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https://github.com/firewalkwithm3/qmk_firmware.git
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Various fixes for keyboards not implementing callbacks correctly (#24116)
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@ -86,6 +86,10 @@ void keyboard_post_init_kb(void) {
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* Num | Caps | Scroll |
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*/
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bool rgb_matrix_indicators_kb(void) {
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if (!rgb_matrix_indicators_user()) {
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return false;
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}
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if (eeprom_ec_config.num.enabled) {
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// The rgb_matrix_set_color function needs an RGB code to work, so first the indicator color is cast to an HSV value and then translated to RGB
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HSV hsv_num_indicator_color = {eeprom_ec_config.num.h, eeprom_ec_config.num.s, eeprom_ec_config.num.v};
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@ -82,12 +82,14 @@ void keyboard_post_init_kb(void) {
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// This function gets called when caps, num, scroll change
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bool led_update_kb(led_t led_state) {
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indicators_callback();
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if(led_update_user(led_state)) {
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indicators_callback();
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}
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return true;
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}
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// This function is called when layers change
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layer_state_t layer_state_set_user(layer_state_t state) {
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__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) {
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indicators_callback();
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return state;
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}
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@ -130,11 +130,8 @@ bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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return process_record_user(keycode, record);
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}
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__attribute__((weak)) bool encoder_update_keymap(uint8_t index, bool clockwise) { return true; }
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__attribute__((weak)) bool encoder_update_user(uint8_t index, bool clockwise) { return encoder_update_keymap(index, clockwise); }
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (!encoder_update_user(index, clockwise)) {
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if (encoder_update_user(index, clockwise)) {
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// Encoder 1, outside left
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if (index == 0 && clockwise) {
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tap_code(KC_MS_U); // turned right
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@ -24,8 +24,5 @@ enum TWOx1800_keycodes {
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ENC_BTN4,
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};
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// Encoder update function that returns true/false
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bool encoder_update_keymap(uint8_t index, bool clockwise);
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// Encoder button combo check
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void check_encoder_buttons(void);
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@ -96,16 +96,11 @@ void matrix_init_kb(void) {
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matrix_init_user();
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}
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__attribute__ ((weak))
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bool encoder_update_keymap(int8_t index, bool clockwise) {
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return false;
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}
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#define NUM_COLUMNS 8*MAX7219_CONTROLLERS
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uint8_t led_position[2] = {0,0}; // The location of the cursor in the matrix
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (!encoder_update_keymap(index, clockwise)) {
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if (encoder_update_user(index, clockwise)) {
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#if defined(DRAWING_TOY_MODE)
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// Encoder 1, left
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if (index == 0 && clockwise) {
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@ -19,16 +19,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "ps2.h"
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#include "led.h"
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bool led_update_kb(led_t led_state)
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{
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uint8_t ps2_led = 0;
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if (led_state.scroll_lock)
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ps2_led |= (1<<PS2_LED_SCROLL_LOCK);
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if (led_state.num_lock)
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ps2_led |= (1<<PS2_LED_NUM_LOCK);
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if (led_state.caps_lock)
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ps2_led |= (1<<PS2_LED_CAPS_LOCK);
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ps2_host_set_led(ps2_led);
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bool led_update_kb(led_t led_state) {
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if(led_update_user(led_state)) {
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uint8_t ps2_led = 0;
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if (led_state.scroll_lock)
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ps2_led |= (1<<PS2_LED_SCROLL_LOCK);
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if (led_state.num_lock)
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ps2_led |= (1<<PS2_LED_NUM_LOCK);
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if (led_state.caps_lock)
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ps2_led |= (1<<PS2_LED_CAPS_LOCK);
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ps2_host_set_led(ps2_led);
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}
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return false;
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}
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@ -155,7 +155,8 @@ void housekeeping_task_kb(void) {
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gpio_write_pin(C15, keymap_config.no_gui);
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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if (!process_record_user(keycode, record)) { return false; }
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switch (keycode) {
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@ -166,8 +167,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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host_consumer_send(0);
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}
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return false; /* Skip all further processing of this key */
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default:
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return true; /* Process all other keycodes normally */
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}
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return true; /* Process all other keycodes normally */
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};
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@ -36,8 +36,10 @@ void keyboard_post_init_kb(void) {
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// Activate rgb layer for caps when capslock is enabled
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bool led_update_kb(led_t led_state) {
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rgblight_set_layer_state(0, led_state.caps_lock);
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rgblight_set_layer_state(1, led_state.num_lock);
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rgblight_set_layer_state(2, led_state.scroll_lock);
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if(led_update_user(led_state)) {
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rgblight_set_layer_state(0, led_state.caps_lock);
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rgblight_set_layer_state(1, led_state.num_lock);
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rgblight_set_layer_state(2, led_state.scroll_lock);
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}
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return true;
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}
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