Better handling of seeing if currently playing

This commit is contained in:
David Volovskiy 2024-08-18 22:52:10 -04:00
parent cb57ef237d
commit 7ceb682675
2 changed files with 31 additions and 21 deletions

View file

@ -273,6 +273,18 @@ static void display_playing(wordle_state_t *state) {
state->curr_screen = SCREEN_PLAYING;
}
static void reset_all_elements(wordle_state_t *state) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
state->word_elements[i] = _num_valid_letters;
state->word_elements_result[i] = WORDLE_LETTER_WRONG;
}
for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) {
state->guessed_words[i] = _num_words + _num_expanded_words;
}
state->using_random_guess = false;
state->attempt = 0;
}
static void reset_incorrect_elements(wordle_state_t *state) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements_result[i] != WORDLE_LETTER_CORRECT)
@ -281,22 +293,12 @@ static void reset_incorrect_elements(wordle_state_t *state) {
}
static void reset_board(wordle_state_t *state) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
state->word_elements[i] = _num_valid_letters;
state->word_elements_result[i] = WORDLE_LETTER_WRONG;
}
for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) {
state->guessed_words[i] = _num_words + _num_expanded_words;
}
reset_all_elements(state);
state->curr_answer = get_random(_num_words);
state->using_random_guess = false;
state->attempt = 0;
watch_clear_colon();
watch_display_string(" ", 4);
reset_incorrect_elements(state);
state->position = get_first_pos(state->word_elements_result);
display_playing(state);
watch_display_string("-", 5);
watch_display_string(" -", 4);
#if __EMSCRIPTEN__
printf("ANSWER: %s\r\n", _legal_words[state->curr_answer]);
#endif
@ -371,10 +373,19 @@ static void display_lose(wordle_state_t *state, uint8_t subsecond) {
static void display_win(wordle_state_t *state, uint8_t subsecond) {
(void) state;
char buf[13];
sprintf(buf," W %s ", subsecond % 2 ? "JOb " : "NICE");
sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOB ");
watch_display_string(buf, 0);
}
static bool is_playing(const wordle_state_t *state) {
if (state->attempt > 0) return true;
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements[i] != _num_valid_letters)
return true;
}
return false;
}
static void display_result(wordle_state_t *state, uint8_t subsecond) {
char buf[WORDLE_LENGTH + 1];
for (size_t i = 0; i < WORDLE_LENGTH; i++)
@ -413,7 +424,7 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
display_wait(state);
}
#else
if (state->playing) {
if (is_playing(state)) {
state->continuing = true;
display_continue(state);
}
@ -483,7 +494,7 @@ static void get_result(wordle_state_t *state) {
state->guessed_words[state->attempt] = in_dict;
bool exact_match = check_word(state);
if (exact_match) {
state->playing = false;
state->attempt = 0;
state->curr_screen = SCREEN_WIN;
if (state->streak < 0x7F)
state->streak++;
@ -493,7 +504,7 @@ static void get_result(wordle_state_t *state) {
return;
}
if (++state->attempt >= WORDLE_MAX_ATTEMPTS) {
state->playing = false;
state->attempt = 0;
state->curr_screen = SCREEN_LOSE;
state->streak = 0;
return;
@ -530,6 +541,7 @@ void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index,
memset(*context_ptr, 0, sizeof(wordle_state_t));
wordle_state_t *state = (wordle_state_t *)*context_ptr;
state->curr_screen = SCREEN_TITLE;
reset_all_elements(state);
}
// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
}
@ -540,10 +552,10 @@ void wordle_face_activate(movement_settings_t *settings, void *context) {
#if USE_DAILY_STREAK
uint32_t now = get_day_unix_time() ;
if (state->prev_day <= (now + (60 *60 * 24))) state->streak = 0;
if (state->curr_day != now) state->playing = false;
if (state->curr_day != now) state->attempt = 0;
#endif
state->using_random_guess = false;
if (state->playing && state->curr_screen >= SCREEN_RESULT) {
if (is_playing(state) && state->curr_screen >= SCREEN_RESULT) {
reset_incorrect_elements(state);
state->position = get_first_pos(state->word_elements_result);
}
@ -592,7 +604,6 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
if (act_on_btn(state, BTN_ALARM)) break;
display_letter(state, true);
if (state->word_elements[state->position] == _num_valid_letters) break;
state->playing = true;
#if (USE_RANDOM_GUESS != 0)
if (watch_get_pin_level(BTN_LIGHT) &&
(state->using_random_guess || (state->attempt == 0 && state->position == 0))) {

View file

@ -108,9 +108,8 @@ typedef struct {
uint16_t guessed_words[WORDLE_MAX_ATTEMPTS];
uint8_t attempt : 4;
uint8_t position : 3;
bool playing : 1;
uint16_t curr_answer : 14;
bool using_random_guess : 1;
uint16_t curr_answer : 15;
bool continuing : 1;
uint8_t streak;
WordleScreen curr_screen;