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adds more voices, fixes macro redefines
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@ -72,15 +72,19 @@ float voice_envelope(float frequency) {
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polyphony_rate = 0;
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switch (compensated_index) {
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default:
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#define SPEED 10
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#define AMP .75
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#define OCS_SPEED 10
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#define OCS_AMP .25
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// sine wave is slow
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// note_timbre = (sin((float)compensated_index/10000*SPEED) * AMP / 2) + .5;
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// note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
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// triangle wave is a bit faster
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note_timbre = (float)abs((compensated_index*SPEED % 3000) - 1500) * ( AMP / 1500 ) + (1 - AMP) / 2;
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note_timbre = (float)abs((compensated_index*OCS_SPEED % 3000) - 1500) * ( OCS_AMP / 1500 ) + (1 - OCS_AMP) / 2;
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break;
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}
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break;
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case duty_octave_down:
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polyphony_rate = 0;
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note_timbre = (envelope_index % 2) * .125 + .375 * 2;
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break;
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}
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return frequency;
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@ -15,6 +15,7 @@ typedef enum {
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butts_fader,
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octave_crunch,
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duty_osc,
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duty_octave_down,
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number_of_voices // important that this is last
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} voice_type;
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