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Fix for One Shot Layer not being cleaned up after some actions (#8832)
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@ -192,7 +192,14 @@ void process_record(keyrecord_t *record) {
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return;
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}
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if (!process_record_quantum(record)) return;
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if (!process_record_quantum(record)) {
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#ifndef NO_ACTION_ONESHOT
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if (is_oneshot_layer_active() && record->event.pressed) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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}
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#endif
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return;
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}
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process_record_handler(record);
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post_process_record_quantum(record);
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@ -231,7 +238,7 @@ void process_action(keyrecord_t *record, action_t action) {
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#ifndef NO_ACTION_ONESHOT
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bool do_release_oneshot = false;
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// notice we only clear the one shot layer if the pressed key is not a modifier.
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if (is_oneshot_layer_active() && event.pressed && !IS_MOD(action.key.code)
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if (is_oneshot_layer_active() && event.pressed && (action.kind.id == ACT_USAGE || !IS_MOD(action.key.code))
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# ifdef SWAP_HANDS_ENABLE
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&& !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)
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# endif
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