mirror of
https://github.com/firewalkwithm3/qmk_firmware.git
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186 lines
6.7 KiB
C++
186 lines
6.7 KiB
C++
/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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*/
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#ifndef _psbuzz_h_
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#define _psbuzz_h_
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#include "hiduniversal.h"
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#include "controllerEnums.h"
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#define PSBUZZ_VID 0x054C // Sony Corporation
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#define PSBUZZ_PID 0x1000 // PS Buzz Controller
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/** Struct used to easily read the different buttons on the controllers */
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union PSBUZZButtons {
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struct {
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uint8_t red : 1;
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uint8_t yellow : 1;
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uint8_t green : 1;
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uint8_t orange : 1;
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uint8_t blue : 1;
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} __attribute__((packed)) btn[4];
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uint32_t val : 20;
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} __attribute__((packed));
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/**
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* This class implements support for the PS Buzz controllers via USB.
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* It uses the HIDUniversal class for all the USB communication.
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*/
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class PSBuzz : public HIDUniversal {
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public:
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/**
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* Constructor for the PSBuzz class.
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* @param p Pointer to the USB class instance.
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*/
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PSBuzz(USB *p) :
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HIDUniversal(p) {
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Reset();
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};
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/**
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* Used to check if a PS Buzz controller is connected.
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* @return Returns true if it is connected.
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*/
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bool connected() {
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return HIDUniversal::isReady() && HIDUniversal::VID == PSBUZZ_VID && HIDUniversal::PID == PSBUZZ_PID;
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};
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/**
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* Used to call your own function when the device is successfully initialized.
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* @param funcOnInit Function to call.
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*/
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void attachOnInit(void (*funcOnInit)(void)) {
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pFuncOnInit = funcOnInit;
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};
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/** @name PS Buzzer Controller functions */
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/**
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* getButtonPress(ButtonEnum b) will return true as long as the button is held down.
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*
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* While getButtonClick(ButtonEnum b) will only return it once.
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*
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* So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
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* but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
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* @param b ::ButtonEnum to read.
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* @param controller The controller to read from. Default to 0.
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* @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
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*/
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bool getButtonPress(ButtonEnum b, uint8_t controller = 0);
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bool getButtonClick(ButtonEnum b, uint8_t controller = 0);
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/**@}*/
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/** @name PS Buzzer Controller functions */
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/**
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* Set LED value without using ::LEDEnum.
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* @param value See: ::LEDEnum.
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*/
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/**
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* Set LED values directly.
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* @param value Used to set whenever the LED should be on or off
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* @param controller The controller to control. Defaults to 0.
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*/
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void setLedRaw(bool value, uint8_t controller = 0);
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/** Turn all LEDs off. */
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void setLedOffAll() {
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for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw
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ledState[i] = false; // Just an easy way to set all four off at the same time
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setLedRaw(false); // Turn the LED off, on all four controllers
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};
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/**
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* Turn the LED off on a specific controller.
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* @param controller The controller to turn off. Defaults to 0.
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*/
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void setLedOff(uint8_t controller = 0) {
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setLedRaw(false, controller);
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};
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/** Turn all LEDs on. */
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void setLedOnAll() {
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for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw
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ledState[i] = true; // Just an easy way to set all four off at the same time
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setLedRaw(true); // Turn the LED on, on all four controllers
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};
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/**
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* Turn the LED on on a specific controller.
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* @param controller The controller to turn off. Defaults to 0.
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*/
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void setLedOn(uint8_t controller = 0) {
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setLedRaw(true, controller);
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};
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/**
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* Toggle the LED on a specific controller.
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* @param controller The controller to turn off. Defaults to 0.
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*/
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void setLedToggle(uint8_t controller = 0) {
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setLedRaw(!ledState[controller], controller);
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};
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/**@}*/
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protected:
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/** @name HIDUniversal implementation */
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/**
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* Used to parse USB HID data.
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* @param hid Pointer to the HID class.
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* @param is_rpt_id Only used for Hubs.
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* @param len The length of the incoming data.
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* @param buf Pointer to the data buffer.
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*/
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void ParseHIDData(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf);
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/**
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* Called when a device is successfully initialized.
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* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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* This is useful for instance if you want to set the LEDs in a specific way.
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*/
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uint8_t OnInitSuccessful();
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/**@}*/
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/** Used to reset the different buffers to their default values */
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void Reset() {
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psbuzzButtons.val = 0;
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oldButtonState.val = 0;
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buttonClickState.val = 0;
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for (uint8_t i = 0; i < sizeof(ledState); i++)
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ledState[i] = 0;
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};
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/** @name USBDeviceConfig implementation */
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/**
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* Used by the USB core to check what this driver support.
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* @param vid The device's VID.
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* @param pid The device's PID.
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* @return Returns true if the device's VID and PID matches this driver.
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*/
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virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
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return (vid == PSBUZZ_VID && pid == PSBUZZ_PID);
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};
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/**@}*/
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private:
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void (*pFuncOnInit)(void); // Pointer to function called in onInit()
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void PSBuzz_Command(uint8_t *data, uint16_t nbytes);
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PSBUZZButtons psbuzzButtons, oldButtonState, buttonClickState;
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bool ledState[4];
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};
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#endif
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