mirror of
https://github.com/firewalkwithm3/qmk_firmware.git
synced 2024-11-23 03:50:28 +08:00
0fab3bbde3
* Line ending stuff again * Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C) * Added personal keymap, updated some of the EH files * Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional * Added split code from lets_split, removed pro micro imports and LED code THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT * Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now * Updated eh.c * More rework of the I2C code, added global flags for split boards. * Introduced RGB over I2C, having weird edge case issues at the moment though * Fixed weird I2C edgecase with RGB, although still would like to track down route cause.. * Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C * Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed. - Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix - Split keyboard files placed into quantum/split_common/ - Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand - Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed * Updated documentation for the new makefile options and #defines specific to split keyboards * Added a bit more info to docs, so people aren't confused * Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder * Removed some debugging from eh.c * Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap). * Added a README file to the Let's Split Eh? * Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c * Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions. * Fixed lets_split_eh not having a default version * Removed "eh" references from lets_split folder for now * Took lets_split folder from master to fix travis build errors, weird my local was overriding. * Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others * Removed rules.mk from my lets_split keymap, not needed * Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
228 lines
7.3 KiB
C
228 lines
7.3 KiB
C
/*
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Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap.h"
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#include "report.h"
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#include "keycode.h"
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#include "action_layer.h"
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#if defined(__AVR__)
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#include <util/delay.h>
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#include <stdio.h>
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#endif
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#include "action.h"
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#include "action_macro.h"
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#include "debug.h"
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#include "backlight.h"
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#include "quantum.h"
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#ifdef SPLIT_KEYBOARD
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#include "split_flags.h"
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#endif
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#ifdef MIDI_ENABLE
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#include "process_midi.h"
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#endif
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extern keymap_config_t keymap_config;
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#include <inttypes.h>
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/* converts key to action */
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action_t action_for_key(uint8_t layer, keypos_t key)
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{
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// 16bit keycodes - important
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uint16_t keycode = keymap_key_to_keycode(layer, key);
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// keycode remapping
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keycode = keycode_config(keycode);
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action_t action;
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uint8_t action_layer, when, mod;
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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action.code = keymap_function_id_to_action(FN_INDEX(keycode));
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break;
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case KC_A ... KC_EXSEL:
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case KC_LCTRL ... KC_RGUI:
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action.code = ACTION_KEY(keycode);
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break;
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case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
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action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
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break;
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case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
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action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
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break;
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case KC_MS_UP ... KC_MS_ACCEL2:
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action.code = ACTION_MOUSEKEY(keycode);
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break;
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case KC_TRNS:
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action.code = ACTION_TRANSPARENT;
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break;
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case QK_MODS ... QK_MODS_MAX: ;
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// Has a modifier
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// Split it up
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action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
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break;
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case QK_FUNCTION ... QK_FUNCTION_MAX: ;
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// Is a shortcut for function action_layer, pull last 12bits
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// This means we have 4,096 FN macros at our disposal
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action.code = keymap_function_id_to_action( (int)keycode & 0xFFF );
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break;
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case QK_MACRO ... QK_MACRO_MAX:
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if (keycode & 0x800) // tap macros have upper bit set
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action.code = ACTION_MACRO_TAP(keycode & 0xFF);
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else
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action.code = ACTION_MACRO(keycode & 0xFF);
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break;
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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break;
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case QK_TO ... QK_TO_MAX: ;
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// Layer set "GOTO"
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when = (keycode >> 0x4) & 0x3;
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action_layer = keycode & 0xF;
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action.code = ACTION_LAYER_SET(action_layer, when);
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break;
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case QK_MOMENTARY ... QK_MOMENTARY_MAX: ;
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// Momentary action_layer
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action_layer = keycode & 0xFF;
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action.code = ACTION_LAYER_MOMENTARY(action_layer);
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break;
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case QK_DEF_LAYER ... QK_DEF_LAYER_MAX: ;
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// Set default action_layer
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action_layer = keycode & 0xFF;
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action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
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break;
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case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: ;
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// Set toggle
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action_layer = keycode & 0xFF;
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action.code = ACTION_LAYER_TOGGLE(action_layer);
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break;
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case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: ;
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// OSL(action_layer) - One-shot action_layer
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action_layer = keycode & 0xFF;
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action.code = ACTION_LAYER_ONESHOT(action_layer);
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break;
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case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX: ;
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// OSM(mod) - One-shot mod
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mod = keycode & 0xFF;
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action.code = ACTION_MODS_ONESHOT(mod);
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break;
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case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
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action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
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break;
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case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
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mod = keycode & 0xF;
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action_layer = (keycode >> 4) & 0xF;
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action.code = ACTION_LAYER_MODS(action_layer, mod);
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break;
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case QK_MOD_TAP ... QK_MOD_TAP_MAX:
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mod = mod_config((keycode >> 0x8) & 0x1F);
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action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
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break;
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#ifdef BACKLIGHT_ENABLE
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case BL_ON:
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action.code = ACTION_BACKLIGHT_ON();
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#ifdef SPLIT_KEYBOARD
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BACKLIT_DIRTY = true;
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#endif
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break;
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case BL_OFF:
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action.code = ACTION_BACKLIGHT_OFF();
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#ifdef SPLIT_KEYBOARD
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BACKLIT_DIRTY = true;
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#endif
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break;
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case BL_DEC:
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action.code = ACTION_BACKLIGHT_DECREASE();
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#ifdef SPLIT_KEYBOARD
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BACKLIT_DIRTY = true;
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#endif
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break;
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case BL_INC:
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action.code = ACTION_BACKLIGHT_INCREASE();
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#ifdef SPLIT_KEYBOARD
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BACKLIT_DIRTY = true;
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#endif
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break;
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case BL_TOGG:
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action.code = ACTION_BACKLIGHT_TOGGLE();
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#ifdef SPLIT_KEYBOARD
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BACKLIT_DIRTY = true;
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#endif
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break;
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case BL_STEP:
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action.code = ACTION_BACKLIGHT_STEP();
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#ifdef SPLIT_KEYBOARD
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BACKLIT_DIRTY = true;
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#endif
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break;
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#endif
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#ifdef SWAP_HANDS_ENABLE
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case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
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action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
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break;
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#endif
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default:
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action.code = ACTION_NO;
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break;
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}
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return action;
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}
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__attribute__ ((weak))
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const uint16_t PROGMEM fn_actions[] = {
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};
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/* Macro */
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__attribute__ ((weak))
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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return MACRO_NONE;
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}
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/* Function */
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__attribute__ ((weak))
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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}
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// translates key to keycode
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__attribute__ ((weak))
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
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{
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// Read entire word (16bits)
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return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
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}
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// translates function id to action
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__attribute__ ((weak))
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uint16_t keymap_function_id_to_action( uint16_t function_id )
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{
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// The compiler sees the empty (weak) fn_actions and generates a warning
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// This function should not be called in that case, so the warning is too strict
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// If this function is called however, the keymap should have overridden fn_actions, and then the compile
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// is comparing against the wrong array
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Warray-bounds"
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return pgm_read_word(&fn_actions[function_id]);
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#pragma GCC diagnostic pop
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}
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