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Relocate winry315 VIA logic (#24008)
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@ -37,3 +37,8 @@ const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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[2 ... 7] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }
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};
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#endif
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// The enum values are assumed to match the layout option values used by VIA.
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void via_set_layout_options_kb(uint32_t value) {
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winry315_set_orientation(value & 0x03);
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}
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@ -3,13 +3,11 @@
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#include "winry315.h"
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#include "via.h"
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#if !defined(WINRY315_DEFAULT_ORIENTATION)
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# define WINRY315_DEFAULT_ORIENTATION WINRY315_ORIENTATION_TOP
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#endif
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#if !defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
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#if defined(ENCODER_ENABLE) && !defined(ENCODER_MAP_ENABLE)
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# ifndef MEDIA_KEY_DELAY
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# define MEDIA_KEY_DELAY 10
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# endif
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@ -41,7 +39,7 @@ bool encoder_update_kb(uint8_t index, bool clockwise) {
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}
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return true;
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}
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#endif // !defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
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#endif // defined(ENCODER_ENABLE) && !defined(ENCODER_MAP_ENABLE)
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#if defined(RGB_MATRIX_ENABLE)
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@ -200,9 +198,3 @@ void winry315_set_orientation(uint8_t orientation) {
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}
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#endif // defined(RGB_MATRIX_ENABLE)
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}
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#if defined(VIA_ENABLE)
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void via_set_layout_options_kb(uint32_t value) {
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winry315_set_orientation(value & 0x03);
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}
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#endif // defined(VIA_ENABLE)
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@ -5,8 +5,7 @@
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#include "quantum.h"
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// Supported orientations of the board. The enum values must match the layout
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// option values used by VIA.
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// Supported orientations of the board.
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enum winry315_orientation {
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WINRY315_ORIENTATION_TOP, // Encoders at the top side (default)
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WINRY315_ORIENTATION_LEFT, // Encoders at the left side
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@ -17,10 +16,9 @@ enum winry315_orientation {
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// Set the orientation of the board (changes the RGB Matrix effect behavior to
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// match the new orientation).
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//
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// This function is intended to be used in the `via` keymap, where the board
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// orientation is configured dynamically using a VIA layout option. If you are
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// making a custom keymap for one specific orientation, it is better to set the
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// orientation in config.h (e.g., `#define WINRY315_DEFAULT_ORIENTATION
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// WINRY315_ORIENTATION_LEFT`) instead of adding custom code that calls this
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// function.
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// This function is intended to be used to configure the orientation
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// dynamically. If you are making a custom keymap for one specific orientation,
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// it is better to set the orientation in config.h
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// (e.g., `#define WINRY315_DEFAULT_ORIENTATION WINRY315_ORIENTATION_LEFT`)
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// instead of adding custom code that calls this function.
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void winry315_set_orientation(uint8_t orientation);
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