Add simple_coin_flip_face.

This commit is contained in:
Wesley Aptekar-Cassels 2023-11-08 19:22:03 -05:00
parent 67be6affd3
commit 73f689e65a
4 changed files with 203 additions and 0 deletions

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@ -118,6 +118,7 @@ SRCS += \
../watch_faces/complication/flashlight_face.c \
../watch_faces/clock/decimal_time_face.c \
../watch_faces/clock/wyoscan_face.c \
../watch_faces/complication/simple_coin_flip_face.c \
# New watch faces go above this line.
# Leave this line at the bottom of the file; it has all the targets for making your project.

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@ -95,6 +95,7 @@
#include "flashlight_face.h"
#include "decimal_time_face.h"
#include "wyoscan_face.h"
#include "simple_coin_flip_face.h"
// New includes go above this line.
#endif // MOVEMENT_FACES_H_

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@ -0,0 +1,139 @@
/*
* MIT License
*
* Copyright (c) 2023 Wesley Aptekar-Cassels
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#if __EMSCRIPTEN__
#include <time.h>
#else
#include "saml22j18a.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "simple_coin_flip_face.h"
#define SIMPLE_COIN_FLIP_REQUIRE_LONG_PRESS_FOR_REFLIP true
void simple_coin_flip_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(simple_coin_flip_state_t));
memset(*context_ptr, 0, sizeof(simple_coin_flip_state_t));
}
}
void simple_coin_flip_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
}
static uint32_t get_random(uint32_t max) {
#if __EMSCRIPTEN__
return rand() % max;
#else
return arc4random_uniform(max);
#endif
}
static void animation_0() {
watch_display_string(" ", 8);
watch_set_pixel(0, 3);
watch_set_pixel(0, 6);
}
static void animation_1() {
watch_display_string(" ", 8);
watch_set_pixel(1, 3);
watch_set_pixel(1, 5);
}
static void animation_2() {
watch_display_string(" ", 8);
watch_set_pixel(2, 2);
watch_set_pixel(2, 4);
}
bool simple_coin_flip_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
simple_coin_flip_state_t *state = (simple_coin_flip_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
watch_display_string("flip", 5);
state->animation_frame = 0;
break;
case EVENT_TICK:
switch (state->animation_frame) {
case 0:
case 7:
return true;
case 1:
movement_request_tick_frequency(8);
watch_display_string(" ", 4);
// fallthrough
case 5:
animation_0();
break;
case 2:
case 4:
animation_1();
break;
case 3:
animation_2();
break;
case 6:
movement_request_tick_frequency(1);
if (get_random(2)) {
watch_display_string("Heads ", 4);
} else {
watch_display_string(" Tails", 4);
}
break;
}
state->animation_frame++;
break;
case EVENT_LIGHT_BUTTON_UP:
case EVENT_ALARM_BUTTON_UP:
if (!SIMPLE_COIN_FLIP_REQUIRE_LONG_PRESS_FOR_REFLIP || state->animation_frame == 0) {
state->animation_frame = 1;
}
break;
case EVENT_ALARM_LONG_PRESS:
case EVENT_LIGHT_LONG_PRESS:
state->animation_frame = 1;
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
break;
default:
return movement_default_loop_handler(event, settings);
}
return true;
}
void simple_coin_flip_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
}

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@ -0,0 +1,62 @@
/*
* MIT License
*
* Copyright (c) 2023 Wesley Aptekar-Cassels
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef SIMPLE_COIN_FLIP_FACE_H_
#define SIMPLE_COIN_FLIP_FACE_H_
#include "movement.h"
/*
* A extremely simple coin flip face.
*
* Press ALARM or LIGHT to flip a coin, after a short animation it will display
* "Heads" or "Tails". Long-press to flip again (you can change a #define to
* allow a short-press to reflip as well, if you'd like).
*
* This is for people who want a simpler UI than probability_face or
* randonaut_face. While those have more features, this one is more immediately
* obvious - useful, for instance, if you are using a coin flip to agree on
* something with someone, and want the operation to be clear to someone who
* has not had anything explained to them.
*/
typedef struct {
uint8_t animation_frame;
} simple_coin_flip_state_t;
void simple_coin_flip_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void simple_coin_flip_face_activate(movement_settings_t *settings, void *context);
bool simple_coin_flip_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void simple_coin_flip_face_resign(movement_settings_t *settings, void *context);
#define simple_coin_flip_face ((const watch_face_t){ \
simple_coin_flip_face_setup, \
simple_coin_flip_face_activate, \
simple_coin_flip_face_loop, \
simple_coin_flip_face_resign, \
NULL, \
})
#endif // SIMPLE_COIN_FLIP_FACE_H_