mirror of
https://github.com/firewalkwithm3/qmk_firmware.git
synced 2024-11-22 11:30:30 +08:00
Add NO_ACTION_ONESHOT config option
This commit is contained in:
parent
9a3edb897a
commit
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@ -2,6 +2,7 @@ COMMON_DIR = common
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SRC += $(COMMON_DIR)/host.c \
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SRC += $(COMMON_DIR)/host.c \
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$(COMMON_DIR)/keyboard.c \
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$(COMMON_DIR)/keyboard.c \
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$(COMMON_DIR)/action.c \
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$(COMMON_DIR)/action.c \
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$(COMMON_DIR)/action_oneshot.c \
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$(COMMON_DIR)/action_macro.c \
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$(COMMON_DIR)/action_macro.c \
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$(COMMON_DIR)/layer_switch.c \
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$(COMMON_DIR)/layer_switch.c \
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$(COMMON_DIR)/keymap.c \
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$(COMMON_DIR)/keymap.c \
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@ -25,6 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "debug.h"
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#include "debug.h"
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#include "led.h"
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#include "led.h"
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#include "layer_switch.h"
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#include "layer_switch.h"
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#include "action_oneshot.h"
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#include "action_macro.h"
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#include "action_macro.h"
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#include "action.h"
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#include "action.h"
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@ -125,44 +126,6 @@ bool waiting_buffer_has_anykey_pressed(void)
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}
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}
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return false;
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return false;
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}
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}
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/* Oneshot modifier
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*
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* Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
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* Solution: Oneshot modifier have its effect on only one key coming next.
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* Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
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*
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* Hold: works as normal modifier.
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* Tap: one shot modifier.
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* 2 Tap: cancel one shot modifier.
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* 5-Tap: toggles enable/disable oneshot feature.
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*/
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static struct {
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uint8_t mods;
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uint8_t time;
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bool ready;
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bool disabled;
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} oneshot_state;
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static void oneshot_start(uint8_t mods, uint16_t time)
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{
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oneshot_state.mods = mods;
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oneshot_state.time = time;
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oneshot_state.ready = true;
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}
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static void oneshot_cancel(void)
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{
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oneshot_state.mods = 0;
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oneshot_state.time = 0;
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oneshot_state.ready = false;
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}
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static void oneshot_toggle(void)
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{
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oneshot_state.disabled = !oneshot_state.disabled;
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}
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#endif
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#endif
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@ -263,6 +226,7 @@ static void process_action(keyrecord_t *record)
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uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
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uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
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action.key.mods<<4;
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action.key.mods<<4;
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switch (action.layer.code) {
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switch (action.layer.code) {
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#ifndef NO_ACTION_ONESHOT
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case 0x00:
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case 0x00:
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// Oneshot modifier
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// Oneshot modifier
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if (event.pressed) {
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if (event.pressed) {
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@ -272,7 +236,7 @@ static void process_action(keyrecord_t *record)
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}
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}
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else if (tap_count == 1) {
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else if (tap_count == 1) {
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debug("MODS_TAP: Oneshot: start\n");
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debug("MODS_TAP: Oneshot: start\n");
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oneshot_start(mods, event.time);
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oneshot_start(mods);
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}
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}
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else if (tap_count == TAPPING_TOGGLE) {
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else if (tap_count == TAPPING_TOGGLE) {
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debug("MODS_TAP: Oneshot: toggle\n");
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debug("MODS_TAP: Oneshot: toggle\n");
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@ -303,6 +267,7 @@ static void process_action(keyrecord_t *record)
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}
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}
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}
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}
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break;
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break;
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#endif
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default:
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default:
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if (event.pressed) {
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if (event.pressed) {
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if (tap_count > 0) {
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if (tap_count > 0) {
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@ -930,15 +895,16 @@ void register_code(uint8_t code)
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// TODO: should push command_proc out of this block?
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// TODO: should push command_proc out of this block?
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if (command_proc(code)) return;
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if (command_proc(code)) return;
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#ifndef NO_ACTION_TAPPING
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#ifndef NO_ACTION_ONESHOT
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if (oneshot_state.mods && oneshot_state.ready && !oneshot_state.disabled) {
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if (oneshot_state.mods && !oneshot_state.disabled) {
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uint8_t tmp_mods = host_get_mods();
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uint8_t tmp_mods = host_get_mods();
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host_add_mods(oneshot_state.mods);
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host_add_mods(oneshot_state.mods);
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host_add_key(code);
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host_add_key(code);
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host_send_keyboard_report();
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host_send_keyboard_report();
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host_set_mods(tmp_mods);
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host_set_mods(tmp_mods);
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oneshot_state.ready = false;
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oneshot_cancel();
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} else
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} else
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#endif
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#endif
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{
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{
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21
common/action_oneshot.c
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21
common/action_oneshot.c
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@ -0,0 +1,21 @@
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#include "action_oneshot.h"
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#ifndef NO_ACTION_ONESHOT
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oneshot_state_t oneshot_state;
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void oneshot_start(uint8_t mods)
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{
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oneshot_state.mods = mods;
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}
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void oneshot_cancel(void)
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{
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oneshot_state.mods = 0;
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}
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void oneshot_toggle(void)
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{
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oneshot_state.disabled = !oneshot_state.disabled;
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}
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#endif
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52
common/action_oneshot.h
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52
common/action_oneshot.h
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@ -0,0 +1,52 @@
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/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACTION_ONESHOT_H
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#define ACTION_ONESHOT_H
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#include <stdint.h>
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#include <stdbool.h>
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#ifdef NO_ACTION_TAPPING
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#define NO_ACTION_ONESHOT
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#endif
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#ifndef NO_ACTION_ONESHOT
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/* Oneshot modifier
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*
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* Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
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* Solution: Oneshot modifier have its effect on only one key coming next.
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* Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
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*
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* Hold: works as normal modifier.
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* Tap: one shot modifier.
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* 2 Tap: cancel one shot modifier.
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* 5-Tap: toggles enable/disable oneshot feature.
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*/
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typedef struct {
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uint8_t mods;
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bool disabled;
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} oneshot_state_t;
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oneshot_state_t oneshot_state;
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void oneshot_start(uint8_t mods);
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void oneshot_cancel(void);
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void oneshot_toggle(void);
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#endif
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#endif
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