Added fast cycle

This commit is contained in:
David Volovskiy 2024-08-15 08:56:49 -04:00
parent 3a24ede3de
commit 676f50d194

View file

@ -29,6 +29,9 @@
#include "watch_utility.h"
#endif
#define FREQ_FAST 4
#define FREQ 2
/*
TODO:
* Add quick iteration (8x freq to get to the letter we want)
@ -104,6 +107,17 @@ static uint32_t get_random(uint32_t max) {
#endif
}
static bool _quick_ticks_running;
static void start_quick_cyc(void){
_quick_ticks_running = true;
movement_request_tick_frequency(FREQ_FAST);
}
static void stop_quick_cyc(void){
_quick_ticks_running = false;
movement_request_tick_frequency(FREQ);
}
static void display_letter(wordle_state_t *state, bool display_dash) {
char buf[1 + 1];
if (state->word_elements[state->position] >= _num_valid_letters) {
@ -145,19 +159,11 @@ static bool check_word(wordle_state_t *state) {
for (size_t j = 0; j < WORDLE_LENGTH; j++) {
if (checked_letter_in_answer[j] != WORDLE_LETTER_WRONG) continue;
if (_valid_letters[state->word_elements[i]] == _legal_words[state->curr_answer][j]) {
printf("me: %c them: %c\r\n", _valid_letters[state->word_elements[i]], _legal_words[state->curr_answer][j]);
state->word_elements_result[i] = checked_letter_in_answer[j] = WORDLE_LETTER_WRONG_LOC;
break;
}
}
}
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
printf("%d : %d\r\n", i, state->word_elements_result[i]);
}
return is_exact_match;
}
@ -181,7 +187,9 @@ static void reset_board(wordle_state_t *state) {
display_attempt(state->attempt);
display_all_letters(state);
watch_display_string("-", 5);
printf("rand: %s\r\n", _legal_words[state->curr_answer]);
#if __EMSCRIPTEN__
printf("ANSWER: %s\r\n", _legal_words[state->curr_answer]);
#endif
}
static void display_title(wordle_state_t *state) {
@ -253,6 +261,16 @@ static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_
return curr_pos;
}
static void get_next_letter(uint8_t curr_pos, uint8_t *word_elements) {
if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = 0;
else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % _num_valid_letters;
}
static void get_prev_letter(uint8_t curr_pos, uint8_t *word_elements) {
if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = _num_valid_letters - 1;
else word_elements[curr_pos] = (word_elements[curr_pos] + _num_valid_letters - 1) % _num_valid_letters;
}
#if USE_DAILY_STREAK
static uint32_t get_day_unix_time(void) {
watch_date_time now = watch_rtc_get_date_time();
@ -340,7 +358,7 @@ void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index,
void wordle_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
wordle_state_t *state = (wordle_state_t *)context;
movement_request_tick_frequency(2);
movement_request_tick_frequency(FREQ);
#if USE_DAILY_STREAK
if (state->prev_day <= (get_day_unix_time() + (60 *60 * 24))) state->streak = 0;
#endif
@ -360,10 +378,19 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
switch (state->curr_screen)
{
case SCREEN_PLAYING:
if (event.subsecond % 2) {
display_letter(state, true);
} else {
watch_display_string(" ", state->position + 5);
if (_quick_ticks_running) {
if (watch_get_pin_level(BTN_ALARM)){
get_next_letter(state->position, state->word_elements);
display_letter(state, true);
}
else stop_quick_cyc();
}
else {
if (event.subsecond % 2) {
display_letter(state, true);
} else {
watch_display_string(" ", state->position + 5);
}
}
break;
case SCREEN_RESULT:
@ -379,18 +406,23 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
break;
}
break;
case EVENT_LIGHT_BUTTON_UP:
case EVENT_ALARM_BUTTON_UP:
if (act_on_btn(state)) break;
if (state->word_elements[state->position] >= _num_valid_letters) state->word_elements[state->position] = 0;
else state->word_elements[state->position] = (state->word_elements[state->position] + 1) % _num_valid_letters;
get_next_letter(state->position, state->word_elements);
display_letter(state, true);
break;
case EVENT_LIGHT_LONG_PRESS:
if (state->word_elements[state->position] >= _num_valid_letters) state->word_elements[state->position] = _num_valid_letters - 1;
else state->word_elements[state->position] = (state->word_elements[state->position] + _num_valid_letters - 1) % _num_valid_letters;
case EVENT_ALARM_LONG_PRESS:
if (state->curr_screen != SCREEN_PLAYING) break;
get_prev_letter(state->position, state->word_elements);
display_letter(state, true);
break;
case EVENT_ALARM_LONGER_PRESS:
if (state->curr_screen != SCREEN_PLAYING) break;
get_next_letter(state->position, state->word_elements);
display_letter(state, true);
start_quick_cyc();
break;
case EVENT_ALARM_BUTTON_UP:
case EVENT_LIGHT_BUTTON_UP:
if (act_on_btn(state)) break;
display_letter(state, true);
if (state->word_elements[state->position] == _num_valid_letters) break;
@ -414,7 +446,8 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
break;
}
break;
case EVENT_ALARM_LONG_PRESS:
case EVENT_LIGHT_LONG_PRESS:
if (state->curr_screen != SCREEN_PLAYING) break;
display_letter(state, true);
state->position = get_prev_pos(state->position, state->word_elements_result);
break;