mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 11:10:29 +08:00
Updated the tally couter face to allow for presets, negative numbers, fast scrolling, and toggling sound
This commit is contained in:
parent
b69cd117f9
commit
002f5bc242
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@ -27,44 +27,148 @@
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#include "tally_face.h"
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#include "tally_face.h"
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#include "watch.h"
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#include "watch.h"
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#define TALLY_FACE_MAX 9999
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#define TALLY_FACE_MIN -99
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static bool _init_val;
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static bool _quick_ticks_running;
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static const int16_t _tally_default[] = {0, 40, 20};
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static const uint8_t _tally_default_size = sizeof(_tally_default) / sizeof(int16_t);
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void tally_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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void tally_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) settings;
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(void) watch_face_index;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(tally_state_t));
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*context_ptr = malloc(sizeof(tally_state_t));
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memset(*context_ptr, 0, sizeof(tally_state_t));
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memset(*context_ptr, 0, sizeof(tally_state_t));
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tally_state_t *state = (tally_state_t *)*context_ptr;
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state->tally_default_idx = 0;
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state->soundOff = true;
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state->tally_idx = _tally_default[state->tally_default_idx];
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_init_val = true;
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}
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}
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}
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}
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void tally_face_activate(movement_settings_t *settings, void *context) {
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void tally_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) settings;
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(void) context;
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(void) context;
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_quick_ticks_running = false;
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}
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static void start_quick_cyc(void){
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_quick_ticks_running = true;
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movement_request_tick_frequency(8);
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}
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static void stop_quick_cyc(void){
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_quick_ticks_running = false;
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movement_request_tick_frequency(1);
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}
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static void tally_face_increment(tally_state_t *state) {
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bool soundOn = !_quick_ticks_running && !state->soundOff;
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_init_val = false;
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if (state->tally_idx >= TALLY_FACE_MAX){
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if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_E7, 30);
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}
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else {
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state->tally_idx++;
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print_tally(state);
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if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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}
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}
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static void tally_face_decrement(tally_state_t *state) {
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bool soundOn = !_quick_ticks_running && !state->soundOff;
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_init_val = false;
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if (state->tally_idx <= TALLY_FACE_MIN){
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if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_C5SHARP_D5FLAT, 30);
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}
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else {
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state->tally_idx--;
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print_tally(state);
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if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_C6SHARP_D6FLAT, 30);
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}
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}
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}
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bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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(void) settings;
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tally_state_t *state = (tally_state_t *)context;
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tally_state_t *state = (tally_state_t *)context;
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static bool using_led = false;
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if (using_led) {
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if(!watch_get_pin_level(BTN_MODE) && !watch_get_pin_level(BTN_LIGHT) && !watch_get_pin_level(BTN_ALARM))
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using_led = false;
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else {
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if (event.event_type == EVENT_LIGHT_BUTTON_DOWN || event.event_type == EVENT_ALARM_BUTTON_DOWN)
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movement_illuminate_led();
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return true;
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}
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}
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switch (event.event_type) {
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switch (event.event_type) {
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case EVENT_ALARM_BUTTON_UP:
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case EVENT_TICK:
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// increment tally index
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if (_quick_ticks_running) {
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state->tally_idx++;
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bool light_pressed = watch_get_pin_level(BTN_LIGHT);
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if (state->tally_idx > 999999) { //0-999,999
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bool alarm_pressed = watch_get_pin_level(BTN_ALARM);
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//reset tally index and play a reset tune
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if (light_pressed && alarm_pressed) stop_quick_cyc();
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state->tally_idx = 0;
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else if (light_pressed) tally_face_increment(state);
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watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
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else if (alarm_pressed) tally_face_decrement(state);
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watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
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else stop_quick_cyc();
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}
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}
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print_tally(state);
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break;
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watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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case EVENT_ALARM_BUTTON_UP:
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tally_face_decrement(state);
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break;
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break;
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case EVENT_ALARM_LONG_PRESS:
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case EVENT_ALARM_LONG_PRESS:
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state->tally_idx = 0; // reset tally index
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if (_init_val) {
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//play a reset tune
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state->soundOff = !state->soundOff;
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watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
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print_tally(state);
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watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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}
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print_tally(state);
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else{
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tally_face_decrement(state);
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start_quick_cyc();
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}
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break;
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case EVENT_MODE_LONG_PRESS:
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if (state->tally_idx == _tally_default[state->tally_default_idx]) {
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_init_val = true;
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movement_move_to_face(0);
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}
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else {
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state->tally_idx = _tally_default[state->tally_default_idx]; // reset tally index
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_init_val = true;
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//play a reset tune
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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print_tally(state);
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}
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break;
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case EVENT_LIGHT_BUTTON_UP:
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tally_face_increment(state);
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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case EVENT_ALARM_BUTTON_DOWN:
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if (watch_get_pin_level(BTN_MODE)) {
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movement_illuminate_led();
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using_led = true;
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}
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break;
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case EVENT_LIGHT_LONG_PRESS:
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if (_init_val){
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state->tally_default_idx = (state->tally_default_idx + 1) % _tally_default_size;
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state->tally_idx = _tally_default[state->tally_default_idx];
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
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print_tally(state);
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}
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else{
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tally_face_increment(state);
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start_quick_cyc();
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}
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break;
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break;
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case EVENT_ACTIVATE:
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case EVENT_ACTIVATE:
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print_tally(state);
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print_tally(state);
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@ -83,7 +187,14 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
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// print tally index at the center of display.
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// print tally index at the center of display.
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void print_tally(tally_state_t *state) {
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void print_tally(tally_state_t *state) {
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char buf[14];
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char buf[14];
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sprintf(buf, "TA %06d", (int)(state->tally_idx)); // center of LCD display
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if (!state->soundOff)
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watch_set_indicator(WATCH_INDICATOR_BELL);
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else
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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if (state->tally_idx >= 0)
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sprintf(buf, "TA %4d ", (int)(state->tally_idx)); // center of LCD display
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else
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sprintf(buf, "TA %-3d", (int)(state->tally_idx)); // center of LCD display
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watch_display_string(buf, 0);
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watch_display_string(buf, 0);
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}
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}
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@ -29,16 +29,29 @@
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* TALLY face
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* TALLY face
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*
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*
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* Tally face is designed to act as a tally counter.
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* Tally face is designed to act as a tally counter.
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* Based on the counter_face watch face by Shogo Okamoto.
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*
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*
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* To advance the counter, press the ALARM button.
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* Alarm
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* To reset, long press the ALARM button.
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* Press: Decrement
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* Hold : On initial value: Toggle Sound
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* Else: Fast Decrement
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*
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* Light
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* Press: Increment
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* Hold : On initial value: Cycles through other initial values.
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* Else: Fast Increment
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*
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* Mode
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* Press: Next face
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* Hold : On initial value: Go to first face.
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* Else: Resets counter
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*/
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*/
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#include "movement.h"
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#include "movement.h"
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typedef struct {
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typedef struct {
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uint32_t tally_idx;
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int16_t tally_idx;
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uint8_t tally_default_idx : 7;
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bool soundOff;
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} tally_state_t;
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} tally_state_t;
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