Add NO_ACTION_ONESHOT config option

This commit is contained in:
tmk 2013-03-21 14:42:40 +09:00
parent 9a3edb897a
commit d44290b91b
4 changed files with 82 additions and 42 deletions

View file

@ -2,6 +2,7 @@ COMMON_DIR = common
SRC += $(COMMON_DIR)/host.c \ SRC += $(COMMON_DIR)/host.c \
$(COMMON_DIR)/keyboard.c \ $(COMMON_DIR)/keyboard.c \
$(COMMON_DIR)/action.c \ $(COMMON_DIR)/action.c \
$(COMMON_DIR)/action_oneshot.c \
$(COMMON_DIR)/action_macro.c \ $(COMMON_DIR)/action_macro.c \
$(COMMON_DIR)/layer_switch.c \ $(COMMON_DIR)/layer_switch.c \
$(COMMON_DIR)/keymap.c \ $(COMMON_DIR)/keymap.c \

View file

@ -25,6 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "debug.h" #include "debug.h"
#include "led.h" #include "led.h"
#include "layer_switch.h" #include "layer_switch.h"
#include "action_oneshot.h"
#include "action_macro.h" #include "action_macro.h"
#include "action.h" #include "action.h"
@ -125,44 +126,6 @@ bool waiting_buffer_has_anykey_pressed(void)
} }
return false; return false;
} }
/* Oneshot modifier
*
* Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
* Solution: Oneshot modifier have its effect on only one key coming next.
* Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
*
* Hold: works as normal modifier.
* Tap: one shot modifier.
* 2 Tap: cancel one shot modifier.
* 5-Tap: toggles enable/disable oneshot feature.
*/
static struct {
uint8_t mods;
uint8_t time;
bool ready;
bool disabled;
} oneshot_state;
static void oneshot_start(uint8_t mods, uint16_t time)
{
oneshot_state.mods = mods;
oneshot_state.time = time;
oneshot_state.ready = true;
}
static void oneshot_cancel(void)
{
oneshot_state.mods = 0;
oneshot_state.time = 0;
oneshot_state.ready = false;
}
static void oneshot_toggle(void)
{
oneshot_state.disabled = !oneshot_state.disabled;
}
#endif #endif
@ -263,6 +226,7 @@ static void process_action(keyrecord_t *record)
uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods : uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
action.key.mods<<4; action.key.mods<<4;
switch (action.layer.code) { switch (action.layer.code) {
#ifndef NO_ACTION_ONESHOT
case 0x00: case 0x00:
// Oneshot modifier // Oneshot modifier
if (event.pressed) { if (event.pressed) {
@ -272,7 +236,7 @@ static void process_action(keyrecord_t *record)
} }
else if (tap_count == 1) { else if (tap_count == 1) {
debug("MODS_TAP: Oneshot: start\n"); debug("MODS_TAP: Oneshot: start\n");
oneshot_start(mods, event.time); oneshot_start(mods);
} }
else if (tap_count == TAPPING_TOGGLE) { else if (tap_count == TAPPING_TOGGLE) {
debug("MODS_TAP: Oneshot: toggle\n"); debug("MODS_TAP: Oneshot: toggle\n");
@ -303,6 +267,7 @@ static void process_action(keyrecord_t *record)
} }
} }
break; break;
#endif
default: default:
if (event.pressed) { if (event.pressed) {
if (tap_count > 0) { if (tap_count > 0) {
@ -930,15 +895,16 @@ void register_code(uint8_t code)
// TODO: should push command_proc out of this block? // TODO: should push command_proc out of this block?
if (command_proc(code)) return; if (command_proc(code)) return;
#ifndef NO_ACTION_TAPPING #ifndef NO_ACTION_ONESHOT
if (oneshot_state.mods && oneshot_state.ready && !oneshot_state.disabled) { if (oneshot_state.mods && !oneshot_state.disabled) {
uint8_t tmp_mods = host_get_mods(); uint8_t tmp_mods = host_get_mods();
host_add_mods(oneshot_state.mods); host_add_mods(oneshot_state.mods);
host_add_key(code); host_add_key(code);
host_send_keyboard_report(); host_send_keyboard_report();
host_set_mods(tmp_mods); host_set_mods(tmp_mods);
oneshot_state.ready = false; oneshot_cancel();
} else } else
#endif #endif
{ {

21
common/action_oneshot.c Normal file
View file

@ -0,0 +1,21 @@
#include "action_oneshot.h"
#ifndef NO_ACTION_ONESHOT
oneshot_state_t oneshot_state;
void oneshot_start(uint8_t mods)
{
oneshot_state.mods = mods;
}
void oneshot_cancel(void)
{
oneshot_state.mods = 0;
}
void oneshot_toggle(void)
{
oneshot_state.disabled = !oneshot_state.disabled;
}
#endif

52
common/action_oneshot.h Normal file
View file

@ -0,0 +1,52 @@
/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTION_ONESHOT_H
#define ACTION_ONESHOT_H
#include <stdint.h>
#include <stdbool.h>
#ifdef NO_ACTION_TAPPING
#define NO_ACTION_ONESHOT
#endif
#ifndef NO_ACTION_ONESHOT
/* Oneshot modifier
*
* Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
* Solution: Oneshot modifier have its effect on only one key coming next.
* Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
*
* Hold: works as normal modifier.
* Tap: one shot modifier.
* 2 Tap: cancel one shot modifier.
* 5-Tap: toggles enable/disable oneshot feature.
*/
typedef struct {
uint8_t mods;
bool disabled;
} oneshot_state_t;
oneshot_state_t oneshot_state;
void oneshot_start(uint8_t mods);
void oneshot_cancel(void);
void oneshot_toggle(void);
#endif
#endif