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https://github.com/firewalkwithm3/Sensor-Watch.git
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slcd: add autonomous blinking and animation
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@ -80,7 +80,7 @@
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// <3=>128
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// <id> slcd_arch_presc
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#ifndef CONF_SLCD_PRESC
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#define CONF_SLCD_PRESC 2
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#define CONF_SLCD_PRESC 1
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#endif
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// <o> Clock Divider
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@ -95,7 +95,7 @@
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// <7=>8
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// <id> slcd_arch_ckdiv
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#ifndef CONF_SLCD_CKDIV
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#define CONF_SLCD_CKDIV 3
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#define CONF_SLCD_CKDIV 5
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#endif
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/* TODO add frame frequency check */
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@ -23,6 +23,7 @@
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*/
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#include "watch_slcd.h"
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#include "hpl_slcd_config.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Segmented Display
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@ -149,6 +150,10 @@ static const uint32_t IndicatorSegments[6] = {
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SLCD_SEGID(1, 10), // WATCH_INDICATOR_LAP
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};
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void _sync_slcd() {
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while (SLCD->SYNCBUSY.reg);
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}
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void watch_enable_display() {
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SEGMENT_LCD_0_init();
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slcd_sync_enable(&SEGMENT_LCD_0);
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@ -218,3 +223,47 @@ void watch_clear_all_indicators() {
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slcd_sync_seg_off(&SEGMENT_LCD_0, SLCD_SEGID(0, 16));
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slcd_sync_seg_off(&SEGMENT_LCD_0, SLCD_SEGID(1, 10));
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}
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void watch_start_character_blink(char character, uint32_t duration) {
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SLCD->CTRLD.bit.FC0EN = 0;
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_sync_slcd();
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if (duration <= SLCD_FC_BYPASS_MAX_MS) {
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SLCD->FC0.reg = SLCD_FC0_PB | ((duration / (1000 / SLCD_FRAME_FREQUENCY)) - 1);
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} else {
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SLCD->FC0.reg = (((duration / (1000 / SLCD_FRAME_FREQUENCY)) / 8 - 1));
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}
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SLCD->CTRLD.bit.FC0EN = 1;
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watch_display_character(character, 7);
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watch_clear_pixel(2, 10); // clear segment B of position 7 since it can't blink
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SLCD->CTRLD.bit.BLINK = 0;
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SLCD->CTRLA.bit.ENABLE = 0;
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_sync_slcd();
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SLCD->BCFG.bit.BSS0 = 0x07;
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SLCD->BCFG.bit.BSS1 = 0x07;
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SLCD->CTRLD.bit.BLINK = 1;
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_sync_slcd();
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SLCD->CTRLA.bit.ENABLE = 1;
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_sync_slcd();
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}
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void watch_stop_blink() {
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SLCD->CTRLD.bit.FC0EN = 0;
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SLCD->CTRLD.bit.BLINK = 0;
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}
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void watch_start_tick_animation(uint32_t duration) {
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watch_display_character(' ', 8);
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const uint32_t segs[] = { SLCD_SEGID(0, 2)};
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slcd_sync_start_animation(&SEGMENT_LCD_0, segs, 1, duration);
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}
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void watch_stop_tick_animation() {
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const uint32_t segs[] = { SLCD_SEGID(0, 2)};
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slcd_sync_stop_animation(&SEGMENT_LCD_0, segs, 1);
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watch_display_character(' ', 8);
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}
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@ -103,5 +103,40 @@ void watch_clear_indicator(WatchIndicatorSegment indicator);
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*/
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void watch_clear_all_indicators();
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/** @brief Blinks a single character in position 7. Does not affect other positions.
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* @details Six of the seven segments in position 7 (and only position 7) are capable of autonomous
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* blinking. This blinking does not require any CPU resources, and will continue even in
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* standby and shallow sleep mode (if the LCD remains on).
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* @param character The character you wish to blink.
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* @param duration The duration of the on/off cycle in milliseconds, from 50 to ~4250 ms.
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* @note Segment B of position 7 cannot blink autonomously, so not all characters will work well.
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* Supported characters for blinking:
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* * Punctuation: underscore, apostrophe, comma, hyphen, equals sign, tilde (top segment only)
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* * Numbers: 5, 6, ampersand (lowercase 7)
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* * Letters: b, C, c, E, F, h, i, L, l, n, o, S, t
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*/
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void watch_start_character_blink(char character, uint32_t duration);
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/** @brief Stops and clears all blinking segments.
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* @details This will stop all blinking in position 7, and clear all segments in that digit.
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*/
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void watch_stop_blink();
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/** @brief Begins a two-segment "tick-tock" animation in position 8.
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* @details Six of the seven segments in position 8 (and only position 8) are capable of autonomous
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* animation. This animation is very basic, and consists of moving a bit pattern forward
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* or backward in a shift register whose positions map to fixed segments on the LCD. Given
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* this constraint, an animation across all six segments does not make sense; so the watch
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* library offers only a simple "tick/tock" in segments D and E. This animation does not
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* require any CPU resources, and will continue even in standby and shallow sleep mode
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* (if the LCD remains on).
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* @param duration The duration of each frame in ms. 500 milliseconds produces a classic tick/tock.
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*/
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void watch_start_tick_animation(uint32_t duration);
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/** @brief Stops the tick/tock animation and clears all animating segments.
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* @details This will stop the animation and clear all segments in position 8.
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*/
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void watch_stop_tick_animation();
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/// @}
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#endif
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