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https://github.com/firewalkwithm3/qmk_firmware.git
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20a0fa9209
* added Palette1202 * removed currently unused cords * Update keyboards/palette1202/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update readme.md removed unnecessary horizontal line from readme.md * Update readme.md Fixed style, make command example * Removed spaces * removed unused config.h * fixed defines * fixed send string on rotate encoder * fixed layer numbers for OLED Display * fixed to use existing function to set default layer https://github.com/qmk/qmk_firmware/pull/7736#discussion_r366699616 * flipped rotary encoder directions * Added layer for Clip studio on iOS * Update keyboards/palette1202/rules.mk Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/palette1202/lib/oled_helper.h Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: Ryan <fauxpark@gmail.com>
38 lines
1.3 KiB
C
38 lines
1.3 KiB
C
/* Copyright 2019 niltea
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, k04, \
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k10, k11, k12, k13, k14, \
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k21, k22, k23, k24 \
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) \
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{ \
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{ k00, k01, k02, k03, k04 }, \
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{ k10, k11, k12, k13, k14 }, \
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{ KC_NO, k21, k22, k23, k24 }, \
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}
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