mirror of
https://github.com/firewalkwithm3/qmk_firmware.git
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a7b1b146d1
* Bocaj Layout Revamp * Pull in Upstream (#1) * Various tweaks for some Input:Club build processes * change KEYMAP to LAYOUT for all new keyboards made using this script * Add support for rev3 of the Atom47 (#2672) * Added support for rev3 of the Atom47 * Updated Atom47 readme's * Fix redefine error on rev2 and add maartenwut's keymap * Fix redefine error on LEdiodes keymap * Add Nyquist keymap (#2692) * nyquist * danielhklein nyquist setup * shift left controls * remove readme * cleanup before pr * ready for pr * Adds Phantom TKL support (#2696) * Add an info.json to phantom keyboard * Add layouts - KEYMAP_WINKEYLESS - KEYMAP_7BIT - KEYMAP_ISO - KEYMAP_ISO_WINKEYLESS * Add key_counts * Add 2 missing F-Row keys * Add TKC1800 info.json Created an info.json for the tkc1800. * Clueboard 60 info.json - adds - LAYOUT_60_ansi - LAYOUT_60_iso - KEYMAP_AEK - KEYMAP - LAYOUT_60_ansi_split_bs_rshift * Add the Speedo keyboard * Fix KC60 info.json file (#2707) * change KEYMAP to LAYOUT in all the KC60 files * Redo the info.json file * Small fixes to TKC1800 - adjust F-row to use 0.25 spacing - split left shift - add key_count * Fix some Configurator Warnings regarding LAYOUT vs KEYMAP (#2708) * change diverge 3 KC_KEYMAP to LAYOUT * Change KEYMAP to LAYOUT for handwired arrow pad * change M10A to LAYOUT for m10-a * Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68 * change KC_KEYMAP to LAYOUT for nano * Refactor to LAYOUT * refactor to LAYOUT-ansi and LAYOUT_iso for s65 * LAYOUT conversions for lfkkeyboards * missed a few renames * mini1800 for lfkeyobards support of LAYOUT * Improve state/chord handling and clean up namespace Some values that can never, ever, change were held in local variables, rather than in PROGMEM. Fixed. Change "pressed" to a signed int so the test for < 0 makes sense, and to avoid possible weird failure modes in the case where a key release comes in when pressed is already zero. (Shouldn't happen, sure, but computers are weird.) A lot of things in process_steno had external linkage for no particular reason. They've been marked static. Stuff still builds. Distinguish between currently-held keys and keys that have been held, and expose these values through a nicely-named API so other code could, say, check on the current set of steno chording in order to make displays. Also in passing fix up the "state" value having external linkage so it could clash with other people's variable declarations. The API also provides hooks for key processing and steno chord events, so you can monitor those events without having to run in matrix_scan_user and recheck the values directly. Also document these. There is no path through processing a key that doesn't end with a return false, so the nested return foo() are gone and we just return false. * Pull information from config.h and rules.mk (#2711) * Pull information from config.h and rules.mk * Readd the kbd75 maintainer * Remove obsolete info.json entries (#2712) * Clean up some long-standing errors when populating the API (#2715) * More Configurator Warning Fixes (#2716) * mf68_ble did not have the correct .c and .h files * Fix JC65 KEYMAP to LAYOUT * Change KEYMAP to LAYOUT for s60_x * Convert KEYMAP to LAYOUT for lets_split boards * Convert KEYMAP to LAYOUT * more fixes to keymap for iris * convert KEYMAP to LAYOUT for levinson keyboard * change losinggeneration's KEYMAP to LAYOUT * convert KEYMAP to LAYOUT * convert KEYMAP to LAYOUT for nyquist * convert KEYMAP to LAYOUT * convert KEYMAP to LAYOUT for viterbi * convert KEYMAP to LAYOUT * convert KEYMAP and its subsidiries to the LAYOUT standard * convert KEYMAP and its subsidiries to the new LAYOUT standard * Normacos keymap for let's split keyboard (#2691) * Cheers let's split keymap * fixed typo on norman layer of cheers keymap for let's split * fixed right handed mappings for home row * cheers keymap for let's split redefinition * updated Cheers keymap for let's split * cheers keymap for let's split updated with some terminal macros * renamed cheers let's split keymap to a more appropriate normacos * updated normacos keymap doc / removed non functional keys * reset let's split rules to default values * added more spotlight search macros * normalized keymap comments * Moved numpad on lower layer * hhkb jp personal keymap (#2698) * Add JJ40 Cockpit personal keymap (#2713) * Add JJ40 Cockpit keymap * Fix lower layer symbols * Add readme for "major" keyboards to eliminate more QMK Configurator errors (#2718) * add readme to ktype keyboard * add readme to m10a * add readme to mini1800 * add readme to parent directory * Revert "Pull in Upstream (#1)" This reverts commit eeba0cec17ccb636e4225eed88aeae72b99f5e45. * Updates to Bocaj Files - Gave up on Tap Dance for ' -> ' + Added another 'Secret' + Add ' -> ' to the Swap Hands key + Add Swap Hands to the ' -> ' key + Made Hand Swapping a momentary toggle - Removed Auto Shift + Added Layer Toggle to KC_QUOTE for the _TOOLS layer - Disabled Tap Dance * Merge remote-tracking branch 'upstream/master' * Updates to Bocaj Added Game Layers, Removed Unused Macros * Removed 'secrets.h' * Updates to Bocaj Remove 'secrets'. Remove 'sendstring_workman.h' and set related layer back to qwerty due to macro compatibility issues * Total revisioning of keymap and layout structure * Missed readme.md file * Bocaj - Permissive Hold setting enabled * Switching from ErgoDox EZ centric configuration to the layout/user approach * Bocaj - Create Userspace and Ergodox layout * Update settings.json * Pushing local updates * Reverting .vscode/settings.json * Adds pretty_osx and _win wrappers * Utilize Windows and Mac Wrappers * Update layouts/community/ergodox/bocaj/keymap.c * Updates to Bocaj keymap.c - Extended pretty_osx and pretty_win wrappers to allow modification of the bottom rows and thumb clusters. - Fixed already wrapped layouts to align with the change - Wrapped _NUMS and _CLICKY layers with the _osx wrapper because I main with a Mac * Updates to Bocaj Small documentation updates, added KC_MAKE from Drashna's layout, added KC_LOCK back to the diablo layer. * Add LShift to _Adjust layer * Minor changes to bocaj Put wrappers in userspace and added RESET keycode to the Adjust layer * Updates to Bocaj config & keymap; Fixed problem with process_leader.c - Made lots of changes to the bocaj layout and userspace - Pulled in latest upstream/master - Attempted to compile with latest and found an unneccessary `break` in process_leader.c * Bocaj - Updates to Layout and Userspace * Adjust LEADER_TIMEOUT to 350 * Put KC_GRAVE on _ADJUST layer * Eliminate _LOWER layer and associated definitions * Adjusted layer indicating LEDs to match changes * Fixed Diablo leader sequence * Added build info leader sequence * Got rid of obsoleted IGNORE_MOD_TAP_INTERRUPT/PERMISSIVE_HOLD/PREVENT_STUCK_MODIFIERS (may add STRICT_LAYER_RELEASE in the future) * Remove type_traits Not sure what in my VSCode config always brings this one in * refactor stage 1 * Bocaj Refactor Phase II * Made LED_2 brighter if both CTRL & GUI are being held * Enabled unicode because I got it to work in Mac OS * Finalized Build Info leader combination after testing in Mac OS * Not sure why KC_D3_1 was set to ASDF if !TAP_DANCE_ENABLE. So I changed that back * Experienced issues with `EXTRAFLAGS += -flto` using Docker in MacOS. Not sure what it does, but I don't seem to be missing anything * Wrote obligatory readme.md files and mentioned Drashna too many times... I don't think I can actually take credit for much of anything here. * Updates to Bocaj Made LED changes, added LM_DFLT which is similar to the grave macro, enabled retro tapping, working on a unicode idea -- currently fails to build. * Bocaj Refactor Phase 3 Part 2 - Continuation of implementing unicode switching based on default layer - Slight adjustments to _DIABLO and base wrapper because LM_DFLT macro didn't function as I'd hoped * Slight adjustment to KC_MAKE
65 lines
2.4 KiB
C
65 lines
2.4 KiB
C
#include "tap_dances.h"
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//define diablo macro timer variables
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uint16_t diablo_timer[4];
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uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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uint8_t diablo_key_time[4];
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// has the correct number of seconds elapsed (as defined by diablo_times)
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bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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if (state->count >= 7) {
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diablo_key_time[diablo_key] = diablo_times[0];
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reset_tap_dance(state);
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} else {
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diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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}
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}
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// Would rather have one function for all of this, but no idea how to do that...
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// tap once to disable, and more to enable timed micros
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[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke(uint8_t diablo_key) {
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if (biton32(layer_state) == _DIABLO) {
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switch (diablo_key) {
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case 0:
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tap(KC_1); break;
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case 1:
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tap(KC_2); break;
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case 2:
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tap(KC_3); break;
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case 3:
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tap(KC_4); break;
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}
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}
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}
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// Checks each of the 4 timers/keys to see if enough time has elapsed
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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diablo_timer[dtime] = timer_read();
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send_diablo_keystroke(dtime);
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}
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}
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}
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