2023-01-11 05:43:04 +08:00
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/*
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* MIT License
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*
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* Copyright (c) 2022 Raymundo Cassani
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "tachymeter_face.h"
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#include "watch_utility.h"
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static uint32_t _distance_from_struct(distance_digits_t dist_digits) {
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// distance from digitwise distance
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uint32_t retval = (dist_digits.thousands * 100000 +
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dist_digits.hundreds * 10000 +
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dist_digits.tens * 1000 +
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dist_digits.ones * 100 +
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dist_digits.tenths * 10 +
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dist_digits.hundredths);// * 1
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return retval;
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}
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void tachymeter_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void)settings;
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(void)watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(tachymeter_state_t));
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memset(*context_ptr, 0, sizeof(tachymeter_state_t));
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tachymeter_state_t *state = (tachymeter_state_t *)*context_ptr;
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// Default distance
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state->dist_digits.ones = 1;
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state->distance = _distance_from_struct(state->dist_digits);
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}
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}
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void tachymeter_face_activate(movement_settings_t *settings, void *context) {
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(void)settings;
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(void)context;
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movement_request_tick_frequency(4); // 4Hz
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}
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static void _tachymeter_face_distance_lcd(movement_event_t event, tachymeter_state_t *state){
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char buf[11];
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// Distance from digits
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state->distance = _distance_from_struct(state->dist_digits);
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sprintf(buf, "TC %c%06lu", state->running ? ' ' : 'd', state->distance);
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// Blinking display when editing
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if (state->editing) {
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// Blink 'd'
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if (event.subsecond < 2) {
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buf[3] = ' ';
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}
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// Blink active digit
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if (event.subsecond % 2) {
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buf[state->active_digit + 4] = ' ';
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}
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}
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watch_display_string(buf, 0);
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}
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static void _tachymeter_face_totals_lcd(tachymeter_state_t *state, bool show_time){
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char buf[15];
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if (!show_time){
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sprintf(buf, "TC %c%6lu", 'h', state->total_speed);
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} else {
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sprintf(buf, "TC %c%6lu", 't', state->total_time);
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}
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watch_display_string(buf, 0);
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if (!show_time){
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// Show '/' besides 'H'
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watch_set_pixel(0, 9);
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watch_set_pixel(0, 10);
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}
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}
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bool tachymeter_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void)settings;
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tachymeter_state_t *state = (tachymeter_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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// Show distance in UI
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if (state->total_time == 0) {
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_tachymeter_face_distance_lcd(event, state);
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}
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break;
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case EVENT_TICK:
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// Show editing distance (blinking)
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if (state->editing) {
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_tachymeter_face_distance_lcd(event, state);
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}
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if (!state->running && state->total_time != 0) {
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// Display results if finished and not cleared
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if (event.subsecond < 2) {
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_tachymeter_face_totals_lcd(state, true);
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} else {
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_tachymeter_face_totals_lcd(state, false);
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}
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} else if (state->running){
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watch_display_string(" ", 2);
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switch (state->animation_state) {
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case 0:
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watch_set_pixel(0, 7);
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break;
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case 1:
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watch_set_pixel(1, 7);
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break;
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case 2:
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watch_set_pixel(2, 7);
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break;
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case 3:
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watch_set_pixel(2, 6);
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break;
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case 4:
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watch_set_pixel(2, 8);
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break;
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case 5:
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watch_set_pixel(0, 8);
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break;
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}
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state->animation_state = (state->animation_state + 1) % 6;
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}
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break;
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case EVENT_LIGHT_BUTTON_UP:
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if (state->editing){
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// Go to next digit
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state->active_digit = (state->active_digit + 1) % 6;
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} else {
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movement_illuminate_led();
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}
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break;
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case EVENT_LIGHT_LONG_PRESS:
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if (!state->running && !state->editing){
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if (state->total_time != 0){
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// Clear results
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state->total_time = 0;
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state->total_speed = 0;
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} else {
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// Default distance
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state->dist_digits.thousands = 0;
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state->dist_digits.hundreds = 0;
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state->dist_digits.tens = 0;
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state->dist_digits.ones = 1;
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state->dist_digits.tenths = 0;
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state->dist_digits.hundredths = 0;
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state->distance = _distance_from_struct(state->dist_digits);
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}
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_tachymeter_face_distance_lcd(event, state);
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}
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break;
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case EVENT_ALARM_BUTTON_UP:
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if (!state->running && state->total_time == 0){
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if (settings->bit.button_should_sound && !state->editing) {
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watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
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}
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if (!state->editing) {
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// Start running
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state->running = true;
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state->start_seconds = watch_rtc_get_date_time();
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state->start_subsecond = event.subsecond;
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state->total_time = 0;
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} else {
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// Alarm button to increase active digit
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switch (state->active_digit) {
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case 0:
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state->dist_digits.thousands = (state->dist_digits.thousands + 1) % 10;
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break;
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case 1:
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state->dist_digits.hundreds = (state->dist_digits.hundreds + 1) % 10;
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break;
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case 2:
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state->dist_digits.tens = (state->dist_digits.tens + 1) % 10;
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break;
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case 3:
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state->dist_digits.ones = (state->dist_digits.ones + 1) % 10;
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break;
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case 4:
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state->dist_digits.tenths = (state->dist_digits.tenths + 1) % 10;
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break;
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case 5:
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state->dist_digits.hundredths = (state->dist_digits.hundredths + 1) % 10;
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break;
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}
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}
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} else if (state->running) {
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if (settings->bit.button_should_sound && !state->editing) {
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watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
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}
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// Stop running
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state->running = false;
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watch_date_time now = watch_rtc_get_date_time();
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uint32_t now_timestamp = watch_utility_date_time_to_unix_time(now, 0);
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uint32_t start_timestamp = watch_utility_date_time_to_unix_time(state->start_seconds, 0);
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// Total time in centiseconds
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state->total_time = ((now_timestamp*100) + (event.subsecond*25)) - ((start_timestamp*100) + (state->start_subsecond*25));
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// Total speed in distance units per hour
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state->total_speed = (uint32_t)(3600 * 100 * state->distance / state->total_time);
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}
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break;
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case EVENT_ALARM_LONG_PRESS:
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if (!state->running && state->total_time == 0){
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if (!state->editing) {
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// Enter editing
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state->editing = true;
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state->active_digit = 0;
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if (settings->bit.button_should_sound) {
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watch_buzzer_play_note(BUZZER_NOTE_C7, 80);
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watch_buzzer_play_note(BUZZER_NOTE_C8, 80);
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}
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} else {
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// Exit editing
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state->editing = false;
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// Validate distance
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if(_distance_from_struct(state->dist_digits) == 0){
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state->dist_digits.ones = 1;
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}
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_tachymeter_face_distance_lcd(event, state);
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if (settings->bit.button_should_sound) {
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watch_buzzer_play_note(BUZZER_NOTE_C8, 80);
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watch_buzzer_play_note(BUZZER_NOTE_C7, 80);
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}
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}
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}
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break;
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case EVENT_TIMEOUT:
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// Your watch face will receive this event after a period of inactivity. If it makes sense to resign,
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// you may uncomment this line to move back to the first watch face in the list:
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movement_move_to_face(0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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// If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute.
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// Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds.
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// You should also consider starting the tick animation, to show the wearer that this is sleep mode:
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// watch_start_tick_animation(500);
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break;
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2023-01-26 23:44:11 +08:00
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case EVENT_LIGHT_BUTTON_DOWN:
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// don't light up every time light is hit
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break;
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2023-01-11 05:43:04 +08:00
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default:
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2023-01-25 11:43:31 +08:00
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movement_default_loop_handler(event, settings);
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2023-01-11 05:43:04 +08:00
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break;
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}
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// return true if the watch can enter standby mode. If you are PWM'ing an LED or buzzing the buzzer here,
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// you should return false since the PWM driver does not operate in standby mode.
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return true;
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}
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void tachymeter_face_resign(movement_settings_t *settings, void *context) {
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(void)settings;
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(void)context;
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// handle any cleanup before your watch face goes off-screen.
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}
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