/* Copyright 2012,2013 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "host.h" #include "keycode.h" #include "keyboard.h" #include "mousekey.h" #include "programmable_button.h" #include "command.h" #include "led.h" #include "action_layer.h" #include "action_tapping.h" #include "action_util.h" #include "action.h" #include "wait.h" #include "keycode_config.h" #include "debug.h" #ifdef BACKLIGHT_ENABLE # include "backlight.h" #endif #ifdef POINTING_DEVICE_ENABLE # include "pointing_device.h" #endif int tp_buttons; #if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY) || (defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT)) int retro_tapping_counter = 0; #endif #if defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT) && !defined(NO_ACTION_TAPPING) # include "process_auto_shift.h" #endif #ifdef HOLD_ON_OTHER_KEY_PRESS_PER_KEY __attribute__((weak)) bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) { return false; } #endif #ifdef RETRO_TAPPING_PER_KEY __attribute__((weak)) bool get_retro_tapping(uint16_t keycode, keyrecord_t *record) { return false; } #endif __attribute__((weak)) bool pre_process_record_quantum(keyrecord_t *record) { return true; } /** \brief Called to execute an action. * * FIXME: Needs documentation. */ void action_exec(keyevent_t event) { if (IS_EVENT(event)) { ac_dprintf("\n---- action_exec: start -----\n"); ac_dprintf("EVENT: "); debug_event(event); ac_dprintf("\n"); #if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY) || (defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT)) retro_tapping_counter++; #endif } if (event.pressed) { // clear the potential weak mods left by previously pressed keys clear_weak_mods(); } #ifdef SWAP_HANDS_ENABLE // Swap hands handles both keys and encoders, if ENCODER_MAP_ENABLE is defined. if (IS_EVENT(event)) { process_hand_swap(&event); } #endif keyrecord_t record = {.event = event}; #ifndef NO_ACTION_ONESHOT if (keymap_config.oneshot_enable) { # if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0)) if (has_oneshot_layer_timed_out()) { clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); } if (has_oneshot_mods_timed_out()) { clear_oneshot_mods(); } # ifdef SWAP_HANDS_ENABLE if (has_oneshot_swaphands_timed_out()) { clear_oneshot_swaphands(); } # endif # endif } #endif #ifndef NO_ACTION_TAPPING # if defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT) if (event.pressed) { retroshift_poll_time(&event); } # endif if (IS_NOEVENT(record.event) || pre_process_record_quantum(&record)) { action_tapping_process(record); } #else if (IS_NOEVENT(record.event) || pre_process_record_quantum(&record)) { process_record(&record); } if (IS_EVENT(record.event)) { ac_dprintf("processed: "); debug_record(record); dprintln(); } #endif } #ifdef SWAP_HANDS_ENABLE extern const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS]; # ifdef ENCODER_MAP_ENABLE extern const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS]; # endif // ENCODER_MAP_ENABLE bool swap_hands = false; bool swap_held = false; bool should_swap_hands(size_t index, uint8_t *swap_state, bool pressed) { size_t array_index = index / (CHAR_BIT); size_t bit_index = index % (CHAR_BIT); uint8_t bit_val = 1 << bit_index; bool do_swap = pressed ? swap_hands : swap_state[array_index] & bit_val; return do_swap; } void set_swap_hands_state(size_t index, uint8_t *swap_state, bool on) { size_t array_index = index / (CHAR_BIT); size_t bit_index = index % (CHAR_BIT); uint8_t bit_val = 1 << bit_index; if (on) { swap_state[array_index] |= bit_val; } else { swap_state[array_index] &= ~bit_val; } } bool is_swap_hands_on(void) { return swap_hands; } /** \brief Process Hand Swap * * FIXME: Needs documentation. */ void process_hand_swap(keyevent_t *event) { keypos_t pos = event->key; if (pos.row < MATRIX_ROWS && pos.col < MATRIX_COLS) { static uint8_t matrix_swap_state[((MATRIX_ROWS * MATRIX_COLS) + (CHAR_BIT)-1) / (CHAR_BIT)]; size_t index = (size_t)(pos.row * MATRIX_COLS) + pos.col; bool do_swap = should_swap_hands(index, matrix_swap_state, event->pressed); if (do_swap) { event->key.row = pgm_read_byte(&hand_swap_config[pos.row][pos.col].row); event->key.col = pgm_read_byte(&hand_swap_config[pos.row][pos.col].col); set_swap_hands_state(index, matrix_swap_state, true); } else { set_swap_hands_state(index, matrix_swap_state, false); } } # ifdef ENCODER_MAP_ENABLE else if (pos.row == KEYLOC_ENCODER_CW || pos.row == KEYLOC_ENCODER_CCW) { static uint8_t encoder_swap_state[((NUM_ENCODERS) + (CHAR_BIT)-1) / (CHAR_BIT)]; size_t index = pos.col; bool do_swap = should_swap_hands(index, encoder_swap_state, event->pressed); if (do_swap) { event->key.row = pos.row; event->key.col = pgm_read_byte(&encoder_hand_swap_config[pos.col]); set_swap_hands_state(index, encoder_swap_state, true); } else { set_swap_hands_state(index, encoder_swap_state, false); } } # endif // ENCODER_MAP_ENABLE } #endif #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) bool disable_action_cache = false; void process_record_nocache(keyrecord_t *record) { disable_action_cache = true; process_record(record); disable_action_cache = false; } #else void process_record_nocache(keyrecord_t *record) { process_record(record); } #endif __attribute__((weak)) bool process_record_quantum(keyrecord_t *record) { return true; } __attribute__((weak)) void post_process_record_quantum(keyrecord_t *record) {} #ifndef NO_ACTION_TAPPING /** \brief Allows for handling tap-hold actions immediately instead of waiting for TAPPING_TERM or another keypress. * * FIXME: Needs documentation. */ void process_record_tap_hint(keyrecord_t *record) { action_t action = layer_switch_get_action(record->event.key); switch (action.kind.id) { # ifdef SWAP_HANDS_ENABLE case ACT_SWAP_HANDS: switch (action.swap.code) { case OP_SH_ONESHOT: break; case OP_SH_TAP_TOGGLE: default: swap_hands = !swap_hands; swap_held = true; } break; # endif } } #endif /** \brief Take a key event (key press or key release) and processes it. * * FIXME: Needs documentation. */ void process_record(keyrecord_t *record) { if (IS_NOEVENT(record->event)) { return; } if (!process_record_quantum(record)) { #ifndef NO_ACTION_ONESHOT if (is_oneshot_layer_active() && record->event.pressed && keymap_config.oneshot_enable) { clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); } #endif return; } process_record_handler(record); post_process_record_quantum(record); } void process_record_handler(keyrecord_t *record) { #ifdef COMBO_ENABLE action_t action; if (record->keycode) { action = action_for_keycode(record->keycode); } else { action = store_or_get_action(record->event.pressed, record->event.key); } #else action_t action = store_or_get_action(record->event.pressed, record->event.key); #endif ac_dprintf("ACTION: "); debug_action(action); #ifndef NO_ACTION_LAYER ac_dprintf(" layer_state: "); layer_debug(); ac_dprintf(" default_layer_state: "); default_layer_debug(); #endif ac_dprintf("\n"); process_action(record, action); } /** * @brief handles all the messy mouse stuff * * Handles all the edgecases and special stuff that is needed for coexistense * of the multiple mouse subsystems. * * @param mouse_keycode[in] uint8_t mouse keycode * @param pressed[in] bool */ void register_mouse(uint8_t mouse_keycode, bool pressed) { #ifdef MOUSEKEY_ENABLE // if mousekeys is enabled, let it do the brunt of the work if (pressed) { mousekey_on(mouse_keycode); } else { mousekey_off(mouse_keycode); } // should mousekeys send report, or does something else handle this? switch (mouse_keycode) { # if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE) case KC_MS_BTN1 ... KC_MS_BTN8: // let pointing device handle the buttons // expand if/when it handles more of the code # if defined(POINTING_DEVICE_ENABLE) pointing_device_keycode_handler(mouse_keycode, pressed); # endif break; # endif default: mousekey_send(); break; } #elif defined(POINTING_DEVICE_ENABLE) // if mousekeys isn't enabled, and pointing device is enabled, then // let pointing device do all the heavy lifting, then if (IS_MOUSE_KEYCODE(mouse_keycode)) { pointing_device_keycode_handler(mouse_keycode, pressed); } #endif #ifdef PS2_MOUSE_ENABLE // make sure that ps2 mouse has button report synced if (KC_MS_BTN1 <= mouse_keycode && mouse_keycode <= KC_MS_BTN3) { uint8_t tmp_button_msk = MOUSE_BTN_MASK(mouse_keycode - KC_MS_BTN1); tp_buttons = pressed ? tp_buttons | tmp_button_msk : tp_buttons & ~tmp_button_msk; } #endif } /** \brief Take an action and processes it. * * FIXME: Needs documentation. */ void process_action(keyrecord_t *record, action_t action) { keyevent_t event = record->event; #ifndef NO_ACTION_TAPPING uint8_t tap_count = record->tap.count; #endif #ifndef NO_ACTION_ONESHOT bool do_release_oneshot = false; // notice we only clear the one shot layer if the pressed key is not a modifier. if (is_oneshot_layer_active() && event.pressed && (action.kind.id == ACT_USAGE || !(IS_MODIFIER_KEYCODE(action.key.code) # ifndef NO_ACTION_TAPPING || (tap_count == 0 && (action.kind.id == ACT_LMODS_TAP || action.kind.id == ACT_RMODS_TAP)) # endif )) # ifdef SWAP_HANDS_ENABLE && !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT) # endif && keymap_config.oneshot_enable) { clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); do_release_oneshot = !is_oneshot_layer_active(); } #endif switch (action.kind.id) { /* Key and Mods */ case ACT_LMODS: case ACT_RMODS: { uint8_t mods = (action.kind.id == ACT_LMODS) ? action.key.mods : action.key.mods << 4; if (event.pressed) { if (mods) { if (IS_MODIFIER_KEYCODE(action.key.code) || action.key.code == KC_NO) { // e.g. LSFT(KC_LEFT_GUI): we don't want the LSFT to be weak as it would make it useless. // This also makes LSFT(KC_LEFT_GUI) behave exactly the same as LGUI(KC_LEFT_SHIFT). // Same applies for some keys like KC_MEH which are declared as MEH(KC_NO). add_mods(mods); } else { add_weak_mods(mods); } send_keyboard_report(); } register_code(action.key.code); } else { unregister_code(action.key.code); if (mods) { if (IS_MODIFIER_KEYCODE(action.key.code) || action.key.code == KC_NO) { del_mods(mods); } else { del_weak_mods(mods); } send_keyboard_report(); } } } break; case ACT_LMODS_TAP: case ACT_RMODS_TAP: { #ifndef NO_ACTION_TAPPING uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods : action.key.mods << 4; switch (action.layer_tap.code) { # ifndef NO_ACTION_ONESHOT case MODS_ONESHOT: // Oneshot modifier if (!keymap_config.oneshot_enable) { if (event.pressed) { if (mods) { if (IS_MODIFIER_KEYCODE(action.key.code) || action.key.code == KC_NO) { // e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless. // This also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT). // Same applies for some keys like KC_MEH which are declared as MEH(KC_NO). add_mods(mods); } else { add_weak_mods(mods); } send_keyboard_report(); } register_code(action.key.code); } else { unregister_code(action.key.code); if (mods) { if (IS_MODIFIER_KEYCODE(action.key.code) || action.key.code == KC_NO) { del_mods(mods); } else { del_weak_mods(mods); } send_keyboard_report(); } } } else { if (event.pressed) { if (tap_count == 0) { ac_dprintf("MODS_TAP: Oneshot: 0\n"); register_mods(mods | get_oneshot_mods()); } else if (tap_count == 1) { ac_dprintf("MODS_TAP: Oneshot: start\n"); set_oneshot_mods(mods | get_oneshot_mods()); # if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1 } else if (tap_count == ONESHOT_TAP_TOGGLE) { ac_dprintf("MODS_TAP: Toggling oneshot"); register_mods(mods); clear_oneshot_mods(); set_oneshot_locked_mods(mods | get_oneshot_locked_mods()); # endif } else { register_mods(mods | get_oneshot_mods()); } } else { if (tap_count == 0) { clear_oneshot_mods(); unregister_mods(mods); } else if (tap_count == 1) { // Retain Oneshot mods # if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1 if (mods & get_mods()) { unregister_mods(mods); clear_oneshot_mods(); set_oneshot_locked_mods(~mods & get_oneshot_locked_mods()); } } else if (tap_count == ONESHOT_TAP_TOGGLE) { // Toggle Oneshot Layer # endif } else { unregister_mods(mods); clear_oneshot_mods(); } } } break; # endif case MODS_TAP_TOGGLE: if (event.pressed) { if (tap_count <= TAPPING_TOGGLE) { register_mods(mods); } } else { if (tap_count < TAPPING_TOGGLE) { unregister_mods(mods); } } break; default: if (event.pressed) { if (tap_count > 0) { # ifdef HOLD_ON_OTHER_KEY_PRESS_PER_KEY if ( # ifdef HOLD_ON_OTHER_KEY_PRESS_PER_KEY get_hold_on_other_key_press(get_event_keycode(record->event, false), record) && # endif record->tap.interrupted) { ac_dprintf("mods_tap: tap: cancel: add_mods\n"); // ad hoc: set 0 to cancel tap record->tap.count = 0; register_mods(mods); } else # endif { ac_dprintf("MODS_TAP: Tap: register_code\n"); register_code(action.key.code); } } else { ac_dprintf("MODS_TAP: No tap: add_mods\n"); register_mods(mods); } } else { if (tap_count > 0) { ac_dprintf("MODS_TAP: Tap: unregister_code\n"); if (action.layer_tap.code == KC_CAPS_LOCK) { wait_ms(TAP_HOLD_CAPS_DELAY); } else { wait_ms(TAP_CODE_DELAY); } unregister_code(action.key.code); } else { ac_dprintf("MODS_TAP: No tap: add_mods\n"); unregister_mods(mods); } } break; } #endif // NO_ACTION_TAPPING } break; #ifdef EXTRAKEY_ENABLE /* other HID usage */ case ACT_USAGE: switch (action.usage.page) { case PAGE_SYSTEM: host_system_send(event.pressed ? action.usage.code : 0); break; case PAGE_CONSUMER: host_consumer_send(event.pressed ? action.usage.code : 0); break; } break; #endif // EXTRAKEY_ENABLE /* Mouse key */ case ACT_MOUSEKEY: register_mouse(action.key.code, event.pressed); break; #ifndef NO_ACTION_LAYER case ACT_LAYER: if (action.layer_bitop.on == 0) { /* Default Layer Bitwise Operation */ if (!event.pressed) { uint8_t shift = action.layer_bitop.part * 4; layer_state_t bits = ((layer_state_t)action.layer_bitop.bits) << shift; layer_state_t mask = (action.layer_bitop.xbit) ? ~(((layer_state_t)0xf) << shift) : 0; switch (action.layer_bitop.op) { case OP_BIT_AND: default_layer_and(bits | mask); break; case OP_BIT_OR: default_layer_or(bits | mask); break; case OP_BIT_XOR: default_layer_xor(bits | mask); break; case OP_BIT_SET: default_layer_set(bits | mask); break; } } } else { /* Layer Bitwise Operation */ if (event.pressed ? (action.layer_bitop.on & ON_PRESS) : (action.layer_bitop.on & ON_RELEASE)) { uint8_t shift = action.layer_bitop.part * 4; layer_state_t bits = ((layer_state_t)action.layer_bitop.bits) << shift; layer_state_t mask = (action.layer_bitop.xbit) ? ~(((layer_state_t)0xf) << shift) : 0; switch (action.layer_bitop.op) { case OP_BIT_AND: layer_and(bits | mask); break; case OP_BIT_OR: layer_or(bits | mask); break; case OP_BIT_XOR: layer_xor(bits | mask); break; case OP_BIT_SET: layer_state_set(bits | mask); break; } } } break; case ACT_LAYER_MODS: if (event.pressed) { layer_on(action.layer_mods.layer); register_mods(action.layer_mods.mods); } else { unregister_mods(action.layer_mods.mods); layer_off(action.layer_mods.layer); } break; case ACT_LAYER_TAP: case ACT_LAYER_TAP_EXT: switch (action.layer_tap.code) { # ifndef NO_ACTION_TAPPING case OP_TAP_TOGGLE: /* tap toggle */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { layer_invert(action.layer_tap.val); } } else { if (tap_count <= TAPPING_TOGGLE) { layer_invert(action.layer_tap.val); } } break; # endif case OP_ON_OFF: event.pressed ? layer_on(action.layer_tap.val) : layer_off(action.layer_tap.val); break; case OP_OFF_ON: event.pressed ? layer_off(action.layer_tap.val) : layer_on(action.layer_tap.val); break; case OP_SET_CLEAR: event.pressed ? layer_move(action.layer_tap.val) : layer_clear(); break; # if !defined(NO_ACTION_ONESHOT) && !defined(NO_ACTION_TAPPING) case OP_ONESHOT: // Oneshot modifier if (!keymap_config.oneshot_enable) { if (event.pressed) { layer_on(action.layer_tap.val); } else { layer_off(action.layer_tap.val); } } else { # if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1 do_release_oneshot = false; if (event.pressed) { if (get_oneshot_layer_state() == ONESHOT_TOGGLED) { reset_oneshot_layer(); layer_off(action.layer_tap.val); break; } else if (tap_count < ONESHOT_TAP_TOGGLE) { layer_on(action.layer_tap.val); set_oneshot_layer(action.layer_tap.val, ONESHOT_START); } } else { if (tap_count >= ONESHOT_TAP_TOGGLE) { reset_oneshot_layer(); set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED); } else { clear_oneshot_layer_state(ONESHOT_PRESSED); } } # else if (event.pressed) { layer_on(action.layer_tap.val); set_oneshot_layer(action.layer_tap.val, ONESHOT_START); } else { clear_oneshot_layer_state(ONESHOT_PRESSED); if (tap_count > 1) { clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); } } # endif } # else // NO_ACTION_ONESHOT && NO_ACTION_TAPPING if (event.pressed) { layer_on(action.layer_tap.val); } else { layer_off(action.layer_tap.val); } # endif // !defined(NO_ACTION_ONESHOT) && !defined(NO_ACTION_TAPPING) break; default: # ifndef NO_ACTION_TAPPING /* tap key */ if (event.pressed) { if (tap_count > 0) { ac_dprintf("KEYMAP_TAP_KEY: Tap: register_code\n"); register_code(action.layer_tap.code); } else { ac_dprintf("KEYMAP_TAP_KEY: No tap: On on press\n"); layer_on(action.layer_tap.val); } } else { if (tap_count > 0) { ac_dprintf("KEYMAP_TAP_KEY: Tap: unregister_code\n"); if (action.layer_tap.code == KC_CAPS_LOCK) { wait_ms(TAP_HOLD_CAPS_DELAY); } else { wait_ms(TAP_CODE_DELAY); } unregister_code(action.layer_tap.code); } else { ac_dprintf("KEYMAP_TAP_KEY: No tap: Off on release\n"); layer_off(action.layer_tap.val); } } # else if (event.pressed) { ac_dprintf("KEYMAP_TAP_KEY: Tap: register_code\n"); register_code(action.layer_tap.code); } else { ac_dprintf("KEYMAP_TAP_KEY: Tap: unregister_code\n"); if (action.layer_tap.code == KC_CAPS) { wait_ms(TAP_HOLD_CAPS_DELAY); } else { wait_ms(TAP_CODE_DELAY); } unregister_code(action.layer_tap.code); } # endif break; } break; #endif // NO_ACTION_LAYER #ifdef SWAP_HANDS_ENABLE case ACT_SWAP_HANDS: switch (action.swap.code) { case OP_SH_TOGGLE: if (event.pressed) { swap_hands = !swap_hands; } break; case OP_SH_ON_OFF: swap_hands = event.pressed; break; case OP_SH_OFF_ON: swap_hands = !event.pressed; break; case OP_SH_ON: if (!event.pressed) { swap_hands = true; } break; case OP_SH_OFF: if (!event.pressed) { swap_hands = false; } break; # ifndef NO_ACTION_ONESHOT case OP_SH_ONESHOT: if (event.pressed) { set_oneshot_swaphands(); } else { release_oneshot_swaphands(); } break; # endif # ifndef NO_ACTION_TAPPING case OP_SH_TAP_TOGGLE: /* tap toggle */ if (event.pressed) { if (swap_held) { swap_held = false; } else { swap_hands = !swap_hands; } } else { if (tap_count < TAPPING_TOGGLE) { swap_hands = !swap_hands; } } break; default: /* tap key */ if (tap_count > 0) { if (swap_held) { swap_hands = !swap_hands; // undo hold set up in _tap_hint swap_held = false; } if (event.pressed) { register_code(action.swap.code); } else { wait_ms(TAP_CODE_DELAY); unregister_code(action.swap.code); *record = (keyrecord_t){}; // hack: reset tap mode } } else { if (swap_held && !event.pressed) { swap_hands = !swap_hands; // undo hold set up in _tap_hint swap_held = false; } } # endif } #endif default: break; } #ifndef NO_ACTION_LAYER // if this event is a layer action, update the leds switch (action.kind.id) { case ACT_LAYER: case ACT_LAYER_MODS: # ifndef NO_ACTION_TAPPING case ACT_LAYER_TAP: case ACT_LAYER_TAP_EXT: # endif led_set(host_keyboard_leds()); break; default: break; } #endif #ifndef NO_ACTION_TAPPING # if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY) || (defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT)) if (!is_tap_action(action)) { retro_tapping_counter = 0; } else { if (event.pressed) { if (tap_count > 0) { retro_tapping_counter = 0; } } else { if (tap_count > 0) { retro_tapping_counter = 0; } else { if ( # ifdef RETRO_TAPPING_PER_KEY get_retro_tapping(get_event_keycode(record->event, false), record) && # endif retro_tapping_counter == 2) { # if defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT) process_auto_shift(action.layer_tap.code, record); # else tap_code(action.layer_tap.code); # endif } retro_tapping_counter = 0; } } } # endif #endif #ifdef SWAP_HANDS_ENABLE # ifndef NO_ACTION_ONESHOT if (event.pressed && !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)) { use_oneshot_swaphands(); } # endif #endif #ifndef NO_ACTION_ONESHOT /* Because we switch layers after a oneshot event, we need to release the * key before we leave the layer or no key up event will be generated. */ if (do_release_oneshot && !(get_oneshot_layer_state() & ONESHOT_PRESSED)) { record->event.pressed = false; layer_on(get_oneshot_layer()); process_record(record); layer_off(get_oneshot_layer()); } #endif } /** \brief Utilities for actions. (FIXME: Needs better description) * * FIXME: Needs documentation. */ __attribute__((weak)) void register_code(uint8_t code) { if (code == KC_NO) { return; #ifdef LOCKING_SUPPORT_ENABLE } else if (KC_LOCKING_CAPS_LOCK == code) { # ifdef LOCKING_RESYNC_ENABLE // Resync: ignore if caps lock already is on if (host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK)) return; # endif add_key(KC_CAPS_LOCK); send_keyboard_report(); wait_ms(TAP_HOLD_CAPS_DELAY); del_key(KC_CAPS_LOCK); send_keyboard_report(); } else if (KC_LOCKING_NUM_LOCK == code) { # ifdef LOCKING_RESYNC_ENABLE if (host_keyboard_leds() & (1 << USB_LED_NUM_LOCK)) return; # endif add_key(KC_NUM_LOCK); send_keyboard_report(); wait_ms(100); del_key(KC_NUM_LOCK); send_keyboard_report(); } else if (KC_LOCKING_SCROLL_LOCK == code) { # ifdef LOCKING_RESYNC_ENABLE if (host_keyboard_leds() & (1 << USB_LED_SCROLL_LOCK)) return; # endif add_key(KC_SCROLL_LOCK); send_keyboard_report(); wait_ms(100); del_key(KC_SCROLL_LOCK); send_keyboard_report(); #endif } else if (IS_BASIC_KEYCODE(code)) { // TODO: should push command_proc out of this block? if (command_proc(code)) return; // Force a new key press if the key is already pressed // without this, keys with the same keycode, but different // modifiers will be reported incorrectly, see issue #1708 if (is_key_pressed(keyboard_report, code)) { del_key(code); send_keyboard_report(); } add_key(code); send_keyboard_report(); } else if (IS_MODIFIER_KEYCODE(code)) { add_mods(MOD_BIT(code)); send_keyboard_report(); #ifdef EXTRAKEY_ENABLE } else if (IS_SYSTEM_KEYCODE(code)) { host_system_send(KEYCODE2SYSTEM(code)); } else if (IS_CONSUMER_KEYCODE(code)) { host_consumer_send(KEYCODE2CONSUMER(code)); #endif } else if (IS_MOUSE_KEYCODE(code)) { register_mouse(code, true); } } /** \brief Utilities for actions. (FIXME: Needs better description) * * FIXME: Needs documentation. */ __attribute__((weak)) void unregister_code(uint8_t code) { if (code == KC_NO) { return; #ifdef LOCKING_SUPPORT_ENABLE } else if (KC_LOCKING_CAPS_LOCK == code) { # ifdef LOCKING_RESYNC_ENABLE // Resync: ignore if caps lock already is off if (!(host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK))) return; # endif add_key(KC_CAPS_LOCK); send_keyboard_report(); del_key(KC_CAPS_LOCK); send_keyboard_report(); } else if (KC_LOCKING_NUM_LOCK == code) { # ifdef LOCKING_RESYNC_ENABLE if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK))) return; # endif add_key(KC_NUM_LOCK); send_keyboard_report(); del_key(KC_NUM_LOCK); send_keyboard_report(); } else if (KC_LOCKING_SCROLL_LOCK == code) { # ifdef LOCKING_RESYNC_ENABLE if (!(host_keyboard_leds() & (1 << USB_LED_SCROLL_LOCK))) return; # endif add_key(KC_SCROLL_LOCK); send_keyboard_report(); del_key(KC_SCROLL_LOCK); send_keyboard_report(); #endif } else if (IS_BASIC_KEYCODE(code)) { del_key(code); send_keyboard_report(); } else if (IS_MODIFIER_KEYCODE(code)) { del_mods(MOD_BIT(code)); send_keyboard_report(); #ifdef EXTRAKEY_ENABLE } else if (IS_SYSTEM_KEYCODE(code)) { host_system_send(0); } else if (IS_CONSUMER_KEYCODE(code)) { host_consumer_send(0); #endif } else if (IS_MOUSE_KEYCODE(code)) { register_mouse(code, false); } } /** \brief Tap a keycode with a delay. * * \param code The basic keycode to tap. * \param delay The amount of time in milliseconds to leave the keycode registered, before unregistering it. */ __attribute__((weak)) void tap_code_delay(uint8_t code, uint16_t delay) { register_code(code); for (uint16_t i = delay; i > 0; i--) { wait_ms(1); } unregister_code(code); } /** \brief Tap a keycode with the default delay. * * \param code The basic keycode to tap. If `code` is `KC_CAPS_LOCK`, the delay will be `TAP_HOLD_CAPS_DELAY`, otherwise `TAP_CODE_DELAY`, if defined. */ __attribute__((weak)) void tap_code(uint8_t code) { tap_code_delay(code, code == KC_CAPS_LOCK ? TAP_HOLD_CAPS_DELAY : TAP_CODE_DELAY); } /** \brief Adds the given physically pressed modifiers and sends a keyboard report immediately. * * \param mods A bitfield of modifiers to register. */ __attribute__((weak)) void register_mods(uint8_t mods) { if (mods) { add_mods(mods); send_keyboard_report(); } } /** \brief Removes the given physically pressed modifiers and sends a keyboard report immediately. * * \param mods A bitfield of modifiers to unregister. */ __attribute__((weak)) void unregister_mods(uint8_t mods) { if (mods) { del_mods(mods); send_keyboard_report(); } } /** \brief Adds the given weak modifiers and sends a keyboard report immediately. * * \param mods A bitfield of modifiers to register. */ __attribute__((weak)) void register_weak_mods(uint8_t mods) { if (mods) { add_weak_mods(mods); send_keyboard_report(); } } /** \brief Removes the given weak modifiers and sends a keyboard report immediately. * * \param mods A bitfield of modifiers to unregister. */ __attribute__((weak)) void unregister_weak_mods(uint8_t mods) { if (mods) { del_weak_mods(mods); send_keyboard_report(); } } /** \brief Utilities for actions. (FIXME: Needs better description) * * FIXME: Needs documentation. */ void clear_keyboard(void) { clear_mods(); clear_keyboard_but_mods(); } /** \brief Utilities for actions. (FIXME: Needs better description) * * FIXME: Needs documentation. */ void clear_keyboard_but_mods(void) { clear_keys(); clear_keyboard_but_mods_and_keys(); } /** \brief Utilities for actions. (FIXME: Needs better description) * * FIXME: Needs documentation. */ void clear_keyboard_but_mods_and_keys(void) { #ifdef EXTRAKEY_ENABLE host_system_send(0); host_consumer_send(0); #endif clear_weak_mods(); send_keyboard_report(); #ifdef MOUSEKEY_ENABLE mousekey_clear(); mousekey_send(); #endif #ifdef PROGRAMMABLE_BUTTON_ENABLE programmable_button_clear(); #endif } /** \brief Utilities for actions. (FIXME: Needs better description) * * FIXME: Needs documentation. */ bool is_tap_record(keyrecord_t *record) { if (IS_NOEVENT(record->event)) { return false; } #ifdef COMBO_ENABLE action_t action; if (record->keycode) { action = action_for_keycode(record->keycode); } else { action = layer_switch_get_action(record->event.key); } #else action_t action = layer_switch_get_action(record->event.key); #endif return is_tap_action(action); } /** \brief Utilities for actions. (FIXME: Needs better description) * * FIXME: Needs documentation. */ bool is_tap_action(action_t action) { switch (action.kind.id) { case ACT_LMODS_TAP: case ACT_RMODS_TAP: case ACT_LAYER_TAP: case ACT_LAYER_TAP_EXT: switch (action.layer_tap.code) { case KC_NO ... KC_RIGHT_GUI: case OP_TAP_TOGGLE: case OP_ONESHOT: return true; } return false; case ACT_SWAP_HANDS: switch (action.swap.code) { case KC_NO ... KC_RIGHT_GUI: case OP_SH_TAP_TOGGLE: return true; } return false; } return false; } /** \brief Debug print (FIXME: Needs better description) * * FIXME: Needs documentation. */ void debug_event(keyevent_t event) { ac_dprintf("%04X%c(%u)", (event.key.row << 8 | event.key.col), (event.pressed ? 'd' : 'u'), event.time); } /** \brief Debug print (FIXME: Needs better description) * * FIXME: Needs documentation. */ void debug_record(keyrecord_t record) { debug_event(record.event); #ifndef NO_ACTION_TAPPING ac_dprintf(":%u%c", record.tap.count, (record.tap.interrupted ? '-' : ' ')); #endif } /** \brief Debug print (FIXME: Needs better description) * * FIXME: Needs documentation. */ void debug_action(action_t action) { switch (action.kind.id) { case ACT_LMODS: ac_dprintf("ACT_LMODS"); break; case ACT_RMODS: ac_dprintf("ACT_RMODS"); break; case ACT_LMODS_TAP: ac_dprintf("ACT_LMODS_TAP"); break; case ACT_RMODS_TAP: ac_dprintf("ACT_RMODS_TAP"); break; case ACT_USAGE: ac_dprintf("ACT_USAGE"); break; case ACT_MOUSEKEY: ac_dprintf("ACT_MOUSEKEY"); break; case ACT_LAYER: ac_dprintf("ACT_LAYER"); break; case ACT_LAYER_MODS: ac_dprintf("ACT_LAYER_MODS"); break; case ACT_LAYER_TAP: ac_dprintf("ACT_LAYER_TAP"); break; case ACT_LAYER_TAP_EXT: ac_dprintf("ACT_LAYER_TAP_EXT"); break; case ACT_SWAP_HANDS: ac_dprintf("ACT_SWAP_HANDS"); break; default: ac_dprintf("UNKNOWN"); break; } ac_dprintf("[%X:%02X]", action.kind.param >> 8, action.kind.param & 0xff); }