mirror of
https://github.com/firewalkwithm3/qmk_firmware.git
synced 2024-11-22 11:30:30 +08:00
New RGB Animations - 4 "Starlight" Animation Variations (#22212)
This commit is contained in:
parent
f96a7bbd63
commit
65b5969ed5
|
@ -656,6 +656,10 @@ enum rgb_matrix_effects {
|
||||||
RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
|
RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
|
||||||
RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
|
RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
|
||||||
RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
|
RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
|
||||||
|
RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color
|
||||||
|
RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
|
||||||
|
RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
|
||||||
|
RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
|
||||||
RGB_MATRIX_EFFECT_MAX
|
RGB_MATRIX_EFFECT_MAX
|
||||||
};
|
};
|
||||||
```
|
```
|
||||||
|
@ -695,6 +699,10 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|
||||||
|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
|
|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
|
||||||
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|
||||||
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
|
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
|
||||||
|
|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` |
|
||||||
|
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` |
|
||||||
|
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` |
|
||||||
|
|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` |
|
||||||
|
|
||||||
|Framebuffer Defines |Description |
|
|Framebuffer Defines |Description |
|
||||||
|------------------------------------------------------|----------------------------------------------|
|
|------------------------------------------------------|----------------------------------------------|
|
||||||
|
|
|
@ -39,3 +39,7 @@
|
||||||
#include "solid_reactive_nexus.h"
|
#include "solid_reactive_nexus.h"
|
||||||
#include "splash_anim.h"
|
#include "splash_anim.h"
|
||||||
#include "solid_splash_anim.h"
|
#include "solid_splash_anim.h"
|
||||||
|
#include "starlight_anim.h"
|
||||||
|
#include "starlight_dual_sat_anim.h"
|
||||||
|
#include "starlight_dual_hue_anim.h"
|
||||||
|
#include "riverflow_anim.h"
|
22
quantum/rgb_matrix/animations/riverflow_anim.h
Normal file
22
quantum/rgb_matrix/animations/riverflow_anim.h
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
#ifdef ENABLE_RGB_MATRIX_RIVERFLOW
|
||||||
|
RGB_MATRIX_EFFECT(RIVERFLOW)
|
||||||
|
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
|
||||||
|
// inspired by @PleasureTek's Massdrop Alt LED animation
|
||||||
|
|
||||||
|
bool RIVERFLOW(effect_params_t* params) {
|
||||||
|
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||||
|
for (uint8_t i = led_min; i < led_max; i++) {
|
||||||
|
HSV hsv = rgb_matrix_config.hsv;
|
||||||
|
uint16_t time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8);
|
||||||
|
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
|
||||||
|
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
|
||||||
|
RGB_MATRIX_TEST_LED_FLAGS();
|
||||||
|
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||||
|
}
|
||||||
|
|
||||||
|
return rgb_matrix_check_finished_leds(led_max);
|
||||||
|
}
|
||||||
|
|
||||||
|
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
#endif // ENABLE_RGB_MATRIX_RIVERFLOW
|
30
quantum/rgb_matrix/animations/starlight_anim.h
Normal file
30
quantum/rgb_matrix/animations/starlight_anim.h
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
#ifdef ENABLE_RGB_MATRIX_STARLIGHT
|
||||||
|
RGB_MATRIX_EFFECT(STARLIGHT)
|
||||||
|
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
|
||||||
|
void set_starlight_color(int i, effect_params_t* params) {
|
||||||
|
uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
|
||||||
|
HSV hsv = rgb_matrix_config.hsv;
|
||||||
|
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
|
||||||
|
RGB rgb = hsv_to_rgb(hsv);
|
||||||
|
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool STARLIGHT(effect_params_t* params) {
|
||||||
|
if (!params->init) {
|
||||||
|
if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
|
||||||
|
int rand_led = rand() % RGB_MATRIX_LED_COUNT;
|
||||||
|
set_starlight_color(rand_led, params);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||||
|
for (int i = led_min; i < led_max; i++) {
|
||||||
|
set_starlight_color(i, params);
|
||||||
|
}
|
||||||
|
return rgb_matrix_check_finished_leds(led_max);
|
||||||
|
}
|
||||||
|
|
||||||
|
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
#endif // ENABLE_RGB_MATRIX_STARLIGHT
|
31
quantum/rgb_matrix/animations/starlight_dual_hue_anim.h
Normal file
31
quantum/rgb_matrix/animations/starlight_dual_hue_anim.h
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
|
||||||
|
RGB_MATRIX_EFFECT(STARLIGHT_DUAL_HUE)
|
||||||
|
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
|
||||||
|
void set_starlight_dual_hue_color(int i, effect_params_t* params) {
|
||||||
|
uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
|
||||||
|
HSV hsv = rgb_matrix_config.hsv;
|
||||||
|
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
|
||||||
|
hsv.h = hsv.h + (rand() % (30 + 1 - -30) + -30);
|
||||||
|
RGB rgb = hsv_to_rgb(hsv);
|
||||||
|
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool STARLIGHT_DUAL_HUE(effect_params_t* params) {
|
||||||
|
if (!params->init) {
|
||||||
|
if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
|
||||||
|
int rand_led = rand() % RGB_MATRIX_LED_COUNT;
|
||||||
|
set_starlight_dual_hue_color(rand_led, params);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||||
|
for (int i = led_min; i < led_max; i++) {
|
||||||
|
set_starlight_dual_hue_color(i, params);
|
||||||
|
}
|
||||||
|
return rgb_matrix_check_finished_leds(led_max);
|
||||||
|
}
|
||||||
|
|
||||||
|
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
#endif // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
|
31
quantum/rgb_matrix/animations/starlight_dual_sat_anim.h
Normal file
31
quantum/rgb_matrix/animations/starlight_dual_sat_anim.h
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
|
||||||
|
RGB_MATRIX_EFFECT(STARLIGHT_DUAL_SAT)
|
||||||
|
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
|
||||||
|
void set_starlight_dual_sat_color(int i, effect_params_t* params) {
|
||||||
|
uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
|
||||||
|
HSV hsv = rgb_matrix_config.hsv;
|
||||||
|
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
|
||||||
|
hsv.s = hsv.s + (rand() % (30 + 1 - -30) + -30);
|
||||||
|
RGB rgb = hsv_to_rgb(hsv);
|
||||||
|
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool STARLIGHT_DUAL_SAT(effect_params_t* params) {
|
||||||
|
if (!params->init) {
|
||||||
|
if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
|
||||||
|
int rand_led = rand() % RGB_MATRIX_LED_COUNT;
|
||||||
|
set_starlight_dual_sat_color(rand_led, params);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||||
|
for (int i = led_min; i < led_max; i++) {
|
||||||
|
set_starlight_dual_sat_color(i, params);
|
||||||
|
}
|
||||||
|
return rgb_matrix_check_finished_leds(led_max);
|
||||||
|
}
|
||||||
|
|
||||||
|
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
#endif // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
|
Loading…
Reference in a new issue