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https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 19:20:30 +08:00
Added debouncing
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226cda748c
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@ -183,6 +183,17 @@ static inline void _movement_disable_fast_tick_if_possible(void) {
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}
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}
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}
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}
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#define DEBOUNCE_FREQ 64 // 64 HZ is 15.625ms
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static void cb_debounce(void) {
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movement_state.debounce_occurring = false;
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watch_rtc_disable_periodic_callback(DEBOUNCE_FREQ);
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}
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static inline void _movement_enable_debounce_tick(void) {
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movement_state.debounce_occurring = true;
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watch_rtc_register_periodic_callback(cb_debounce, DEBOUNCE_FREQ);
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}
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static void _movement_handle_background_tasks(void) {
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static void _movement_handle_background_tasks(void) {
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for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) {
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for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) {
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// For each face, if the watch face wants a background task...
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// For each face, if the watch face wants a background task...
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@ -222,16 +233,28 @@ static void _movement_handle_scheduled_tasks(void) {
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}
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}
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}
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}
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static uint8_t swap_endian(uint8_t num) {
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uint8_t result = 0;
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int i;
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for (i = 0; i < 8; i++) {
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result <<= 1;
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result |= (num & 1);
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num >>= 1;
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}
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return result;
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}
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void movement_request_tick_frequency(uint8_t freq) {
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void movement_request_tick_frequency(uint8_t freq) {
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// Movement uses the 128 Hz tick internally
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// Movement uses the 128 Hz tick internally
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if (freq == 128) return;
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if (freq == 128 || freq == DEBOUNCE_FREQ ) return;
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// Movement requires at least a 1 Hz tick.
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// Movement requires at least a 1 Hz tick.
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// If we are asked for an invalid frequency, default back to 1 Hz.
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// If we are asked for an invalid frequency, default back to 1 Hz.
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if (freq == 0 || __builtin_popcount(freq) != 1) freq = 1;
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if (freq == 0 || __builtin_popcount(freq) != 1) freq = 1;
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// disable all callbacks except the 128 Hz one
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// disable all callbacks except the 128 Hz one
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watch_rtc_disable_matching_periodic_callbacks(0xFE);
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int disable_mask = 0xFE ^ swap_endian(DEBOUNCE_FREQ);
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watch_rtc_disable_matching_periodic_callbacks(disable_mask);
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movement_state.subsecond = 0;
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movement_state.subsecond = 0;
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movement_state.tick_frequency = freq;
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movement_state.tick_frequency = freq;
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@ -614,6 +637,8 @@ bool app_loop(void) {
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static movement_event_type_t _figure_out_button_event(bool pin_level, movement_event_type_t button_down_event_type, uint16_t *down_timestamp) {
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static movement_event_type_t _figure_out_button_event(bool pin_level, movement_event_type_t button_down_event_type, uint16_t *down_timestamp) {
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// force alarm off if the user pressed a button.
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// force alarm off if the user pressed a button.
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if (movement_state.alarm_ticks) movement_state.alarm_ticks = 0;
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if (movement_state.alarm_ticks) movement_state.alarm_ticks = 0;
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if ( movement_state.debounce_occurring)
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return EVENT_NONE;
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if (pin_level) {
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if (pin_level) {
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// handle rising edge
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// handle rising edge
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@ -628,6 +653,7 @@ static movement_event_type_t _figure_out_button_event(bool pin_level, movement_e
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uint16_t diff = movement_state.fast_ticks - *down_timestamp;
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uint16_t diff = movement_state.fast_ticks - *down_timestamp;
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*down_timestamp = 0;
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*down_timestamp = 0;
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_movement_disable_fast_tick_if_possible();
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_movement_disable_fast_tick_if_possible();
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_movement_enable_debounce_tick();
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// any press over a half second is considered a long press. Fire the long-up event
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// any press over a half second is considered a long press. Fire the long-up event
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if (diff > MOVEMENT_LONG_PRESS_TICKS) return button_down_event_type + 3;
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if (diff > MOVEMENT_LONG_PRESS_TICKS) return button_down_event_type + 3;
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else return button_down_event_type + 1;
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else return button_down_event_type + 1;
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@ -663,20 +689,22 @@ void cb_alarm_fired(void) {
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void cb_fast_tick(void) {
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void cb_fast_tick(void) {
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movement_state.fast_ticks++;
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movement_state.fast_ticks++;
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if (movement_state.light_ticks > 0) movement_state.light_ticks--;
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if (!movement_state.debounce_occurring) {
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if (movement_state.alarm_ticks > 0) movement_state.alarm_ticks--;
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if (movement_state.light_ticks > 0) movement_state.light_ticks--;
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// check timestamps and auto-fire the long-press events
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if (movement_state.alarm_ticks > 0) movement_state.alarm_ticks--;
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// Notice: is it possible that two or more buttons have an identical timestamp? In this case
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// check timestamps and auto-fire the long-press events
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// only one of these buttons would receive the long press event. Don't bother for now...
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// Notice: is it possible that two or more buttons have an identical timestamp? In this case
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if (movement_state.light_down_timestamp > 0)
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// only one of these buttons would receive the long press event. Don't bother for now...
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if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
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if (movement_state.light_down_timestamp > 0)
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event.event_type = EVENT_LIGHT_LONG_PRESS;
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if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
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if (movement_state.mode_down_timestamp > 0)
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event.event_type = EVENT_LIGHT_LONG_PRESS;
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if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
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if (movement_state.mode_down_timestamp > 0)
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event.event_type = EVENT_MODE_LONG_PRESS;
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if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
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if (movement_state.alarm_down_timestamp > 0)
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event.event_type = EVENT_MODE_LONG_PRESS;
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if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
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if (movement_state.alarm_down_timestamp > 0)
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event.event_type = EVENT_ALARM_LONG_PRESS;
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if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
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event.event_type = EVENT_ALARM_LONG_PRESS;
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}
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// this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes.
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// this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes.
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// but if for whatever reason it isn't, this forces the fast tick off after 20 seconds.
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// but if for whatever reason it isn't, this forces the fast tick off after 20 seconds.
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if (movement_state.fast_ticks >= 128 * 20) {
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if (movement_state.fast_ticks >= 128 * 20) {
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@ -267,6 +267,7 @@ typedef struct {
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bool needs_background_tasks_handled;
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bool needs_background_tasks_handled;
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bool has_scheduled_background_task;
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bool has_scheduled_background_task;
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bool needs_wake;
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bool needs_wake;
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bool debounce_occurring;
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// low energy mode countdown
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// low energy mode countdown
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int32_t le_mode_ticks;
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int32_t le_mode_ticks;
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