mirror of
https://github.com/firewalkwithm3/qmk_firmware.git
synced 2024-11-22 11:30:30 +08:00
new keymap folder structure and makefile magic
This commit is contained in:
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@ -54,10 +54,19 @@ SRC = planck.c \
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backlight.c
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ifdef KEYMAP
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SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
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ifneq ("$(wildcard keymaps/$(KEYMAP).c)","")
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KEYMAP_FILE = keymaps/$(KEYMAP).c
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else
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SRC := keymaps/keymap_default.c $(SRC)
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KEYMAP_FILE = keymaps/$(KEYMAP)/default.c
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endif
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else
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ifneq ("$(wildcard keymaps/default.c)","")
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KEYMAP_FILE = keymaps/default.c
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else
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KEYMAP_FILE = keymaps/default/default.c
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endif
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endif
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SRC := $(KEYMAP_FILE) $(SRC)
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CONFIG_H = config.h
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@ -3,29 +3,42 @@ Planck keyboard firmware
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DIY/Assembled compact ortholinear 40% keyboard by [Ortholinear Keyboards](http://ortholinearkeyboards.com).
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## Quantum MK Firmware
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You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = yes # MIDI controls
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# UNICODE_ENABLE = yes # Unicode support
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# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
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BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
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### Mod shortcuts
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## Quick aliases to common actions
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* `LSFT(kc)` - applies left shift to *kc* - `S(kc)` is an alias
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* `RSFT(kc)` - applies right shift to *kc*
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* `LCTL(kc)` - applies left control to *kc*
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* `RCTL(kc)` - applies right control to *kc*
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* `LALT(kc)` - applies left alt to *kc*
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* `RALT(kc)` - applies right alt to *kc*
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* `LGUI(kc)` - applies left gui (command/win) to *kc*
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* `RGUI(kc)` - applies right gui (command/win) to *kc*
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Your keymap can include shortcuts to common operations (called "function actions" in tmk).
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You can also use more than one, like this:
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### Switching and toggling layers
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LALT(LGUI(KC_ESC))
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`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
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The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names (see `quantum/keymap_common.h`) are also availble.
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`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
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`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
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### Fun with modifier keys
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* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
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* `RSFT(kc)` - applies right Shift to *kc*
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* `LCTL(kc)` - applies left Control to *kc*
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* `RCTL(kc)` - applies right Control to *kc*
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* `LALT(kc)` - applies left Alt to *kc*
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* `RALT(kc)` - applies right Alt to *kc*
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* `LGUI(kc)` - applies left GUI (command/win) to *kc*
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* `RGUI(kc)` - applies right GUI (command/win) to *kc*
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You can also chain these, like this:
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LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
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The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
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KC_TILD ~
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KC_EXLM !
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@ -45,30 +58,70 @@ The following shortcuts automatically add `LSFT()` to keycodes to get commonly u
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KC_PIPE |
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KC_COLN :
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### Function shortcuts
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`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
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Instead of using `FNx`, you can use `F(x)` - the benefit here is being able to use more than 32 function layers (up to 4096), if you happen to need them.
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These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
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There are also keycode shortcuts for common actions:
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* MOD_LCTL
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* MOD_LSFT
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* MOD_LALT
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* MOD_LGUI
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These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
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We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
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* `MO(layer)` - momentary switch to *layer*
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* `DF(layer)` - sets default layer to *layer*
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* `TG(layer)` - toggle between the current layer and *layer*
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* `MT(mod, kc)` - is *mod* when held, and *kc* when tapped
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* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
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* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
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* `ALT_T(kc)` - is LALT when held and *kc* when tapped
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* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
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* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped
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* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped
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* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
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These functions work the same way that their `ACTION_*` functions do, and will require KC_TRNS on the layer being switched to - check out the default keymap for an example.
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### Temporarily setting the default layer
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### Additional keycodes for software-implemented layouts (Colemak, Dvorak, etc)
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`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
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### Remember: These are just aliases
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These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
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Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
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## Macro shortcuts: Send a whole string when pressing just one key
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Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymaps/default.c).
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```c
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
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{
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switch(id) {
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case 0: // this would trigger when you hit a key mapped as M(0)
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if (record->event.pressed) {
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return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
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}
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break;
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}
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return MACRO_NONE;
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};
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```
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A macro can include the following commands:
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* I() change interval of stroke in milliseconds.
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* D() press key.
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* U() release key.
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* T() type key(press and release).
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* W() wait (milliseconds).
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* END end mark.
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So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
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Note: Using macros to have your keyboard send passwords for you is a bad idea.
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### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
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Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
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#include "keymap_<layout>.h"
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#include "keymap_<layout>.h"
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Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
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To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
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### Additional language support
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## Additional language support
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In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbrivation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
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In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
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### Unicode support
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## Unicode support
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You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
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### Macro shortcuts
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Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to filter them. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
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### Other keyboard shortcut keycodes
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## Other firmware shortcut keycodes
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* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
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* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
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Enable the backlight from the Makefile.
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### MIDI functionalty
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## MIDI functionalty
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This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
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### Bluetooth functionality
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## Bluetooth functionality
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This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
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@ -124,13 +172,13 @@ Depending on which keymap you would like to use, you will have to compile slight
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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```
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$ make KEYMAP=[default|jack|<name>]
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```
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Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
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Keymaps follow the format **__<name\>.c__** and are stored in the `keymaps` folder.
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### Notable forks (which some of the keymap files are from)
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- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)
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123
keyboard/planck/keymaps/test/default.c
Normal file
123
keyboard/planck/keymaps/test/default.c
Normal file
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// USING_MIDI
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// USING_BACKLIGHT
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#include "keymap_common.h"
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#include "backlight.h"
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#include "action_layer.h"
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#include "keymap_midi.h"
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#include <avr/boot.h>
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Qwerty */
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
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{M(0), KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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// Space is repeated to accommadate for both spacebar wiring positions
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},
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[1] = { /* Colemak */
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
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{KC_FN3, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[2] = { /* RAISE */
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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{KC_TRNS, FUNC(3), FUNC(4), RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{KC_TRNS, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[3] = { /* LOWER */
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{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
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{KC_TRNS, FUNC(3), FUNC(4), RESET, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
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{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[4] = { /* TENKEY */
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{KC_TAB, N_C5, N_D5, N_E5, N_F5, N_G5, N_A5, KC_KP_7, KC_KP_8, KC_KP_9, KC_P, KC_BSPC},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_KP_4, KC_KP_5, KC_KP_6, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_KP_1, KC_KP_2, KC_KP_3, KC_SLSH, KC_ENT},
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{KC_TRNS, KC_LCTL, KC_LALT, KC_LGUI, KC_TRNS, KC_SPC, KC_SPC, KC_KP_0, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[5] = {
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{ MIDI12 },
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{ MIDI12 },
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{ MIDI12 },
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{M(0), KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_SPC, KC_SPC, FUNC(1), MIDI, MIDI, MIDI, MIDI}
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
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[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
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[3] = ACTION_DEFAULT_LAYER_SET(0),
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[4] = ACTION_DEFAULT_LAYER_SET(1),
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};
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uint16_t hextokeycode(int hex) {
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if (hex == 0x0) {
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return KC_0;
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} else if (hex < 0xA) {
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return KC_1 + (hex - 0x1);
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} else {
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return KC_A + (hex - 0xA);
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}
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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// play_note(440, 20);
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// register_code(KC_RSFT);
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backlight_set(BACKLIGHT_LEVELS);
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default_layer_and(0);
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default_layer_or((1<<5));
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// uint8_t low = boot_lock_fuse_bits_get(0x0000);
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// uint8_t high = boot_lock_fuse_bits_get(0x0003);
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// uint8_t ext = boot_lock_fuse_bits_get(0x0002);
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// uint8_t lock = boot_lock_fuse_bits_get(0x0001);
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// register_code(hextokeycode((low & 0xF0) >> 4));
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// unregister_code(hextokeycode((low & 0xF0) >> 4));
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// register_code(hextokeycode((low & 0x0F)));
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// unregister_code(hextokeycode((low & 0x0F)));
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||||
// register_code(hextokeycode((high & 0xF0) >> 4));
|
||||
// unregister_code(hextokeycode((high & 0xF0) >> 4));
|
||||
// register_code(hextokeycode((high & 0x0F)));
|
||||
// unregister_code(hextokeycode((high & 0x0F)));
|
||||
|
||||
|
||||
// register_code(hextokeycode((ext & 0xF0) >> 4));
|
||||
// unregister_code(hextokeycode((ext & 0xF0) >> 4));
|
||||
// register_code(hextokeycode((ext & 0x0F)));
|
||||
// unregister_code(hextokeycode((ext & 0x0F)));
|
||||
|
||||
|
||||
// register_code(hextokeycode((lock & 0xF0) >> 4));
|
||||
// unregister_code(hextokeycode((lock & 0xF0) >> 4));
|
||||
// register_code(hextokeycode((lock & 0x0F)));
|
||||
// unregister_code(hextokeycode((lock & 0x0F)));
|
||||
|
||||
// note(0+12, 20);
|
||||
// note(0+24, 20);
|
||||
} else {
|
||||
// unregister_code(KC_RSFT);
|
||||
// stop_note();
|
||||
backlight_set(0);
|
||||
default_layer_and(0);
|
||||
default_layer_or(0);
|
||||
// note(0+24, 20);
|
||||
// note(0, 20);
|
||||
// play_note(4, 20);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
|
@ -4,18 +4,18 @@ QUANTUM_DIR = quantum
|
|||
SRC += $(QUANTUM_DIR)/keymap_common.c \
|
||||
$(QUANTUM_DIR)/led.c
|
||||
|
||||
ifdef KEYMAP
|
||||
ifneq (,$(shell grep USING_MIDI 'keymaps/keymap_$(KEYMAP).c'))
|
||||
ifdef KEYMAP_FILE
|
||||
ifneq (,$(shell grep USING_MIDI '$(KEYMAP_FILE)'))
|
||||
MIDI_ENABLE=yes
|
||||
$(info * Overriding MIDI_ENABLE setting - keymap_$(KEYMAP).c requires it)
|
||||
$(info * Overriding MIDI_ENABLE setting - $(KEYMAP_FILE) requires it)
|
||||
endif
|
||||
ifneq (,$(shell grep USING_UNICODE 'keymaps/keymap_$(KEYMAP).c'))
|
||||
ifneq (,$(shell grep USING_UNICODE '$(KEYMAP_FILE)'))
|
||||
UNICODE_ENABLE=yes
|
||||
$(info * Overriding UNICODE_ENABLE setting - keymap_$(KEYMAP).c requires it)
|
||||
$(info * Overriding UNICODE_ENABLE setting - $(KEYMAP_FILE) requires it)
|
||||
endif
|
||||
ifneq (,$(shell grep USING_BACKLIGHT 'keymaps/keymap_$(KEYMAP).c'))
|
||||
ifneq (,$(shell grep USING_BACKLIGHT '$(KEYMAP_FILE)'))
|
||||
BACKLIGHT_ENABLE=yes
|
||||
$(info * Overriding BACKLIGHT_ENABLE setting - keymap_$(KEYMAP).c requires it)
|
||||
$(info * Overriding BACKLIGHT_ENABLE setting - $(KEYMAP_FILE) requires it)
|
||||
endif
|
||||
endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue