32,6 @@ enum kinesis_keycodes {
NKROTG = MAGIC_TOGGLE_NKRO
};
#define _______ KC_TRNS
#define XXXXXXX KC_NO
//Tap Dance Declarations
enum {
ADJ = 0,
@ -482,4 +479,4 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
}
return true;
}
}

View file

@ -7,10 +7,6 @@
#define _TRANS 3//
#define _SYMB2 4// old symbol level, more ergodox like
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
/* Macros */
enum {
NONE = 0,

View file

@ -16,10 +16,6 @@ enum custom_keycodes {
KEYPAD
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Aliases to make the keymap more uniform
#define GUI_END GUI_T(KC_END)
#define MED_DEL LT(_MEDIA, KC_DEL)

View file

@ -19,10 +19,6 @@ enum custom_keycodes {
ADJUST,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwertz

View file

@ -11,10 +11,6 @@ extern keymap_config_t keymap_config;
#define FLOCK 1 // symbols arrows and F keys on F held down
#define JLOCK 2 // same as Flock but with fall thru J and mapped to J held down
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty

View file

@ -37,12 +37,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
};
*/
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty

View file

@ -31,10 +31,6 @@ enum custom_keycodes {
EXT_PLV
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty

View file

@ -40,9 +40,6 @@ enum custom_keycodes {
EXT_PLV,
};
#define XXXXXXX KC_NO
#define _______ KC_TRNS
#define CTL_ESC CTL_T(KC_ESC) // Tap for Escape, hold for Control
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
#define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)

View file

@ -17,10 +17,6 @@ enum custom_keycodes {
RAISE
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*

View file

@ -17,10 +17,6 @@ enum custom_keycodes {
SMSPC1
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Tap Dance Declarations
enum {
SFT_CAP = 0

View file

@ -23,10 +23,6 @@ enum custom_keycodes {
ADJUST,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty

View file

@ -25,10 +25,6 @@ enum custom_keycodes {
NUMPAD
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty

View file

@ -24,10 +24,6 @@ enum custom_keycodes {
ADJUST,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Tap Dance Declarations
enum {
SFT_CAP = 0,

View file

@ -23,10 +23,6 @@ enum custom_keycodes {
ADJUST,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty

View file

@ -26,10 +26,6 @@ enum custom_keycodes {
CHROME
};
// Fillers (to make layering more clear)
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Mod taps
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
#define CTL_ESC CTL_T(KC_ESC) // Tap for Escape, hold for Control

View file

@ -20,11 +20,6 @@ enum custom_keycodes {
VIM,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty

View file

@ -25,10 +25,6 @@ enum custom_keycodes {
ADJUST
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty

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