mirror of
https://github.com/firewalkwithm3/qmk_firmware.git
synced 2024-11-22 19:40:29 +08:00
d41961c9ed
* Fix my Tap Dance issues after I broke them * Cleanup and organization of userspace documentation As well as some additional cleanup of functions due to review of documentation. * Enable Tapdance on Glow and remove more animations * Revert to Eager PR debouncing * Add better check for startup animation * Move where RGB Matrix defines are listed * Limit RGB Matrix max val * Update keyboard for Iris Rev 3 conflicts * Enable encoder support on planck ez * Remove is_master check from corne\'s OLED code * Overhaul OLED screens for my Corne * One last removal * Show RGB valu On both sides * Updates for OLED display info * Fix compile issues for rgb config * Disabled Space Cadet for all drashna keymaps * Fix OLED Screen configs * Minor OLED Tweaks * Revert some Iris changes * Fix song include * Handle MAKE macro for the Corne boards better * Add super hacky-hack for eeconfig initialization * Add audio support for Fractal since Elite Cs support it * Add defines for keycode steps * Add White layout * Update Corne RGB info * Add fun effects to layer indication for RGB Matrix enabled boards * Use proper define for product name detection * Update formatting * Use custom timeout mechanism for OLED timeout * Fix up OLED screen HSV code for new HSV structure * Better handle turning off RGB Matrix when sleeping * Disable MultiSplash Animation * Change Iris back to using serial * Why was RGB disabled?!?!?! * Limit val in rgb_matrix_layer_helper function * Remove EECONFIG setting for RGB matrix
24 lines
794 B
C
24 lines
794 B
C
#pragma once
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#include "quantum.h"
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#ifdef RGB_MATRIX_ENABLE
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# include "rgb_matrix.h"
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#endif
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typedef struct {
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bool enabled;
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uint8_t hue;
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uint16_t timer;
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uint8_t life;
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} rgblight_fadeout;
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bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record);
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void scan_rgblight_fadeout(void);
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void keyboard_post_init_rgb(void);
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void matrix_scan_rgb(void);
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layer_state_t layer_state_set_rgb(layer_state_t state);
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layer_state_t default_layer_state_set_rgb(layer_state_t state);
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void rgblight_sethsv_default_helper(uint8_t index);
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void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);
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void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type);
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