Add basic timing support, and SFT_T tests

Also expose some bugs...
This commit is contained in:
Fred Sundvik 2017-07-01 22:25:06 +03:00 committed by Jack Humbert
parent a62f449659
commit 4e69a8bda6
9 changed files with 157 additions and 27 deletions

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@ -20,5 +20,4 @@
#define MATRIX_ROWS 4
#define MATRIX_COLS 10
#endif /* TESTS_BASIC_CONFIG_H_ */

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@ -24,7 +24,7 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = {
// 0 1 2 3 4 5 6 7 8 9
{KC_A, KC_B, KC_NO, KC_LSFT, KC_RSFT, KC_LCTL, COMBO1, KC_NO, KC_NO, KC_NO},
{KC_A, KC_B, KC_NO, KC_LSFT, KC_RSFT, KC_LCTL, COMBO1, SFT_T(KC_P), KC_NO, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_C, KC_D, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},

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@ -14,14 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gtest/gtest.h"
#include "gmock/gmock.h"
#include "quantum.h"
#include "test_driver.h"
#include "test_matrix.h"
#include "keyboard_report_util.h"
#include "test_fixture.h"
#include "test_common.h"
using testing::_;
using testing::Return;

96
tests/basic/tapping.cpp Normal file
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@ -0,0 +1,96 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "test_common.h"
#include "action_tapping.h"
using testing::_;
using testing::InSequence;
class Tapping : public TestFixture {};
TEST_F(Tapping, TapA_SHFT_T_KeyReportsKey) {
TestDriver driver;
InSequence s;
press_key(7, 0);
// Tapping keys does nothing on press
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(0);
run_one_scan_loop();
release_key(7, 0);
// First we get the key press
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport(KC_P)));
// Then the release
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport()));
run_one_scan_loop();
}
TEST_F(Tapping, HoldA_SHFT_T_KeyReportsShift) {
TestDriver driver;
InSequence s;
press_key(7, 0);
// Tapping keys does nothing on press
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(0);
idle_for(TAPPING_TERM);
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport(KC_LSFT)));
run_one_scan_loop();
}
TEST_F(Tapping, ANewTapWithinTappingTermIsBuggy) {
TestDriver driver;
InSequence s;
press_key(7, 0);
// Tapping keys does nothing on press
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(0);
run_one_scan_loop();
release_key(7, 0);
// First we get the key press
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport(KC_P)));
// Then the release
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport()));
run_one_scan_loop();
// This sends KC_P, even if it should do nothing
press_key(7, 0);
// This test should not succed if everything works correctly
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport(KC_P)));
run_one_scan_loop();
release_key(7, 0);
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport()));
idle_for(TAPPING_TERM + 1);
// On the other hand, nothing is sent if we are outside the tapping term
press_key(7, 0);
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(0);
run_one_scan_loop();
release_key(7, 0);
// First we get the key press
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport(KC_P)));
// Then the release
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport()));
idle_for(TAPPING_TERM + 1);
// Now we are geting into strange territory, as the hold registers too early here
// But the stranges part is:
// If TAPPING_TERM + 1 above is changed to TAPPING_TERM or TAPPING_TERM + 2 it doesn't
press_key(7, 0);
// Shouldn't be called here really
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport(KC_LSFT))).Times(1);
idle_for(TAPPING_TERM);
}

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@ -0,0 +1,24 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gtest/gtest.h"
#include "gmock/gmock.h"
#include "quantum.h"
#include "test_driver.h"
#include "test_matrix.h"
#include "keyboard_report_util.h"
#include "test_fixture.h"

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@ -3,6 +3,13 @@
#include "test_driver.h"
#include "test_matrix.h"
#include "keyboard.h"
#include "action.h"
#include "action_tapping.h"
extern "C" {
void set_time(uint32_t t);
void advance_time(uint32_t ms);
}
using testing::_;
using testing::AnyNumber;
@ -25,12 +32,20 @@ TestFixture::~TestFixture() {
TestDriver driver;
clear_all_keys();
// Run for a while to make sure all keys are completely released
// Should probably wait until tapping term etc, has timed out
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(AnyNumber());
for (int i=0; i<100; i++) {
keyboard_task();
}
idle_for(TAPPING_TERM + 10);
testing::Mock::VerifyAndClearExpectations(&driver);
// Verify that the matrix really is cleared
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport())).Times(Between(0, 1));
}
void TestFixture::run_one_scan_loop() {
keyboard_task();
advance_time(1);
}
void TestFixture::idle_for(uint time) {
for (uint i=0; i<time; i++) {
run_one_scan_loop();
}
}

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@ -25,4 +25,6 @@ public:
static void SetUpTestCase();
static void TearDownTestCase();
void run_one_scan_loop();
void idle_for(uint ms);
};

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@ -16,15 +16,16 @@
#include "timer.h"
// TODO: the timer should work, but at a much faster rate than realtime
// It should also have some kind of integration with the testing system
static uint32_t current_time = 0;
void timer_init(void) {}
void timer_init(void) {current_time = 0;}
void timer_clear(void) {}
void timer_clear(void) {current_time = 0;}
uint16_t timer_read(void) { return 0; }
uint32_t timer_read32(void) { return 0; }
uint16_t timer_elapsed(uint16_t last) { return 0; }
uint32_t timer_elapsed32(uint32_t last) { return 0; }
uint16_t timer_read(void) { return current_time & 0xFFFF; }
uint32_t timer_read32(void) { return current_time; }
uint16_t timer_elapsed(uint16_t last) { return TIMER_DIFF_16(timer_read(), last); }
uint32_t timer_elapsed32(uint32_t last) { return TIMER_DIFF_32(timer_read32(), last); }
void set_time(uint32_t t) { current_time = t; }
void advance_time(uint32_t ms) { current_time += ms; }