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https://github.com/firewalkwithm3/qmk_firmware.git
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294 lines
7.8 KiB
C
294 lines
7.8 KiB
C
#pragma once
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/*
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Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#include "process_keycode/process_tap_dance.h"
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#include "eeconfig.h"
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//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
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void tap(uint16_t keycode);
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
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typedef union {
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uint8_t raw;
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struct {
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bool clicky_enable :1;
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bool rgb_layer_change :1;
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bool is_overwatch :1;
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bool nuke_switch :1;
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};
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} userspace_config_t;
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// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
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// so we can create an array of reasonable size
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// for our translation keys. We have to create a
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// good range of numbers
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#define GR(x) (x-SAFE_RANGE)
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uint8_t gr(uint8_t);
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void send_keycode(uint8_t);
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#define MOD_NONE 0x00
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// indexs for the keycode translation table.
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#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
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#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
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#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
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#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
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enum userspace_custom_keycodes {
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// keep the keycodes using the send_key function close to SAFE_RANGE
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// so the array of keycodes remains a reasonbale size.
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DB_1 = SAFE_RANGE, // can always be here
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DB_2,
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DB_3,
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DB_4,
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DB_5,
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DB_6,
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DB_7,
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DB_8,
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DB_9,
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DB_0,
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DB_GRV,
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DB_SCOLON,
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DB_SLASH,
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DB_BACKSLASH,
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DB_EQL,
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DB_DOT,
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DB_COMM,
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DB_QUOT,
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DB_MINUS,
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DB_RPRN,
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DB_LPRN,
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DB_RBRC,
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DB_LBRC,
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// for symbols layer
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DB_HASH,
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DB_LCBR,
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DB_RCBR,
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DB_PIPE,
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DB_TILD,
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DB_CIRC,
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DB_LESS,
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DB_GRTR,
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// End of dvorak on bepo translation keys.
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EPRM,
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VRSN,
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KC_DVORAK_ON_BEPO,
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KC_BEPO,
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KC_NORMAN,
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KC_QWERTY,
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KC_COLEMAK,
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KC_DVORAK,
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KC_WORKMAN,
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KC_MAKE,
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KC_RESET,
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KC_RGB_T,
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KC_SECRET_1,
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KC_SECRET_2,
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KC_SECRET_3,
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KC_SECRET_4,
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KC_SECRET_5,
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KC_CCCV
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};
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#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
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#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
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#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
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#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
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#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
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#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
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#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
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#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
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// OSM keycodes, to keep things clean and easy to change
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define OS_LGUI OSM(MOD_LGUI)
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#define OS_RGUI OSM(MOD_RGUI)
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#define OS_LSFT OSM(MOD_LSFT)
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#define OS_RSFT OSM(MOD_RSFT)
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#define OS_LCTL OSM(MOD_LCTL)
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#define OS_RCTL OSM(MOD_RCTL)
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#define OS_LALT OSM(MOD_LALT)
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#define OS_RALT OSM(MOD_RALT)
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#define ALT_APP ALT_T(KC_APP)
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#define MG_NKRO MAGIC_TOGGLE_NKRO
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//// TAP DANCE
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typedef struct {
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bool is_press_action;
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int state;
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} tdtap;
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5, //send two single taps
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TRIPLE_TAP = 6,
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TRIPLE_HOLD = 7
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};
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//Tap Dance Declarations
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enum {
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TD_ESC_CAPS = 0,
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TD_TAB_BKTAB = 1,
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TD_MDIA_SYMB = 2,
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TD_HOME_END = 3,
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TD_XMONAD_ESC = 4,
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TD_DEF_LAYER_SW = 5,
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TD_DEF_OS_LAYER_SW = 6,
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TD_MOUSE_BTNS = 7,
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TD_DVORAK_BEPO = 8
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};
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// Tap dance
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#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
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#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle.
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#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
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#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
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#define HOME_END TD(TD_HOME_END) // home or end tapdance.
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#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
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// HOME ROW LAYER TOGGLE (LT) and Shift.
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// both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift".
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// so pinky fingers are shift when held and the index and second fingers are symbol and
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// media layers when held.
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// Dvorak
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// shift and layer switch on hold on the home row.
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#define KC_SFT_T_A SFT_T(KC_A)
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#define KC_SFT_T_S SFT_T(KC_S)
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#define KC_LT_SYMB_U LT(SYMB, KC_U)
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#define KC_LT_SYMB_H LT(SYMB, KC_H)
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#define KC_LT_MDIA_E LT(MDIA, KC_E)
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#define KC_LT_MDIA_T LT(MDIA, KC_T)
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// Need to add this to the others.
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#define KC_LT_KP_N LT(KEYPAD, KC_N)
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#define KC_LT_KP_O LT(KEYPAD, KC_O)
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// for dvorak on bepo
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#define BP_SFT_T_A SFT_T(BP_A)
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#define BP_SFT_T_S SFT_T(BP_S)
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#define BP_LT_SYMB_U LT(SYMB, BP_U)
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#define BP_LT_SYMB_H LT(MDIA, BP_H)
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#define BP_LT_MDIA_E LT(MDIA, BP_E)
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#define BP_LT_MDIA_T LT(MDIA, BP_T)
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// Need to add this to the others.
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#define BP_LT_KP_N LT(KEYPAD, BP_N)
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#define BP_LT_KP_O LT(KEYPAD, BP_O)
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// for bepo on bepo
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#define BP_SFT_T_T SFT_T(BP_T)
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#define BP_SFT_T_W SFT_T(BP_W)
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#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
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#define BP_LT_MDIA_E LT(MDIA, BP_E)
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#define BP_LT_KP_U LT(KEYPAD, BP_U)
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#define BP_LT_SYMB_S LT(SYMB_ON_BEPO, BP_S)
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#define BP_LT_MDIA_R LT(MDIA, BP_R)
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#define BP_LT_KP_N LT(KEYPAD, BP_N)
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#define BP_SFT_T_A SFT_T(BP_A)
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#define BP_SFT_T_S SFT_T(BP_S)
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#define BP_SFT_T_E SFT_T(BP_E)
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#define BP_SFT_T_M SFT_T(BP_M)
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#define BP_SFT_T_ECRC SFT_T(BP_ECIR)
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#define BP_SFT_T_CCED SFT_T(BP_CCED)
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#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
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//QWERTY
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#define KC_SFT_T_SCLN SFT_T(KC_SCLN)
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#define KC_LT_MDIA_D LT(MDIA, KC_D)
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#define KC_LT_MDIA_K LT(MDIA, KC_K)
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#define KC_LT_SYMB_F LT(SYMB, KC_F)
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#define KC_LT_SYMB_J LT(SYMB, KC_J)
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//COLEMAK
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#define KC_SFT_T_O SFT_T(KC_O)
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#define KC_LT_MDIA_S LT(MDIA, KC_S)
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#define KC_LT_SYMB_T LT(SYMB, KC_T)
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#define KC_LT_MDIA_E LT(MDIA, KC_E)
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#define KC_LT_SYMB_N LT(SYMB, KC_N)
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//WORKMAN
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#define KC_SFT_T_I SFT_T(KC_I)
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#define KC_LT_MDIA_H LT(MDIA, KC_H)
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//NORMAN
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// For keys on the homerow. Hold for shift, keypad,mouse,and smbol layers
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#define KC_SFT_T_U SFT_T(KC_U)
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#define KC_LT_MDIA_I LT(MDIA, KC_I)
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// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
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#define MK_CUT LSFT(KC_DEL) // shift + delete
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#define MK_COPY LCTL(KC_INS) // ctrl + insert
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#define MK_PASTE LSFT(KC_INS) // shift + insert
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#define ___ KC_TRNS
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#define XXX KC_NO
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// Blocking keys
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#define ___X___ XXX
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#define ___X2___ XXX, XXX
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#define ___X3___ ___X2___, XXX
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#define ___X5___ ___X3___, XXX, XXX
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#define ___X15___ ___X5___, ___X5___, ___X5___
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// Transparent keys
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#define ___2___ ___, ___
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#define ___3___ ___2___, ___
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#define ___4___ ___3___, ___
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#define ___5___ ___4___, ___
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#define ___6___ ___5___, ___
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#define ___14___ ___5___, ___4___, ___5___
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#define ___15___ ___5___, ___5___, ___5___
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int on_qwerty(void);
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int get_xmonad_layer(void);
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int cur_dance (qk_tap_dance_state_t *state);
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//for the x tap dance. Put it here so it can be used in any keymap
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void x_finished (qk_tap_dance_state_t *state, void *user_data);
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void x_reset (qk_tap_dance_state_t *state, void *user_data);
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