mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 19:20:30 +08:00
add fractional beats to beat time app
This commit is contained in:
parent
d72a2ff6a1
commit
20db34a9c0
|
@ -4,6 +4,7 @@
|
||||||
#include "watch.h"
|
#include "watch.h"
|
||||||
|
|
||||||
const uint8_t UTC_OFFSET = 4; // set to your current UTC offset to see correct beats time
|
const uint8_t UTC_OFFSET = 4; // set to your current UTC offset to see correct beats time
|
||||||
|
const uint8_t BEAT_REFRESH_FREQUENCY = 8;
|
||||||
|
|
||||||
typedef enum ApplicationMode {
|
typedef enum ApplicationMode {
|
||||||
MODE_CLOCK = 0, // Displays month, day and current time.
|
MODE_CLOCK = 0, // Displays month, day and current time.
|
||||||
|
@ -21,6 +22,8 @@ typedef struct ApplicationState {
|
||||||
uint8_t light_ticks; // Timeout for the light
|
uint8_t light_ticks; // Timeout for the light
|
||||||
bool led_on; // Indicates that the LED is on
|
bool led_on; // Indicates that the LED is on
|
||||||
uint8_t page; // Tracks the current page in log, prefs or settings.
|
uint8_t page; // Tracks the current page in log, prefs or settings.
|
||||||
|
uint8_t last_second; // lets us see when the second changed, for subsecond timing
|
||||||
|
uint8_t subsecond; // a value from 0 to (BEAT_REFRESH_FREQUENCY - 1) indicating the fractional second
|
||||||
} ApplicationState;
|
} ApplicationState;
|
||||||
|
|
||||||
void do_clock_mode();
|
void do_clock_mode();
|
||||||
|
@ -29,12 +32,13 @@ void do_set_time_mode();
|
||||||
void set_time_mode_handle_primary_button();
|
void set_time_mode_handle_primary_button();
|
||||||
void set_time_mode_handle_secondary_button();
|
void set_time_mode_handle_secondary_button();
|
||||||
|
|
||||||
uint16_t clock2beats(uint16_t, uint16_t, uint16_t, int16_t);
|
float clock2beats(uint16_t, uint16_t, uint16_t, int16_t);
|
||||||
|
|
||||||
void cb_light_pressed();
|
void cb_light_pressed();
|
||||||
void cb_mode_pressed();
|
void cb_mode_pressed();
|
||||||
void cb_alarm_pressed();
|
void cb_alarm_pressed();
|
||||||
void cb_tick();
|
void cb_tick();
|
||||||
|
void cb_fast_tick();
|
||||||
|
|
||||||
ApplicationState application_state;
|
ApplicationState application_state;
|
||||||
char buf[16] = {0};
|
char buf[16] = {0};
|
||||||
|
@ -69,11 +73,21 @@ void app_prepare_for_sleep() {
|
||||||
void app_wake_from_sleep() {
|
void app_wake_from_sleep() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void update_tick_frequency() {
|
||||||
|
watch_rtc_disable_all_periodic_callbacks();
|
||||||
|
if (application_state.mode == MODE_BEATS) {
|
||||||
|
watch_rtc_register_periodic_callback(cb_fast_tick, BEAT_REFRESH_FREQUENCY);
|
||||||
|
} else {
|
||||||
|
watch_rtc_register_tick_callback(cb_tick);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool app_loop() {
|
bool app_loop() {
|
||||||
// play a beep if the mode has changed in response to a user's press of the MODE button
|
// play a beep if the mode has changed in response to a user's press of the MODE button
|
||||||
if (application_state.mode_changed) {
|
if (application_state.mode_changed) {
|
||||||
// low note for nonzero case, high note for return to clock
|
// low note for nonzero case, high note for return to clock
|
||||||
watch_buzzer_play_note(application_state.mode ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 100);
|
watch_buzzer_play_note(application_state.mode ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 100);
|
||||||
|
update_tick_frequency();
|
||||||
application_state.mode_changed = false;
|
application_state.mode_changed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -81,6 +95,7 @@ bool app_loop() {
|
||||||
if (application_state.mode != MODE_CLOCK && application_state.mode_ticks == 0) {
|
if (application_state.mode != MODE_CLOCK && application_state.mode_ticks == 0) {
|
||||||
application_state.mode = MODE_CLOCK;
|
application_state.mode = MODE_CLOCK;
|
||||||
application_state.mode_changed = true;
|
application_state.mode_changed = true;
|
||||||
|
update_tick_frequency();
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the LED is off and should be on, turn it on
|
// If the LED is off and should be on, turn it on
|
||||||
|
@ -135,22 +150,22 @@ void do_beats_mode() {
|
||||||
watch_clear_colon();
|
watch_clear_colon();
|
||||||
|
|
||||||
watch_date_time date_time = watch_rtc_get_date_time();
|
watch_date_time date_time = watch_rtc_get_date_time();
|
||||||
uint16_t beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, UTC_OFFSET);
|
float beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, UTC_OFFSET);
|
||||||
sprintf(buf, "bt %04d ", beats);
|
sprintf(buf, "bt %6.0f", beats * 100);
|
||||||
|
|
||||||
watch_display_string(buf, 0);
|
watch_display_string(buf, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint16_t clock2beats(uint16_t hours, uint16_t minutes, uint16_t seconds, int16_t utc_offset) {
|
float clock2beats(uint16_t hours, uint16_t minutes, uint16_t seconds, int16_t utc_offset) {
|
||||||
uint32_t beats = seconds;
|
float beats = seconds + ((float)application_state.subsecond / (float)BEAT_REFRESH_FREQUENCY);
|
||||||
beats += 60 * minutes;
|
beats += 60 * minutes;
|
||||||
beats += (uint32_t)hours * 60 * 60;
|
beats += (float)hours * 60 * 60;
|
||||||
beats += (utc_offset + 1) * 60 * 60; // offset from utc + 1 since beats in in UTC+1
|
beats += (utc_offset + 1) * 60 * 60; // offset from utc + 1 since beats in in UTC+1
|
||||||
|
|
||||||
beats /= 86.4; // convert to beats
|
beats /= 86.4; // convert to beats
|
||||||
beats %= 1000; // truncate to 3 digits for overflow
|
while(beats > 1000) beats -= 1000; // beats %= 1000 but for a float
|
||||||
|
|
||||||
return (uint16_t) beats;
|
return beats;
|
||||||
}
|
}
|
||||||
|
|
||||||
void do_set_time_mode() {
|
void do_set_time_mode() {
|
||||||
|
@ -255,3 +270,13 @@ void cb_tick() {
|
||||||
application_state.mode_ticks--;
|
application_state.mode_ticks--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void cb_fast_tick() {
|
||||||
|
watch_date_time date_time = watch_rtc_get_date_time();
|
||||||
|
if (date_time.unit.second != application_state.last_second) {
|
||||||
|
application_state.last_second = date_time.unit.second;
|
||||||
|
application_state.subsecond = 0;
|
||||||
|
} else {
|
||||||
|
application_state.subsecond++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue