Updated the tally couter face to allow for presets, negative numbers, fast scrolling, and toggling sound

This commit is contained in:
David Volovskiy 2024-08-06 07:05:19 -04:00
parent b69cd117f9
commit 002f5bc242
2 changed files with 145 additions and 21 deletions

View file

@ -27,44 +27,148 @@
#include "tally_face.h" #include "tally_face.h"
#include "watch.h" #include "watch.h"
#define TALLY_FACE_MAX 9999
#define TALLY_FACE_MIN -99
static bool _init_val;
static bool _quick_ticks_running;
static const int16_t _tally_default[] = {0, 40, 20};
static const uint8_t _tally_default_size = sizeof(_tally_default) / sizeof(int16_t);
void tally_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { void tally_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings; (void) settings;
(void) watch_face_index; (void) watch_face_index;
if (*context_ptr == NULL) { if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(tally_state_t)); *context_ptr = malloc(sizeof(tally_state_t));
memset(*context_ptr, 0, sizeof(tally_state_t)); memset(*context_ptr, 0, sizeof(tally_state_t));
tally_state_t *state = (tally_state_t *)*context_ptr;
state->tally_default_idx = 0;
state->soundOff = true;
state->tally_idx = _tally_default[state->tally_default_idx];
_init_val = true;
} }
} }
void tally_face_activate(movement_settings_t *settings, void *context) { void tally_face_activate(movement_settings_t *settings, void *context) {
(void) settings; (void) settings;
(void) context; (void) context;
_quick_ticks_running = false;
}
static void start_quick_cyc(void){
_quick_ticks_running = true;
movement_request_tick_frequency(8);
}
static void stop_quick_cyc(void){
_quick_ticks_running = false;
movement_request_tick_frequency(1);
}
static void tally_face_increment(tally_state_t *state) {
bool soundOn = !_quick_ticks_running && !state->soundOff;
_init_val = false;
if (state->tally_idx >= TALLY_FACE_MAX){
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_E7, 30);
}
else {
state->tally_idx++;
print_tally(state);
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
}
}
static void tally_face_decrement(tally_state_t *state) {
bool soundOn = !_quick_ticks_running && !state->soundOff;
_init_val = false;
if (state->tally_idx <= TALLY_FACE_MIN){
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_C5SHARP_D5FLAT, 30);
}
else {
state->tally_idx--;
print_tally(state);
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_C6SHARP_D6FLAT, 30);
}
} }
bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings; (void) settings;
tally_state_t *state = (tally_state_t *)context; tally_state_t *state = (tally_state_t *)context;
static bool using_led = false;
if (using_led) {
if(!watch_get_pin_level(BTN_MODE) && !watch_get_pin_level(BTN_LIGHT) && !watch_get_pin_level(BTN_ALARM))
using_led = false;
else {
if (event.event_type == EVENT_LIGHT_BUTTON_DOWN || event.event_type == EVENT_ALARM_BUTTON_DOWN)
movement_illuminate_led();
return true;
}
}
switch (event.event_type) { switch (event.event_type) {
case EVENT_ALARM_BUTTON_UP: case EVENT_TICK:
// increment tally index if (_quick_ticks_running) {
state->tally_idx++; bool light_pressed = watch_get_pin_level(BTN_LIGHT);
if (state->tally_idx > 999999) { //0-999,999 bool alarm_pressed = watch_get_pin_level(BTN_ALARM);
//reset tally index and play a reset tune if (light_pressed && alarm_pressed) stop_quick_cyc();
state->tally_idx = 0; else if (light_pressed) tally_face_increment(state);
watch_buzzer_play_note(BUZZER_NOTE_G6, 30); else if (alarm_pressed) tally_face_decrement(state);
watch_buzzer_play_note(BUZZER_NOTE_REST, 30); else stop_quick_cyc();
} }
print_tally(state); break;
watch_buzzer_play_note(BUZZER_NOTE_E6, 30); case EVENT_ALARM_BUTTON_UP:
tally_face_decrement(state);
break; break;
case EVENT_ALARM_LONG_PRESS: case EVENT_ALARM_LONG_PRESS:
state->tally_idx = 0; // reset tally index if (_init_val) {
//play a reset tune state->soundOff = !state->soundOff;
watch_buzzer_play_note(BUZZER_NOTE_G6, 30); if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
print_tally(state); print_tally(state);
}
else{
tally_face_decrement(state);
start_quick_cyc();
}
break;
case EVENT_MODE_LONG_PRESS:
if (state->tally_idx == _tally_default[state->tally_default_idx]) {
_init_val = true;
movement_move_to_face(0);
}
else {
state->tally_idx = _tally_default[state->tally_default_idx]; // reset tally index
_init_val = true;
//play a reset tune
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
print_tally(state);
}
break;
case EVENT_LIGHT_BUTTON_UP:
tally_face_increment(state);
break;
case EVENT_LIGHT_BUTTON_DOWN:
case EVENT_ALARM_BUTTON_DOWN:
if (watch_get_pin_level(BTN_MODE)) {
movement_illuminate_led();
using_led = true;
}
break;
case EVENT_LIGHT_LONG_PRESS:
if (_init_val){
state->tally_default_idx = (state->tally_default_idx + 1) % _tally_default_size;
state->tally_idx = _tally_default[state->tally_default_idx];
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
print_tally(state);
}
else{
tally_face_increment(state);
start_quick_cyc();
}
break; break;
case EVENT_ACTIVATE: case EVENT_ACTIVATE:
print_tally(state); print_tally(state);
@ -83,7 +187,14 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
// print tally index at the center of display. // print tally index at the center of display.
void print_tally(tally_state_t *state) { void print_tally(tally_state_t *state) {
char buf[14]; char buf[14];
sprintf(buf, "TA %06d", (int)(state->tally_idx)); // center of LCD display if (!state->soundOff)
watch_set_indicator(WATCH_INDICATOR_BELL);
else
watch_clear_indicator(WATCH_INDICATOR_BELL);
if (state->tally_idx >= 0)
sprintf(buf, "TA %4d ", (int)(state->tally_idx)); // center of LCD display
else
sprintf(buf, "TA %-3d", (int)(state->tally_idx)); // center of LCD display
watch_display_string(buf, 0); watch_display_string(buf, 0);
} }

View file

@ -29,16 +29,29 @@
* TALLY face * TALLY face
* *
* Tally face is designed to act as a tally counter. * Tally face is designed to act as a tally counter.
* Based on the counter_face watch face by Shogo Okamoto.
* *
* To advance the counter, press the ALARM button. * Alarm
* To reset, long press the ALARM button. * Press: Decrement
* Hold : On initial value: Toggle Sound
* Else: Fast Decrement
*
* Light
* Press: Increment
* Hold : On initial value: Cycles through other initial values.
* Else: Fast Increment
*
* Mode
* Press: Next face
* Hold : On initial value: Go to first face.
* Else: Resets counter
*/ */
#include "movement.h" #include "movement.h"
typedef struct { typedef struct {
uint32_t tally_idx; int16_t tally_idx;
uint8_t tally_default_idx : 7;
bool soundOff;
} tally_state_t; } tally_state_t;