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Use TAP_CODE_DELAY
for encoder mapping by default (#18098)
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@ -88,6 +88,14 @@ const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
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#endif
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```
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Using encoder mapping pumps events through the normal QMK keycode processing pipeline, resulting in a _keydown/keyup_ combination pushed through `process_record_xxxxx()`. To configure the amount of time between the encoder "keyup" and "keydown", you can add the following to your `config.h`:
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```c
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#define ENCODER_MAP_KEY_DELAY 10
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```
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?> By default, the encoder map delay matches the value of `TAP_CODE_DELAY`.
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## Callbacks
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When not using `ENCODER_MAP_ENABLE = yes`, the callback functions can be inserted into your `<keyboard>.c`:
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@ -24,7 +24,8 @@
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#include <string.h>
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#ifndef ENCODER_MAP_KEY_DELAY
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# define ENCODER_MAP_KEY_DELAY 2
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# include "action.h"
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# define ENCODER_MAP_KEY_DELAY TAP_CODE_DELAY
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#endif
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#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
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@ -143,9 +144,14 @@ void encoder_init(void) {
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static void encoder_exec_mapping(uint8_t index, bool clockwise) {
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// The delays below cater for Windows and its wonderful requirements.
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action_exec(clockwise ? ENCODER_CW_EVENT(index, true) : ENCODER_CCW_EVENT(index, true));
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# if ENCODER_MAP_KEY_DELAY > 0
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wait_ms(ENCODER_MAP_KEY_DELAY);
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# endif // ENCODER_MAP_KEY_DELAY > 0
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action_exec(clockwise ? ENCODER_CW_EVENT(index, false) : ENCODER_CCW_EVENT(index, false));
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# if ENCODER_MAP_KEY_DELAY > 0
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wait_ms(ENCODER_MAP_KEY_DELAY);
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# endif // ENCODER_MAP_KEY_DELAY > 0
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}
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#endif // ENCODER_MAP_ENABLE
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