Commit graph

8 commits

Author SHA1 Message Date
Ryan d61e5c0027
Move LED/RGB Matrix code into their own directories (#13257) 2021-06-22 18:26:23 +10:00
skullY b624f32f94 clang-format changes 2019-08-30 15:01:52 -07:00
Ryan Caltabiano cf215487ba Switching rgb_config_t to use HSV struct 2019-07-12 07:39:35 -07:00
Ryan Caltabiano c9a7161d93 Reduce rgb matrix firmware size 2019-05-19 15:23:01 -07:00
XScorpion2 62ba66d618 Cleanup/rgb matrix (#5811)
* clean up rgb matrix extern usage

Moved rgb matrix boiler plate into macros

Rebased onto typing heatmap pr

* Fixing the reversed frame buffer access in digital rain

* Fixing digital rain & typing heatmap if keyreactive effects are not enabled

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Adding parenthesizes to DRIVER_LED_TOTAL where necessary

* Updated docs

* added notes about parentheses
2019-05-10 16:55:02 -07:00
XScorpion2 af89752bff rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
2019-05-07 16:22:46 -07:00
XScorpion2 a7113c8ed0 Updated rgb_led struct field modifier to flags (#5619)
Updated effects to test led flags
Updated massdrop to use new flags field for led toggle
2019-04-29 15:18:50 -07:00
M-AS bb52119a6d RGB Matrix Animations: Three/six new reactive effects (wide, cross, nexus) (#5602)
* added 3 new RGB_Matrix effects

* made cross effect behavior smoother

* removed dead code

* added effect descriptions
2019-04-22 08:37:40 -07:00