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https://github.com/firewalkwithm3/qmk_firmware.git
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6d6d91c834
* add temporary test code rgblight-macro-test1.[ch] * rgblight.h : mode auto numberring and auto generate mode name symbol No change in build result. * rgblight.c use RGBLIGHT_MODE_xxx symbols No change in build result. * quantum.c use RGBLIGHT_MODE_xxx symbols No change in build result. * fix build break. when RGB_MATRIX_ENABLE defined * add temporary test code rgblight-macro-test2.[ch] * modify rgblight_mode_eeprom_helper() and rgblight_sethsv_eeprom_helper() * modify rgblight_task() * configurable each effect compile on/off in config.h * update docs/feature_rgblight.md * fix conflict. docs/feature_rgblight.md * remove temporary test code rgblight-macro-test*.[ch] * fix comment typo. * remove old mode number from comment * update docs/feature_rgblight.md about effect mode * Revert "update docs/feature_rgblight.md about effect mode" This reverts commit 43890663fcc9dda1899df7a37d382fc38b1a6d6d. * some change docs/feature_rgblight.md * fix typo * docs/feature_rgblight.md update: revise mode number table
37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
#ifndef RGBLIGHT_RECONFIG_H
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#define RGBLIGHT_RECONFIG_H
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#ifdef RGBLIGHT_ANIMATIONS
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// for backward compatibility
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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#ifdef RGBLIGHT_STATIC_PATTERNS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#endif
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// check dynamic animation effects chose ?
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#if defined(RGBLIGHT_EFFECT_BREATHING) || \
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defined(RGBLIGHT_EFFECT_RAINBOW_MOOD) || \
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defined(RGBLIGHT_EFFECT_RAINBOW_SWIRL) || \
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defined(RGBLIGHT_EFFECT_SNAKE) || \
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defined(RGBLIGHT_EFFECT_KNIGHT) || \
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defined(RGBLIGHT_EFFECT_CHRISTMAS) || \
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defined(RGBLIGHT_EFFECT_RGB_TEST) || \
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defined(RGBLIGHT_EFFECT_ALTERNATING)
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#define RGBLIGHT_USE_TIMER
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#ifndef RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_ANIMATIONS // for backward compatibility
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#endif
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#endif
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#endif // RGBLIGHT_RECONFIG_H
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