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* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV` * `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*` * `UC_MAC` -> `UNICODE_MODE_MACOS` * `UC_LNX` -> `UNICODE_MODE_LINUX` * `UC_WIN` -> `UNICODE_MODE_WINDOWS` * `UC_BSD` -> `UNICODE_MODE_BSD` * `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE` * `UC_EMACS` -> `UNICODE_MODE_EMACS` * `UC__COUNT` -> `UNICODE_MODE_COUNT` * `UC_M_MA` -> `UC_MAC` * `UC_M_LN` -> `UC_LINX` * `UC_M_WI` -> `UC_WIN` * `UC_M_BS` -> `UC_BSD` * `UC_M_WC` -> `UC_WINC` * `UC_M_EM` -> `UC_EMAC` * Docs * Update quantum/unicode/unicode.h
29 lines
826 B
C
29 lines
826 B
C
// Copyright 2022 Joshua Diamond josh@windowoffire.com (@spidey3)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "spidey3_unicode.h"
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const uint32_t PROGMEM unicode_map[] = {
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[BUL1] = 0x2022, // •
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[BUL2] = 0x25E6, // ◦
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[LARR] = 0x2190, // ←
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[RARR] = 0x2192, // →
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[ENDASH] = 0x2013, // –
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[EMDASH] = 0x2014, // —
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[SPIDER] = 0x1F577, // 🕷
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[SAD] = 0x2639, // ☹
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[MEH] = 0x1F611, // 😑
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[HAPPY] = 0x1F600, // 😀
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[ANGRY] = 0x1F620, // 😠
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[THUMBUP] = 0x1F44D, // 👍
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[THUMBDN] = 0x1F44E, // 👎
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[LOL] = 0x1F602, // 😂
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[SURPRISE] = 0x1F62E, // 😮
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};
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void eeconfig_init_user_unicode(void) {
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// Default to Linux style
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set_unicode_input_mode(UNICODE_MODE_LINUX);
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}
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