Merge pull request #114 from TheOnePerson/alarm-face-indicator-24h

Alarm face: make active alarm indicator show up only when there is an alarm set within the next 24 h
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joeycastillo 2022-10-31 01:09:13 -05:00 committed by GitHub
commit 54495d2d29
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@ -37,8 +37,10 @@
Usage:
- In normal mode, the alarm button cycles through all 16 alarms.
- Long pressing the alarm button in normal mode toggles the corresponding alarm on or off.
- Pressing the alarm button long in normal mode toggles the corresponding alarm on or off.
(Whereas pressing the alarm button extra long brings you back to alarm no. 1.)
- Pressing the light button enters setting mode and cycles through the settings of each alarm.
(Long pressing the light button enters setting mode without illuminating the led.)
- In setting mode an alarm slot is selected by pressing the alarm button when the slot number
in the upper right corner is blinking.
- For each alarm slot, you can select the day. These are the day modes:
@ -51,7 +53,8 @@
- You can select the tone in which the alarm is played. (Three pitch levels available.)
- You can select how many "beep rounds" are played for each alarm. 1 to 9 rounds, plus extra
long ('L') and extra short ('o') alarms.
- The simple watch face indicates any alarm set by showing the bell indicator.
- The simple watch face indicates if any alarm is set within the next 24h by showing the signal
indicator.
*/
typedef enum {
@ -69,6 +72,8 @@ static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9};
static const BuzzerNote _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8};
static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}};
int8_t _wait_ticks;
static uint8_t _get_weekday_idx(watch_date_time date_time) {
date_time.unit.year += 20;
if (date_time.unit.month <= 2) {
@ -78,6 +83,13 @@ static uint8_t _get_weekday_idx(watch_date_time date_time) {
return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7;
}
static void _alarm_set_signal(alarm_state_t *state) {
if (state->alarm[state->alarm_idx].enabled)
watch_set_indicator(WATCH_INDICATOR_SIGNAL);
else
watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
}
static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
char buf[12];
@ -127,12 +139,8 @@ static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state
}
}
// set bell indicator
if (state->alarm[state->alarm_idx].enabled)
watch_set_indicator(WATCH_INDICATOR_BELL);
else
watch_clear_indicator(WATCH_INDICATOR_BELL);
// set alarm indicator
_alarm_set_signal(state);
}
static void _alarm_initiate_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
@ -151,10 +159,36 @@ static void _alarm_resume_setting(movement_settings_t *settings, alarm_state_t *
static void _alarm_update_alarm_enabled(movement_settings_t *settings, alarm_state_t *state) {
// save indication for active alarms to movement settings
bool active_alarms = false;
watch_date_time *now = NULL;
uint8_t weekday_idx;
uint16_t now_minutes_of_day;
uint16_t alarm_minutes_of_day;
for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
if (state->alarm[i].enabled) {
// figure out if alarm is to go off in the next 24 h
if (state->alarm[i].day == ALARM_DAY_EACH_DAY || state->alarm[i].day == ALARM_DAY_ONE_TIME) {
active_alarms = true;
break;
} else {
if (now == NULL) {
*now = watch_rtc_get_date_time();
weekday_idx = _get_weekday_idx(*now);
now_minutes_of_day = now->unit.hour * 60 + now->unit.minute;
}
alarm_minutes_of_day = state->alarm[i].hour * 60 + state->alarm[i].minute;
// no more shortcuts: check days and times for all possible cases...
if ((state->alarm[i].day == weekday_idx && alarm_minutes_of_day >= now_minutes_of_day)
|| ((weekday_idx + 1) % 7 == state->alarm[i].day && alarm_minutes_of_day <= now_minutes_of_day)
|| (state->alarm[i].day == ALARM_DAY_WORKDAY && (weekday_idx < 4
|| (weekday_idx = 5 && alarm_minutes_of_day >= now_minutes_of_day)
|| (weekday_idx = 6 && alarm_minutes_of_day <= now_minutes_of_day)))
|| (state->alarm[i].day == ALARM_DAY_WEEKEND && (weekday_idx == 5
|| (weekday_idx = 6 && alarm_minutes_of_day >= now_minutes_of_day)
|| (weekday_idx = 4 && alarm_minutes_of_day <= now_minutes_of_day)))) {
active_alarms = true;
break;
}
}
}
}
settings->bit.alarm_enabled = active_alarms;
@ -202,6 +236,7 @@ void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, v
state->alarm[i].pitch = 1;
}
state->alarm_handled_minute = -1;
_wait_ticks = -1;
}
}
@ -218,6 +253,7 @@ void alarm_face_resign(movement_settings_t *settings, void *context) {
watch_set_led_off();
watch_store_backup_data(settings->reg, 0);
state->alarm_quick_ticks = false;
_wait_ticks = -1;
movement_request_tick_frequency(1);
}
@ -252,6 +288,8 @@ bool alarm_face_wants_background_task(movement_settings_t *settings, void *conte
}
}
state->alarm_handled_minute = -1;
// update the movement's alarm indicator five times an hour
if (now.unit.minute % 12 == 0) _alarm_update_alarm_enabled(settings, state);
return false;
}
@ -268,7 +306,20 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void
} else if (state->setting_state == alarm_setting_idx_minute) {
state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
} else _abort_quick_ticks(state);
} else if (!state->is_setting) break; // no need to do anything when we are not in settings mode and no quick ticks are running
} else if (!state->is_setting) {
if (_wait_ticks >= 0 && _wait_ticks <= INT8_MAX) _wait_ticks++;
if (_wait_ticks == 2) {
// extra long press of alarm button
_wait_ticks = -1;
if (state->alarm_idx) {
// revert change of enabled flag and show it briefly
state->alarm[state->alarm_idx].enabled ^= 1;
_alarm_set_signal(state);
delay_ms(275);
state->alarm_idx = 0;
}
} else break; // no need to do anything when we are not in settings mode and no quick ticks are running
}
// fall through
case EVENT_ACTIVATE:
_alarm_face_draw(settings, state, event.subsecond);
@ -294,6 +345,8 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void
break;
case EVENT_ALARM_BUTTON_UP:
if (!state->is_setting) {
// stop wait ticks counter
_wait_ticks = -1;
// cycle through the alarms
state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
} else {
@ -341,6 +394,8 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void
if (!state->is_setting) {
// toggle the enabled flag for current alarm
state->alarm[state->alarm_idx].enabled ^= 1;
// start wait ticks counter
_wait_ticks = 0;
} else {
// handle the long press settings behaviour
switch (state->setting_state) {
@ -364,7 +419,7 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void
if (state->is_setting) {
if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute)
_abort_quick_ticks(state);
}
} else _wait_ticks = -1;
break;
case EVENT_BACKGROUND_TASK:
// play alarm