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Add documentation for Combo feature
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* [Backlight](feature_backlight.md)
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* [Bluetooth](feature_bluetooth.md)
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* [Bootmagic](feature_bootmagic.md)
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* [Combos](feature_combo)
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* [Command](feature_command.md)
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* [Dynamic Macros](feature_dynamic_macros.md)
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* [Grave Escape](feature_grave_esc.md)
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* [Backlight](feature_backlight.md)
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* [Bluetooth](feature_bluetooth.md)
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* [Bootmagic](feature_bootmagic.md)
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* [Combos](feature_combo)
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* [Command](feature_command.md)
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* [Dynamic Macros](feature_dynamic_macros.md)
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* [Grave Escape](feature_grave_esc.md)
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@ -155,6 +155,10 @@ If you define these options you will enable the associated feature, which may in
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going to produce the 500 keystrokes a second needed to actually get more than a
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few ms of delay from this. But if you're doing chording on something with 3-4ms
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scan times? You probably want this.
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* `#define COMBO_COUNT 2`
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* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
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* `#define COMBO_TERM 200`
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* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
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## RGB Light Configuration
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@ -234,6 +238,8 @@ Use these to enable or disable building certain features. The more you have enab
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* Console for debug(+400)
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* `COMMAND_ENABLE`
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* Commands for debug and configuration
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* `COMBO_ENABLE`
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* Key combo feature
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* `NKRO_ENABLE`
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* USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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* `AUDIO_ENABLE`
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88
docs/feature_combo.md
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88
docs/feature_combo.md
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# Combos
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The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
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To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
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Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
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<!-- At this time, this is necessary -->
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Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
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Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
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```c
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const uint16_t PROGMEM test_combo[] = {KC_A, KC_B, COMBO_END};
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combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)};
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```
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This will send "Escape" if you hit the A and B keys.
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!> This method only supports [basic keycodes](keycodes_basic.md). See the examples for more control.
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## Examples
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If you want to add a list, then you'd use something like this:
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```c
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enum combos {
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AB_ESC,
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JK_TAB
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}
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const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
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const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
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combo_t key_combos[COMBO_COUNT] = {
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[AB_ESC] = COMBO(ab_combo, KC_ESC),
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[JK_TAB] = COMBO(jk_combo, KC_TAB)
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};
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```
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For a more complicated implementation, you can use the `process_combo_event` function to add custom handling.
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```c
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enum combo_events {
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ZC_COPY,
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ZV_PASTE
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};
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const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
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const uint16_t PROGMEM paste_combo[] = {KC_Z, KC_V, COMBO_END};
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combo_t key_combos[COMBO_COUNT] = {
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[ZC_COPY] = COMBO_ACTION(copy_combo),
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[ZV_PASTE] = COMBO_ACTION(paste_combo),
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};
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void process_combo_event(uint8_t combo_index, bool pressed) {
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switch(combo_index) {
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case ZC_COPY:
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if (pressed) {
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register_code(KC_LCTL);
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register_code(KC_C);
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unregister_code(KC_C);
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unregister_code(KC_LCTL);
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}
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break;
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case ZV_PASTE:
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if (pressed) {
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register_code(KC_LCTL);
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register_code(KC_V);
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unregister_code(KC_V);
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unregister_code(KC_LCTL);
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}
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break;
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}
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}
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```
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This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit Z and V. But you could change this to do stuff like change layers, play sounds, or change settings.
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## Additional Configuration
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If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
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In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
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You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
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