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b732b79b49
* Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example |
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.. | ||
audio | ||
keymap_extras | ||
template | ||
tools | ||
analog.c | ||
analog.h | ||
config_common.h | ||
keymap_common.c | ||
keymap_common.h | ||
keymap_midi.c | ||
keymap_midi.h | ||
led.c | ||
light_ws2812.c | ||
light_ws2812.h | ||
matrix.c | ||
quantum.c | ||
quantum.h | ||
quantum.mk | ||
rgblight.c | ||
rgblight.h | ||
unicode.h |