mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 19:20:30 +08:00
using cb_fast_tick again
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parent
9727dac3c3
commit
36117ca207
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@ -99,6 +99,8 @@
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#include <emscripten.h>
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#endif
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#define DEBOUNCE_TICKS 20 // In terms of *7.8125ms
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movement_state_t movement_state;
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void * watch_face_contexts[MOVEMENT_NUM_FACES];
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watch_date_time scheduled_tasks[MOVEMENT_NUM_FACES];
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@ -169,6 +171,9 @@ static inline void _movement_reset_inactivity_countdown(void) {
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static inline void _movement_enable_fast_tick_if_needed(void) {
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if (!movement_state.fast_tick_enabled) {
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movement_state.fast_ticks = 0;
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movement_state.debounce_ticks_light = 0;
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movement_state.debounce_ticks_alarm = 0;
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movement_state.debounce_ticks_mode = 0;
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watch_rtc_register_periodic_callback(cb_fast_tick, 128);
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movement_state.fast_tick_enabled = true;
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}
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@ -183,16 +188,6 @@ static inline void _movement_disable_fast_tick_if_possible(void) {
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}
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}
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static void cb_debounce(void) {
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movement_state.debounce_occurring = false;
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watch_rtc_disable_periodic_callback(64); // 64 HZ is 15.625ms
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}
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static inline void _movement_enable_debounce_tick(void) {
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movement_state.debounce_occurring = true;
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watch_rtc_register_periodic_callback(cb_debounce, 64);
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}
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static void _movement_handle_background_tasks(void) {
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for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) {
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// For each face, if the watch face wants a background task...
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@ -233,15 +228,15 @@ static void _movement_handle_scheduled_tasks(void) {
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}
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void movement_request_tick_frequency(uint8_t freq) {
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// Movement uses the 128 Hz tick internally; 64 is th edebounce frequency
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if (freq == 128 || freq == 64 ) return;
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// Movement uses the 128 Hz tick internally
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if (freq == 128) return;
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// Movement requires at least a 1 Hz tick.
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// If we are asked for an invalid frequency, default back to 1 Hz.
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if (freq == 0 || __builtin_popcount(freq) != 1) freq = 1;
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// disable all callbacks except the 128 Hz one
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watch_rtc_disable_matching_periodic_callbacks(0xFC);
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watch_rtc_disable_matching_periodic_callbacks(0xFE);
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movement_state.subsecond = 0;
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movement_state.tick_frequency = freq;
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@ -625,8 +620,6 @@ bool app_loop(void) {
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static movement_event_type_t _figure_out_button_event(bool pin_level, movement_event_type_t button_down_event_type, uint16_t *down_timestamp) {
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// force alarm off if the user pressed a button.
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if (movement_state.alarm_ticks) movement_state.alarm_ticks = 0;
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if ( movement_state.debounce_occurring)
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return EVENT_NONE;
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if (pin_level) {
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// handle rising edge
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@ -641,36 +634,46 @@ static movement_event_type_t _figure_out_button_event(bool pin_level, movement_e
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uint16_t diff = movement_state.fast_ticks - *down_timestamp;
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*down_timestamp = 0;
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_movement_disable_fast_tick_if_possible();
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_movement_enable_debounce_tick();
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// any press over a half second is considered a long press. Fire the long-up event
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if (diff > MOVEMENT_LONG_PRESS_TICKS) return button_down_event_type + 3;
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else return button_down_event_type + 1;
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}
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}
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void cb_light_btn_interrupt(void) {
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bool pin_level = watch_get_pin_level(BTN_LIGHT);
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static void light_btn_action(bool pin_level) {
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_movement_reset_inactivity_countdown();
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event.event_type = _figure_out_button_event(pin_level, EVENT_LIGHT_BUTTON_DOWN, &movement_state.light_down_timestamp);
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}
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void cb_mode_btn_interrupt(void) {
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bool pin_level = watch_get_pin_level(BTN_MODE);
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static void mode_btn_action(bool pin_level) {
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_movement_reset_inactivity_countdown();
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event.event_type = _figure_out_button_event(pin_level, EVENT_MODE_BUTTON_DOWN, &movement_state.mode_down_timestamp);
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}
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void cb_alarm_btn_interrupt(void) {
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bool pin_level = watch_get_pin_level(BTN_ALARM);
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static void alarm_btn_action(bool pin_level) {
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_movement_reset_inactivity_countdown();
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uint8_t event_type = _figure_out_button_event(pin_level, EVENT_ALARM_BUTTON_DOWN, &movement_state.alarm_down_timestamp);
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if (movement_state.ignore_alarm_btn_after_sleep){
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if (event_type == EVENT_ALARM_BUTTON_UP) movement_state.ignore_alarm_btn_after_sleep = false;
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if (event_type == EVENT_ALARM_BUTTON_UP || event_type == EVENT_ALARM_LONG_UP) movement_state.ignore_alarm_btn_after_sleep = false;
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return;
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}
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event.event_type = event_type;
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}
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void cb_light_btn_interrupt(void) {
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movement_state.debounce_btn_trig_light = true;
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_movement_enable_fast_tick_if_needed();
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}
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void cb_mode_btn_interrupt(void) {
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movement_state.debounce_btn_trig_mode = true;
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_movement_enable_fast_tick_if_needed();
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}
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void cb_alarm_btn_interrupt(void) {
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movement_state.debounce_btn_trig_alarm = true;
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_movement_enable_fast_tick_if_needed();
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}
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void cb_alarm_btn_extwake(void) {
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// wake up!
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@ -682,8 +685,56 @@ void cb_alarm_fired(void) {
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}
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void cb_fast_tick(void) {
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if (movement_state.debounce_ticks_light > 0) movement_state.debounce_ticks_light--;
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if (movement_state.debounce_ticks_alarm > 0) movement_state.debounce_ticks_alarm--;
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if (movement_state.debounce_ticks_mode > 0) movement_state.debounce_ticks_mode--;
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if (movement_state.debounce_btn_trig_light) {
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bool pin_level = watch_get_pin_level(BTN_LIGHT);
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movement_state.debounce_btn_trig_light = false;
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if (pin_level) {
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light_btn_action(pin_level);
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}
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else if (movement_state.debounce_ticks_light == 0) {
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light_btn_action(pin_level);
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movement_state.debounce_ticks_light = DEBOUNCE_TICKS;
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}
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else {
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movement_state.light_down_timestamp = 0;
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_movement_disable_fast_tick_if_possible();
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}
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}
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if (movement_state.debounce_btn_trig_alarm) {
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bool pin_level = watch_get_pin_level(BTN_ALARM);
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movement_state.debounce_btn_trig_alarm = false;
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if (pin_level) {
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alarm_btn_action(pin_level);
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}
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else if (movement_state.debounce_ticks_alarm == 0) {
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alarm_btn_action(pin_level);
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movement_state.debounce_ticks_alarm = DEBOUNCE_TICKS;
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}
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else {
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movement_state.alarm_down_timestamp = 0;
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_movement_disable_fast_tick_if_possible();
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}
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}
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if (movement_state.debounce_btn_trig_mode) {
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bool pin_level = watch_get_pin_level(BTN_MODE);
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movement_state.debounce_btn_trig_mode = false;
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if (pin_level) {
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mode_btn_action(pin_level);
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}
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else if (movement_state.debounce_ticks_mode == 0) {
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mode_btn_action(pin_level);
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movement_state.debounce_ticks_mode = DEBOUNCE_TICKS;
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}
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else {
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movement_state.mode_down_timestamp = 0;
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_movement_disable_fast_tick_if_possible();
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}
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}
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if (movement_state.debounce_ticks_light + movement_state.debounce_ticks_mode + movement_state.debounce_ticks_alarm == 0)
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movement_state.fast_ticks++;
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if (!movement_state.debounce_occurring) {
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if (movement_state.light_ticks > 0) movement_state.light_ticks--;
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if (movement_state.alarm_ticks > 0) movement_state.alarm_ticks--;
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// check timestamps and auto-fire the long-press events
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@ -698,7 +749,6 @@ void cb_fast_tick(void) {
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if (movement_state.alarm_down_timestamp > 0)
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if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
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event.event_type = EVENT_ALARM_LONG_PRESS;
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}
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// this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes.
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// but if for whatever reason it isn't, this forces the fast tick off after 20 seconds.
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if (movement_state.fast_ticks >= 128 * 20) {
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@ -267,10 +267,15 @@ typedef struct {
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bool needs_background_tasks_handled;
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bool has_scheduled_background_task;
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bool needs_wake;
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bool debounce_occurring;
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// low energy mode countdown
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int32_t le_mode_ticks;
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uint8_t debounce_ticks_light;
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uint8_t debounce_ticks_alarm;
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uint8_t debounce_ticks_mode;
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bool debounce_btn_trig_light;
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bool debounce_btn_trig_alarm;
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bool debounce_btn_trig_mode;
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bool ignore_alarm_btn_after_sleep;
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// app resignation countdown (TODO: consolidate with LE countdown?)
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