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oneshot timeout would only timeout after an event.
After setting a ONESHOT_TIMEOUT value, the oneshot layer state would not expire without an event being triggered (key pressed). The reason was that in the process_record function we would return priort to execute the process_action function if it detected a NOEVENT cycle. The process_action contained the codes to timeout the oneshot layer state. The codes to clear the oneshot layer state have been move just in front of where we check for the NOEVENT cycle in the process_record function.
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@ -102,6 +102,13 @@ bool process_record_quantum(keyrecord_t *record) {
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void process_record(keyrecord_t *record)
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{
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#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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if (has_oneshot_layer_timed_out()) {
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dprintf("Oneshot layer: timeout\n");
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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}
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#endif
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if (IS_NOEVENT(record->event)) { return; }
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if(!process_record_quantum(record))
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@ -126,13 +133,6 @@ void process_action(keyrecord_t *record, action_t action)
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uint8_t tap_count = record->tap.count;
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#endif
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#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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if (has_oneshot_layer_timed_out()) {
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dprintf("Oneshot layer: timeout\n");
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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}
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#endif
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if (event.pressed) {
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// clear the potential weak mods left by previously pressed keys
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clear_weak_mods();
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