Relocate winry315 VIA logic (#24008)

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Joel Challis 2024-06-29 04:16:52 +01:00 committed by GitHub
parent 2998d20a00
commit 9ca1f35333
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3 changed files with 13 additions and 18 deletions

View file

@ -37,3 +37,8 @@ const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[2 ... 7] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }
};
#endif
// The enum values are assumed to match the layout option values used by VIA.
void via_set_layout_options_kb(uint32_t value) {
winry315_set_orientation(value & 0x03);
}

View file

@ -3,13 +3,11 @@
#include "winry315.h"
#include "via.h"
#if !defined(WINRY315_DEFAULT_ORIENTATION)
# define WINRY315_DEFAULT_ORIENTATION WINRY315_ORIENTATION_TOP
#endif
#if !defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
#if defined(ENCODER_ENABLE) && !defined(ENCODER_MAP_ENABLE)
# ifndef MEDIA_KEY_DELAY
# define MEDIA_KEY_DELAY 10
# endif
@ -41,7 +39,7 @@ bool encoder_update_kb(uint8_t index, bool clockwise) {
}
return true;
}
#endif // !defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
#endif // defined(ENCODER_ENABLE) && !defined(ENCODER_MAP_ENABLE)
#if defined(RGB_MATRIX_ENABLE)
@ -200,9 +198,3 @@ void winry315_set_orientation(uint8_t orientation) {
}
#endif // defined(RGB_MATRIX_ENABLE)
}
#if defined(VIA_ENABLE)
void via_set_layout_options_kb(uint32_t value) {
winry315_set_orientation(value & 0x03);
}
#endif // defined(VIA_ENABLE)

View file

@ -5,8 +5,7 @@
#include "quantum.h"
// Supported orientations of the board. The enum values must match the layout
// option values used by VIA.
// Supported orientations of the board.
enum winry315_orientation {
WINRY315_ORIENTATION_TOP, // Encoders at the top side (default)
WINRY315_ORIENTATION_LEFT, // Encoders at the left side
@ -17,10 +16,9 @@ enum winry315_orientation {
// Set the orientation of the board (changes the RGB Matrix effect behavior to
// match the new orientation).
//
// This function is intended to be used in the `via` keymap, where the board
// orientation is configured dynamically using a VIA layout option. If you are
// making a custom keymap for one specific orientation, it is better to set the
// orientation in config.h (e.g., `#define WINRY315_DEFAULT_ORIENTATION
// WINRY315_ORIENTATION_LEFT`) instead of adding custom code that calls this
// function.
// This function is intended to be used to configure the orientation
// dynamically. If you are making a custom keymap for one specific orientation,
// it is better to set the orientation in config.h
// (e.g., `#define WINRY315_DEFAULT_ORIENTATION WINRY315_ORIENTATION_LEFT`)
// instead of adding custom code that calls this function.
void winry315_set_orientation(uint8_t orientation);