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* Remove unused IS_COMMAND() instances from keyboard-level config.h, 0-9 * Remove unused IS_COMMAND() instances from keyboard-level config.h, A-B * Remove unused IS_COMMAND() instances from keyboard-level config.h, C-D * Remove unused IS_COMMAND() instances from keyboard-level config.h, E-G * Remove unused IS_COMMAND() instances from keyboard-level config.h, handwired * Remove unused IS_COMMAND() instances from keyboard-level config.h, H-M * Remove unused IS_COMMAND() instances from keyboard-level config.h, N-R * Remove unused IS_COMMAND() instances from keyboard-level config.h, S-Z * Remove unused Magic Key definitions from keyboard-level config.h, 0-9 * Remove unused Magic Key definitions from keyboard-level config.h, A * Remove unused Magic Key definitions from keyboard-level config.h, B * Remove unused Magic Key definitions from keyboard-level config.h, C * Remove unused Magic Key definitions from keyboard-level config.h, D-E * Remove unused Magic Key definitions from keyboard-level config.h, F-H * Remove unused Magic Key definitions from keyboard-level config.h, handwired * Remove unused Magic Key definitions from keyboard-level config.h, I-K * Remove unused Magic Key definitions from keyboard-level config.h, L-M * Remove unused Magic Key definitions from keyboard-level config.h, N-R * Remove unused Magic Key definitions from keyboard-level config.h, S-V * Remove unused Magic Key definitions from keyboard-level config.h, W-Z * Merge remote-tracking branch 'upstream/master' into clean/command_and_magic * Remove remaining unused IS_COMMAND() instances from keyboard-level config.h |
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.. | ||
keymaps | ||
config.h | ||
info.json | ||
matrix.c | ||
readme.md | ||
rules.mk | ||
wasdat_code.c | ||
wasdat_code.h |
Wasdat Code
A drop-in replacement controller for the WASD CODE TKL and fullsize models.
- Keyboard Maintainer: Evyd13
- Hardware Supported: WASD CODE TKL/Fullsize ANSI & ISO with Wasdat Code controller
- Hardware Availability: maartenwut.com
Flashing
The WASD has no reset button, so to put the controller in flashing mode, simply unplug the USB cable and plug it back in while holding the ESC key on the keyboard.
Make example for this keyboard (after setting up your build environment):
make evyd13/wasdat_code:default
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.