mirror of
https://github.com/firewalkwithm3/qmk_firmware.git
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72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <cstdint>
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#include <unordered_map>
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#include <optional>
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#include "gtest/gtest.h"
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#include "keyboard.h"
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#include "test_keymap_key.hpp"
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class TestFixture : public testing::Test {
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public:
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static TestFixture* m_this;
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TestFixture();
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~TestFixture();
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static void SetUpTestCase();
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static void TearDownTestCase();
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void set_keymap(std::initializer_list<KeymapKey> keycodes);
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void add_key(const KeymapKey key);
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const KeymapKey* find_key(const layer_t layer_t, const keypos_t position) const;
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void get_keycode(const layer_t layer, const keypos_t position, uint16_t* result) const;
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/**
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* @brief Taps `key` with `delay_ms` delay between press and release.
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*/
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void tap_key(KeymapKey key, unsigned delay_ms = 1);
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/**
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* @brief Taps multiple KeymapKey keys in order, e.g. `tap_keys(key_a, key_b)`.
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*/
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template <typename... Ts>
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void tap_keys(Ts... keys) {
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for (KeymapKey key : {keys...}) {
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tap_key(key);
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}
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}
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/**
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* @brief Taps a combo with `delay_ms` delay between press and release.
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*
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* Example: `tap_combo({key_a, key_b})` to tap the chord A + B.
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*/
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void tap_combo(const std::vector<KeymapKey>& chord_keys, unsigned delay_ms = 1);
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void run_one_scan_loop();
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void idle_for(unsigned ms);
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void expect_layer_state(layer_t layer) const;
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protected:
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void print_test_log() const;
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std::vector<KeymapKey> keymap;
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};
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