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https://github.com/firewalkwithm3/qmk_firmware.git
synced 2024-11-22 11:30:30 +08:00
Co-authored-by: Drashna Jaelre <drashna@live.com>
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2a4db15f62
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@ -10,11 +10,13 @@ RGB_MATRIX_EFFECT(DIGITAL_RAIN)
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bool DIGITAL_RAIN(effect_params_t* params) {
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// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
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const uint8_t drop_ticks = 28;
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const uint8_t pure_green_intensity = 0xd0;
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const uint8_t max_brightness_boost = 0xc0;
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const uint8_t max_intensity = 0xff;
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const uint8_t pure_green_intensity = (((uint16_t)rgb_matrix_config.hsv.v) * 3) >> 2;
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const uint8_t max_brightness_boost = (((uint16_t)rgb_matrix_config.hsv.v) * 3) >> 2;
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const uint8_t max_intensity = rgb_matrix_config.hsv.v;
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const uint8_t decay_ticks = 0xff / max_intensity;
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static uint8_t drop = 0;
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static uint8_t decay = 0;
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if (params->init) {
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rgb_matrix_set_color_all(0, 0, 0);
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@ -22,6 +24,7 @@ bool DIGITAL_RAIN(effect_params_t* params) {
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drop = 0;
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}
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decay++;
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for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
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@ -30,8 +33,10 @@ bool DIGITAL_RAIN(effect_params_t* params) {
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g_rgb_frame_buffer[row][col] = max_intensity;
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} else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) {
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// neither fully bright nor dark, decay it
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if (decay == decay_ticks) {
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g_rgb_frame_buffer[row][col]--;
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}
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}
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// set the pixel colour
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uint8_t led[LED_HITS_TO_REMEMBER];
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uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
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@ -48,6 +53,9 @@ bool DIGITAL_RAIN(effect_params_t* params) {
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}
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}
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}
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if (decay == decay_ticks) {
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decay = 0;
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}
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if (++drop > drop_ticks) {
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// reset drop timer
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@ -59,9 +67,9 @@ bool DIGITAL_RAIN(effect_params_t* params) {
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g_rgb_frame_buffer[row][col]--;
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}
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// check if the pixel above is bright
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if (g_rgb_frame_buffer[row - 1][col] == max_intensity) {
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if (g_rgb_frame_buffer[row - 1][col] >= max_intensity) { // Note: can be larger than max_intensity if val was recently decreased
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// allow old bright pixel to decay
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g_rgb_frame_buffer[row - 1][col]--;
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g_rgb_frame_buffer[row - 1][col] = max_intensity - 1;
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// make this pixel bright
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g_rgb_frame_buffer[row][col] = max_intensity;
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}
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