mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 11:10:29 +08:00
launcher: first crack at low power 'screensaver' mode
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64485b4255
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4300dff616
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@ -157,7 +157,7 @@ bool app_loop() {
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delay_ms(250);
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// nap time :)
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watch_enter_shallow_sleep(NULL);
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watch_enter_shallow_sleep(false);
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// we just woke up; wait a moment again for the user's finger to be off the button...
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delay_ms(250);
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@ -1,19 +1,27 @@
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#include <stdio.h>
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#include <string.h>
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#include <limits.h>
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#include "watch.h"
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#include "launcher.h"
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#include "launcher_config.h"
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LauncherState launcher_state;
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void * widget_contexts[LAUNCHER_NUM_WIDGETS];
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const int32_t launcher_screensaver_deadlines[8] = {INT_MAX, 3600, 7200, 21600, 43200, 86400, 172800, 604800};
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void cb_mode_pressed();
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void cb_light_pressed();
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void cb_alarm_pressed();
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void cb_mode_btn_interrupt();
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void cb_light_btn_interrupt();
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void cb_alarm_btn_interrupt();
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void cb_alarm_btn_extwake();
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void cb_alarm_fired();
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void cb_tick();
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static inline void _launcher_reset_screensaver_countdown() {
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// for testing, make the timeout happen 60x faster.
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launcher_state.screensaver_ticks = launcher_screensaver_deadlines[launcher_state.launcher_settings.bit.screensaver_interval] / 60;
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}
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void launcher_request_tick_frequency(uint8_t freq) {
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// FIXME: there is an issue where after changing tick frequencies on a widget switch, something glitchy happens on the next one.
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watch_rtc_disable_all_periodic_callbacks();
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launcher_state.subsecond = 0;
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launcher_state.tick_frequency = freq;
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@ -39,10 +47,11 @@ void launcher_move_to_next_widget() {
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void app_init() {
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memset(&launcher_state, 0, sizeof(launcher_state));
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launcher_state.launcher_settings.bit.led_green_color = 0xF;
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launcher_state.launcher_settings.bit.button_should_sound = true;
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watch_date_time date_time = watch_rtc_get_date_time();
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watch_rtc_set_date_time(date_time);
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launcher_state.launcher_settings.bit.screensaver_interval = 1;
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_launcher_reset_screensaver_countdown();
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}
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void app_wake_from_deep_sleep() {
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@ -50,23 +59,27 @@ void app_wake_from_deep_sleep() {
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}
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void app_setup() {
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watch_enable_external_interrupts();
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watch_register_interrupt_callback(BTN_MODE, cb_mode_pressed, INTERRUPT_TRIGGER_BOTH);
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watch_register_interrupt_callback(BTN_LIGHT, cb_light_pressed, INTERRUPT_TRIGGER_BOTH);
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watch_register_interrupt_callback(BTN_ALARM, cb_alarm_pressed, INTERRUPT_TRIGGER_BOTH);
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if (launcher_state.screensaver_ticks != -1) {
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watch_disable_extwake_interrupt(BTN_ALARM);
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watch_enable_buzzer();
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watch_enable_leds();
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watch_enable_display();
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watch_enable_external_interrupts();
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watch_register_interrupt_callback(BTN_MODE, cb_mode_btn_interrupt, INTERRUPT_TRIGGER_BOTH);
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watch_register_interrupt_callback(BTN_LIGHT, cb_light_btn_interrupt, INTERRUPT_TRIGGER_BOTH);
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watch_register_interrupt_callback(BTN_ALARM, cb_alarm_btn_interrupt, INTERRUPT_TRIGGER_BOTH);
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launcher_request_tick_frequency(1);
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watch_enable_buzzer();
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watch_enable_leds();
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watch_enable_display();
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for(uint8_t i = 0; i < LAUNCHER_NUM_WIDGETS; i++) {
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widgets[i].setup(&launcher_state.launcher_settings, &widget_contexts[i]);
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launcher_request_tick_frequency(1);
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for(uint8_t i = 0; i < LAUNCHER_NUM_WIDGETS; i++) {
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widgets[i].setup(&launcher_state.launcher_settings, &widget_contexts[i]);
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}
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widgets[0].activate(&launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
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widgets[0].loop(EVENT_ACTIVATE, &launcher_state.launcher_settings, 0, widget_contexts[launcher_state.current_widget]);
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}
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widgets[0].activate(&launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
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widgets[0].loop(EVENT_ACTIVATE, &launcher_state.launcher_settings, 0, widget_contexts[launcher_state.current_widget]);
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}
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void app_prepare_for_sleep() {
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@ -106,6 +119,19 @@ bool app_loop() {
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}
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}
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// if we have timed out of our screensaver countdown, enter screensaver mode.
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if (launcher_state.screensaver_ticks == 0) {
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launcher_state.screensaver_ticks = -1;
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watch_date_time alarm_time;
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alarm_time.reg = 0;
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alarm_time.unit.second = 59; // after a match, the alarm fires at the next rising edge of CLK_RTC_CNT, so 59 seconds lets us update at :00
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watch_rtc_register_alarm_callback(cb_alarm_fired, alarm_time, ALARM_MATCH_SS);
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watch_register_extwake_callback(BTN_ALARM, cb_alarm_btn_extwake, true);
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widgets[launcher_state.current_widget].loop(EVENT_SCREENSAVER, &launcher_state.launcher_settings, 0, widget_contexts[launcher_state.current_widget]);
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event = EVENT_SCREENSAVER;
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watch_enter_shallow_sleep(true);
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}
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if (event) {
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widgets[launcher_state.current_widget].loop(event, &launcher_state.launcher_settings, launcher_state.subsecond, widget_contexts[launcher_state.current_widget]);
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event = 0;
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@ -130,23 +156,38 @@ LauncherEvent _figure_out_button_event(LauncherEvent button_down_event, uint8_t
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}
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}
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void cb_light_pressed() {
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void cb_light_btn_interrupt() {
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_launcher_reset_screensaver_countdown();
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event = _figure_out_button_event(EVENT_LIGHT_BUTTON_DOWN, &launcher_state.light_down_timestamp);
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}
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void cb_mode_pressed() {
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void cb_mode_btn_interrupt() {
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_launcher_reset_screensaver_countdown();
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event = _figure_out_button_event(EVENT_MODE_BUTTON_DOWN, &launcher_state.mode_down_timestamp);
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}
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void cb_alarm_pressed() {
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void cb_alarm_btn_interrupt() {
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_launcher_reset_screensaver_countdown();
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event = _figure_out_button_event(EVENT_ALARM_BUTTON_DOWN, &launcher_state.alarm_down_timestamp);
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}
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void cb_alarm_btn_extwake() {
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_launcher_reset_screensaver_countdown();
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// this is a hack: waking from shallow sleep, app_setup does get called, but it happens before we reset our ticks.
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// need to figure out if there's a better heuristic for determining how we woke up.
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app_setup();
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}
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void cb_alarm_fired() {
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event = EVENT_SCREENSAVER;
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}
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void cb_tick() {
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event = EVENT_TICK;
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watch_date_time date_time = watch_rtc_get_date_time();
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if (date_time.unit.second != launcher_state.last_second) {
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if (launcher_state.light_ticks) launcher_state.light_ticks--;
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if (launcher_state.launcher_settings.bit.screensaver_interval && launcher_state.screensaver_ticks > 0) launcher_state.screensaver_ticks--;
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launcher_state.last_second = date_time.unit.second;
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launcher_state.subsecond = 0;
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@ -25,6 +25,7 @@ typedef enum LauncherEvent {
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EVENT_NONE = 0, // There is no event to report.
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EVENT_ACTIVATE, // Your widget is entering the foreground.
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EVENT_TICK, // Most common event type. Your widget is being called from the tick callback.
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EVENT_SCREENSAVER, // Your widget is being asked to display its output for screensaver mode.
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EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released.
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EVENT_LIGHT_BUTTON_UP, // The light button was pressed and released.
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EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released.
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@ -65,6 +66,9 @@ typedef struct LauncherState {
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uint8_t mode_down_timestamp;
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uint8_t alarm_down_timestamp;
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// screensaver countdown
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int32_t screensaver_ticks;
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// stuff for subsecond tracking
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uint8_t tick_frequency;
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uint8_t last_second;
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@ -27,17 +27,18 @@ void simple_clock_widget_loop(LauncherEvent event, LauncherSettings *settings, u
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watch_date_time date_time;
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uint32_t previous_date_time;
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switch (event) {
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case EVENT_TICK:
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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case EVENT_SCREENSAVER:
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date_time = watch_rtc_get_date_time();
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previous_date_time = *((uint32_t *)context);
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*((uint32_t *)context) = date_time.reg;
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if (date_time.reg >> 6 == previous_date_time >> 6) {
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if (date_time.reg >> 6 == previous_date_time >> 6 && event != EVENT_SCREENSAVER) {
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// everything before seconds is the same, don't waste cycles setting those segments.
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pos = 8;
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sprintf(buf, "%02d", date_time.unit.second);
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} else if (date_time.reg >> 12 == previous_date_time >> 12) {
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} else if (date_time.reg >> 12 == previous_date_time >> 12 && event != EVENT_SCREENSAVER) {
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// everything before minutes is the same.
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pos = 6;
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sprintf(buf, "%02d%02d", date_time.unit.minute, date_time.unit.second);
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@ -54,7 +55,11 @@ void simple_clock_widget_loop(LauncherEvent event, LauncherSettings *settings, u
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if (date_time.unit.hour == 0) date_time.unit.hour = 12;
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}
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pos = 0;
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sprintf(buf, "%s%2d%2d%02d%02d", weekdays[simple_clock_widget_get_weekday(date_time.unit.year, date_time.unit.month, date_time.unit.day)], date_time.unit.day, date_time.unit.hour, date_time.unit.minute, date_time.unit.second);
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if (event == EVENT_SCREENSAVER) {
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sprintf(buf, "%s%2d%2d%02d ", weekdays[simple_clock_widget_get_weekday(date_time.unit.year, date_time.unit.month, date_time.unit.day)], date_time.unit.day, date_time.unit.hour, date_time.unit.minute);
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} else {
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sprintf(buf, "%s%2d%2d%02d%02d", weekdays[simple_clock_widget_get_weekday(date_time.unit.year, date_time.unit.month, date_time.unit.day)], date_time.unit.day, date_time.unit.hour, date_time.unit.minute, date_time.unit.second);
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}
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}
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watch_display_string(buf, pos);
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break;
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@ -151,11 +151,8 @@ void _watch_disable_all_peripherals_except_slcd() {
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MCLK->APBCMASK.reg &= ~MCLK_APBCMASK_SERCOM3;
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}
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void watch_enter_shallow_sleep(char *message) {
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if (message != NULL) {
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watch_display_string(" ", 0);
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watch_display_string(message, 0);
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} else {
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void watch_enter_shallow_sleep(bool display_on) {
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if (!display_on) {
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slcd_sync_deinit(&SEGMENT_LCD_0);
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hri_mclk_clear_APBCMASK_SLCD_bit(SLCD);
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}
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@ -81,13 +81,8 @@ uint32_t watch_get_backup_data(uint8_t reg);
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* the LCD. You can wake from this mode by pressing the ALARM button, if you have an registered an
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* external wake callback on the ALARM button. When your app wakes from this shallow sleep mode, your
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* app_setup method will be called, since this function will have disabled things you set up.
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* @param message Either NULL, or a string representing a message to display while in shallow sleep mode. If
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* this parameter is NULL, the screen will be blanked out, and this function will disable the
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* SLCD peripheral for additional power savings. If the message is non-NULL, it will replace
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* any text on the screen, and will be displayed at position 0 (so you should pad out the beginning
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* of the string with spaces if you wish for the message to appear on line 2, i.e. " SLEEP").
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* Also note that this function will NOT clear any indicator segments that you have set. This is
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* by design, in case you wish to leave an indicator lit in sleep mode.
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* @param display_on if true, leaves the LCD on to display whatever content was on-screen. If false, disables
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* the segment LCD controller for additional power savings.
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* @details This shallow sleep mode is not the lowest power mode available (see watch_enter_deep_sleep), but
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* it has the benefit of retaining your application state and being able to wake from the ALARM button.
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* It also provides an option for displaying a message to the user when asleep. Note that whether you
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@ -96,10 +91,10 @@ uint32_t watch_get_backup_data(uint8_t reg);
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*
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* Power consumption in shallow sleep mode varies a bit with the battery voltage and the temperature,
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* but at 3 V and 25~30° C you can roughly estimate:
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* * < 12µA current draw with the LCD controller on (message != NULL)
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* * < 6µA current draw with the LCD controller off (message == NULL)
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* * < 12µA current draw with the LCD controller on
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* * < 6µA current draw with the LCD controller off
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*/
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void watch_enter_shallow_sleep(char *message);
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void watch_enter_shallow_sleep(bool display_on);
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/** @brief Enters the SAM L22's lowest-power mode, BACKUP.
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* @details This function does some housekeeping before entering BACKUP mode. It first disables all
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