qmk-firmware/users/drashna/drashna.h
2023-02-28 11:14:48 -08:00

102 lines
2.9 KiB
C

// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include QMK_KEYBOARD_H
#include "eeprom.h"
#include "keyrecords/wrappers.h"
#include "keyrecords/process_records.h"
#include "callbacks.h"
#ifdef TAP_DANCE_ENABLE
# include "keyrecords/tap_dances.h"
#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE)
# include "rgb/rgb_stuff.h"
#endif
#if defined(RGB_MATRIX_ENABLE)
# include "rgb/rgb_matrix_stuff.h"
#endif
#if defined(OLED_ENABLE)
# include "oled/oled_stuff.h"
#endif
#ifdef SPLIT_KEYBOARD
# include "split/transport_sync.h"
#endif
#ifdef POINTING_DEVICE_ENABLE
# include "pointing/pointing.h"
#endif
#ifdef OS_DETECTION_ENABLE
# include "os_detection.h"
#endif
/* Define layer names */
enum userspace_layers {
_QWERTY = 0,
_NUMLOCK = 0,
FIRST_DEFAULT_LAYER = 0,
_COLEMAK_DH,
_COLEMAK,
_DVORAK,
LAST_DEFAULT_LAYER = _DVORAK,
_GAMEPAD,
_DIABLO,
_DIABLOII,
_MOUSE,
_MEDIA,
_LOWER,
_RAISE,
_ADJUST,
};
#define _MACROS _MOUSE
#define _DEFAULT_LAYER_1 FIRST_DEFAULT_LAYER
#define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1)
#define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2)
#define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 3)
#if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 3)
# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 4)
# define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 5)
# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 6)
# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 7)
# if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 7)
# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 8)
# define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 9)
# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 10)
# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 11)
# endif
#endif
#define DEFAULT_LAYER_1_HSV HSV_CYAN
#define DEFAULT_LAYER_2_HSV HSV_CHARTREUSE
#define DEFAULT_LAYER_3_HSV HSV_MAGENTA
#define DEFAULT_LAYER_4_HSV HSV_GOLDENROD
#define DEFAULT_LAYER_1_RGB RGB_CYAN
#define DEFAULT_LAYER_2_RGB RGB_CHARTREUSE
#define DEFAULT_LAYER_3_RGB RGB_MAGENTA
#define DEFAULT_LAYER_4_RGB RGB_GOLDENROD
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool hasAllBitsInMask(uint8_t value, uint8_t mask);
void tap_code16_nomods(uint16_t kc);
void format_layer_bitmap_string(char* buffer, layer_state_t state, layer_state_t default_state);
// clang-format off
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
bool swapped_numbers :1;
bool rgb_matrix_idle_anim :1;
bool autocorrection :1;
};
} userspace_config_t;
// clang-format on
extern userspace_config_t userspace_config;