Keymap: Add userspace for @kageurufu (#4752)

* Add userspace for @kageurufu

* Remove custom keycodes for layer keys

Add some common defaults for my rules.mk
This commit is contained in:
Frank Tackitt 2019-01-02 10:16:55 -07:00 committed by Drashna Jaelre
parent c71c078dff
commit 7b5fa4b13e
13 changed files with 294 additions and 360 deletions

View file

@ -1,49 +1,14 @@
#include QMK_KEYBOARD_H
#include "kageurufu.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef SSD1306OLED
#include "common/ssd1306.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_FN,
_ADJ
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
FN,
ADJ,
BACKLIT,
RGBRST
};
enum macro_keycodes {
KC_SAMPLEMACRO,
};
#define FN_ESC LT(_FN, KC_ESC)
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
/* Base Layout
/* Base Layout
* ,------------------------------------------------. ,------------------------------------------------.
* | ` | | | | | | | | | | | | | | BkSp |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
@ -58,12 +23,13 @@ enum macro_keycodes {
* | Space| Bksp | | Enter| Space|
* `-------------' `--------=----'
*/
#define BASE_LAYOUT( \
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
#define _BASE_LAYOUT( \
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
) \
LAYOUT( \
EXPAND_LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, RGB_MOD, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_BSLS, \
FN_ESC, _10, _11, _12, _13, _14, RGB_SAI, RGB_VAI, _15, _16, _17, _18, _19, KC_QUOT, \
@ -71,265 +37,43 @@ LAYOUT( \
KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, FN, FN, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN, \
KC_VOLD, KC_VOLU, KC_SPC, KC_BSPC, KC_ENT, KC_SPC, KC_VOLD, KC_VOLU \
)
#define BASE_LAYOUT(...) _BASE_LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | A | S | D | F | G | | | | H | J | K | L | ; | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | Z | X | C | V | B | | | | N | M | , | . | / | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | |
* `-------------' `--------=----'
*/
[_QWERTY] = BASE_LAYOUT( \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________ \
),
/* Colemak
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Q | W | F | P | B | | | | J | L | U | Y | ; | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | A | R | S | T | G | | | | K | N | E | I | O | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | Z | X | C | D | V | [ | | ] | M | H | , | . | / | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | |
* `-------------' `--------=----'
*/
[_COLEMAK] = BASE_LAYOUT( \
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________, \
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________, \
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________ \
),
[_COLEMAK_DH] = BASE_LAYOUT( \
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, \
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, \
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ \
),
/* FN
* ,------------------------------------------------. ,------------------------------------------------.
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Ctrl | A | O | E | U | I | | | | D | H | T | N | S | / |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | [ | | ] | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | ADJ | Esc | Alt | GUI | EISU |Lower |Space | |Space |FN | KANA | Left | Down | Up |Right |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Lower |Space | |Space |FN |
* `-------------' `------------'
*/
[_FN] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
_______, KC_PGDN, KC_UP, KC_PGUP, _______, KC_LBRC, _______, _______, KC_RBRC, KC_7, KC_UP, KC_9, KC_0, KC_HOME, \
ADJ, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_RBRC, KC_END, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_PGUP, _______, \
_______, _______, _______, _______, ADJ, _______, ADJ, ADJ, ADJ, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
[_FN] = EXPAND_LAYOUT( \
________________FUNCTION_L1________________, _______, KC_PSCR, ________________FUNCTION_R1________________, \
________________FUNCTION_L2________________, _______, _______, ________________FUNCTION_R2________________, \
________________FUNCTION_L3________________, _______, _______, ________________FUNCTION_R3________________, \
________________FUNCTION_L4________________, _______, _______, ________________FUNCTION_R4________________, \
________________FUNCTION_L5________________, ADJ, ADJ, ________________FUNCTION_R5________________, \
KC_VOLD, KC_VOLU, _______, KC_DEL, _______, _______, KC_VOLD, KC_VOLU \
),
/* ADJ
* ,------------------------------------------------. ,------------------------------------------------.
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Ctrl | A | O | E | U | I | | | | D | H | T | N | S | / |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | [ | | ] | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |ADJ| Esc | Alt | GUI | EISU |Lower |Space | |Space |FN | KANA | Left | Down | Up |Right |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Lower |Space | |Space |FN |
* `-------------' `------------'
*/
[_ADJ] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
[_ADJ] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
KC_VOLD, KC_VOLU, _______, _______, _______, _______, KC_VOLD, KC_VOLU \
)
};
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if(record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case FN:
if (record->event.pressed) {
layer_on(_FN);
} else {
layer_off(_FN);
}
return false;
break;
case ADJ:
if (record->event.pressed) {
layer_on(_ADJ);
} else {
layer_off(_ADJ);
}
return false;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
}
void matrix_scan_user(void) {
#ifdef SSD1306OLED
led_test_init();
iota_gfx_task(); // this is what updates the display continuously
#endif
}
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
// hook point for 'led_test' keymap
// 'default' keymap's led_test_init() is empty function, do nothing
// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
__attribute__ ((weak))
void led_test_init(void) {}
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_FN (1<<_FN)
#define L_ADJ (1<<_ADJ)
#define L_ADJ_TRI (L_ADJ|L_FN)
static void render_logo(struct CharacterMatrix *matrix) {
static char logo[]={
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
0};
matrix_write(matrix, logo);
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
}
void render_status(struct CharacterMatrix *matrix) {
// Render to mode icon
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
if(keymap_config.swap_lalt_lgui==false){
matrix_write(matrix, logo[0][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[0][1]);
}else{
matrix_write(matrix, logo[1][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[1][1]);
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
char buf[40];
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
matrix_write_P(matrix, PSTR("\nLayer: "));
switch (layer_state) {
case L_BASE:
matrix_write_P(matrix, PSTR("Default"));
break;
case L_FN:
matrix_write_P(matrix, PSTR("FN"));
break;
case L_ADJ:
case L_ADJ_TRI:
matrix_write_P(matrix, PSTR("ADJ"));
break;
default:
matrix_write(matrix, buf);
}
// Host Keyboard LED Status
char led[40];
snprintf(led, sizeof(led), "\n%s %s %s",
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
matrix_write(matrix, led);
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif
matrix_clear(&matrix);
if(is_master){
render_status(&matrix);
}else{
render_logo(&matrix);
}
matrix_update(&display, &matrix);
}
#endif

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@ -1,47 +0,0 @@
# KageUrufu's Sol Layout
Read the keymap for the layout, I don't want to deal with maintained ascii art
## Customize
see `qmk_firmware/keyboards/sol/rev1/keymaps/default/rules.mk`
```
# Variables you can set for SOL
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
LED_ANIMATIONS = yes # LED animations
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing
ENCODER_ENABLE_CUSTOM = yes # Enable rotary encoder (+90)
OLED_ENABLE = no # OLED_ENABLE (+5000)
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
```
## Compile
go to qmk top directory.
```
$ cd qmk_firmware
```
build
```
$ make sol:default
```
After the initial flash with AVRdudess, you should be able to flash using this:
```
$ make sol:default:dfu
```

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@ -0,0 +1,62 @@
#include QMK_KEYBOARD_H
#include "kageurufu.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
extern keymap_config_t keymap_config;
extern uint8_t is_master;
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
#define _BASE_LAYOUT( \
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
) \
EXPAND_LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, KC_BSLS, \
FN_ESC, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, KC_QUOT, \
KC_LSPO, _20, _21, _22, _23, _24, _25, _26, _27, _28, _29, KC_RSPC, \
KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, KC_BSPC, KC_ENT, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN \
)
#define BASE_LAYOUT(...) _BASE_LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = BASE_LAYOUT( \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________ \
),
[_COLEMAK] = BASE_LAYOUT( \
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________, \
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________, \
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________ \
),
[_COLEMAK_DH] = BASE_LAYOUT( \
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, \
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, \
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ \
),
[_FN] = EXPAND_LAYOUT( \
________________FUNCTION_L1________________, ________________FUNCTION_R1________________, \
________________FUNCTION_L2________________, ________________FUNCTION_R2________________, \
________________FUNCTION_L3________________, ________________FUNCTION_R3________________, \
________________FUNCTION_L4________________, ________________FUNCTION_R4________________, \
________________FUNCTION_L5________________, _______, KC_DEL, ________________FUNCTION_R5________________ \
),
[_ADJ] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________ \
)
};

4
users/kageurufu/config.h Normal file
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#pragma once
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

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#include "custom_rgb.h"
#if defined(RGBLIGHT_ENABLE)
extern rgblight_config_t rgblight_config;
rgblight_config_t _pushed_rgblight_config;
#define push_rgb_config() { if (_pushed_rgblight_config.raw == 0) { _pushed_rgblight_config.raw = rgblight_config.raw; } }
#define pop_rgb_config() { if (_pushed_rgblight_config.raw == 0) { rgblight_config.raw = _pushed_rgblight_config.raw; _pushed_rgblight_config.raw = 0; } }
#elif defined(RGB_MATRIX_ENABLE)
extern rgb_config_t rgb_matrix_config;
rgb_config_t _pushed_rgb_matrix_config;
#define push_rgb_config() _pushed_rgb_matrix_config.raw = rgb_matrix_config.raw
#define pop_rgb_config() rgb_matrix_config.raw = _pushed_rgb_matrix_config.raw
#endif
bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
return true;
}

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#pragma once
#include "kageurufu.h"

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#include "kageurufu.h"
#include "quantum.h"
#include "process_records.h"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
rgblight_config_t backup_rgblight_config;
__attribute__((weak))
uint8_t RGBLIGHT_MODS[] = {0};
#endif

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#pragma once
#include "quantum.h"
#include "process_records.h"
#include "layouts.h"

58
users/kageurufu/layouts.h Normal file
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#pragma once
#define _________________NUMROW_L1_________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define _________________NUMROW_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
#define ________________FUNCTION_L1________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6
#define ________________FUNCTION_L2________________ _______, KC_PGDN, KC_UP, KC_PGUP, _______, KC_LBRC
#define ________________FUNCTION_L3________________ ADJ, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______
#define ________________FUNCTION_L4________________ _______, _______, _______, _______, _______, _______
#define ________________FUNCTION_L5________________ _______, _______, _______, _______, ADJ, _______
#define ________________FUNCTION_R1________________ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
#define ________________FUNCTION_R2________________ KC_RBRC, KC_7, KC_UP, KC_9, KC_0, KC_HOME
#define ________________FUNCTION_R3________________ _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_RBRC, KC_END
#define ________________FUNCTION_R4________________ _______, _______, _______, KC_PGDN, KC_PGUP, _______
#define ________________FUNCTION_R5________________ ADJ, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU
#define _________________ADJUST_L1_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6
#define _________________ADJUST_L2_________________ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______
#define _________________ADJUST_L3_________________ _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______
#define _________________ADJUST_L4_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_L5_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_R1_________________ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
#define _________________ADJUST_R2_________________ _______, _______, _______, _______, _______, KC_DEL
#define _________________ADJUST_R3_________________ _______, QWERTY, COLEMAK, CMAK_DH, _______, _______
#define _________________ADJUST_R4_________________ _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI
#define _________________ADJUST_R5_________________ _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD

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@ -0,0 +1,44 @@
#include "kageurufu.h"
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if(record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
}
#endif
break;
}
return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
process_record_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE;
true;
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
return true;
}

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@ -0,0 +1,27 @@
#pragma once
#include "kageurufu.h"
#define FN_ESC LT(_FN, KC_ESC)
#define FN MO(_FN)
#define ADJ MO(_ADJ)
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_COLEMAK_DH,
_FN,
_ADJ,
ADDITIONAL_LAYER
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
CMAK_DH,
RGBRST,
KAGEURUFU_SAFE_RANGE
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
bool process_record_rgb(uint16_t keycode, keyrecord_t *record);

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@ -1,8 +1,4 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2018- Franklyn Tackitt franklyn@tackitt.net @kageurufu
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -16,10 +12,3 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

15
users/kageurufu/rules.mk Normal file
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SRC += kageurufu.c \
process_records.c \
custom_rgb.c
# Link time optimization, should save on firmware size
EXTRAFLAGS += -flto
# Some usual defaults
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
COMMAND_ENABLE = yes
CONSOLE_ENABLE = yes
RGBLIGHT_ENABLE = yes
RGBLIGHT_ANIMATIONS = yes