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* uranuma * Update keyboards/uranuma/keymaps/default/keymap.c * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/keymaps/default/keymap.c * Update keyboards/uranuma/keymaps/default/keymap.c * Update keyboards/uranuma/keymaps/default/keymap.c * Update keyboards/uranuma/uranuma.h * Update keyboards/uranuma/keymaps/default/keymap.c * Update keyboards/uranuma/keymaps/default/keymap.c * 20200316change
27 lines
1 KiB
C
27 lines
1 KiB
C
#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
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k30, k31, k32, k33, k34, k44, k45, k35, k36, k37, k38, k39, \
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k40, k41, k48, k49 \
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) { \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
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{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \
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{ k40, k41, KC_NO, KC_NO, k44, k45, KC_NO, KC_NO, k48, k49 } \
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}
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