slcd: add autonomous blinking and animation

This commit is contained in:
Joey Castillo 2021-10-01 17:09:05 -04:00
parent 15ae7ab84b
commit 84c0fbfa2a
3 changed files with 86 additions and 2 deletions

View file

@ -80,7 +80,7 @@
// <3=>128
// <id> slcd_arch_presc
#ifndef CONF_SLCD_PRESC
#define CONF_SLCD_PRESC 2
#define CONF_SLCD_PRESC 1
#endif
// <o> Clock Divider
@ -95,7 +95,7 @@
// <7=>8
// <id> slcd_arch_ckdiv
#ifndef CONF_SLCD_CKDIV
#define CONF_SLCD_CKDIV 3
#define CONF_SLCD_CKDIV 5
#endif
/* TODO add frame frequency check */

View file

@ -23,6 +23,7 @@
*/
#include "watch_slcd.h"
#include "hpl_slcd_config.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Segmented Display
@ -149,6 +150,10 @@ static const uint32_t IndicatorSegments[6] = {
SLCD_SEGID(1, 10), // WATCH_INDICATOR_LAP
};
void _sync_slcd() {
while (SLCD->SYNCBUSY.reg);
}
void watch_enable_display() {
SEGMENT_LCD_0_init();
slcd_sync_enable(&SEGMENT_LCD_0);
@ -218,3 +223,47 @@ void watch_clear_all_indicators() {
slcd_sync_seg_off(&SEGMENT_LCD_0, SLCD_SEGID(0, 16));
slcd_sync_seg_off(&SEGMENT_LCD_0, SLCD_SEGID(1, 10));
}
void watch_start_character_blink(char character, uint32_t duration) {
SLCD->CTRLD.bit.FC0EN = 0;
_sync_slcd();
if (duration <= SLCD_FC_BYPASS_MAX_MS) {
SLCD->FC0.reg = SLCD_FC0_PB | ((duration / (1000 / SLCD_FRAME_FREQUENCY)) - 1);
} else {
SLCD->FC0.reg = (((duration / (1000 / SLCD_FRAME_FREQUENCY)) / 8 - 1));
}
SLCD->CTRLD.bit.FC0EN = 1;
watch_display_character(character, 7);
watch_clear_pixel(2, 10); // clear segment B of position 7 since it can't blink
SLCD->CTRLD.bit.BLINK = 0;
SLCD->CTRLA.bit.ENABLE = 0;
_sync_slcd();
SLCD->BCFG.bit.BSS0 = 0x07;
SLCD->BCFG.bit.BSS1 = 0x07;
SLCD->CTRLD.bit.BLINK = 1;
_sync_slcd();
SLCD->CTRLA.bit.ENABLE = 1;
_sync_slcd();
}
void watch_stop_blink() {
SLCD->CTRLD.bit.FC0EN = 0;
SLCD->CTRLD.bit.BLINK = 0;
}
void watch_start_tick_animation(uint32_t duration) {
watch_display_character(' ', 8);
const uint32_t segs[] = { SLCD_SEGID(0, 2)};
slcd_sync_start_animation(&SEGMENT_LCD_0, segs, 1, duration);
}
void watch_stop_tick_animation() {
const uint32_t segs[] = { SLCD_SEGID(0, 2)};
slcd_sync_stop_animation(&SEGMENT_LCD_0, segs, 1);
watch_display_character(' ', 8);
}

View file

@ -103,5 +103,40 @@ void watch_clear_indicator(WatchIndicatorSegment indicator);
*/
void watch_clear_all_indicators();
/** @brief Blinks a single character in position 7. Does not affect other positions.
* @details Six of the seven segments in position 7 (and only position 7) are capable of autonomous
* blinking. This blinking does not require any CPU resources, and will continue even in
* standby and shallow sleep mode (if the LCD remains on).
* @param character The character you wish to blink.
* @param duration The duration of the on/off cycle in milliseconds, from 50 to ~4250 ms.
* @note Segment B of position 7 cannot blink autonomously, so not all characters will work well.
* Supported characters for blinking:
* * Punctuation: underscore, apostrophe, comma, hyphen, equals sign, tilde (top segment only)
* * Numbers: 5, 6, ampersand (lowercase 7)
* * Letters: b, C, c, E, F, h, i, L, l, n, o, S, t
*/
void watch_start_character_blink(char character, uint32_t duration);
/** @brief Stops and clears all blinking segments.
* @details This will stop all blinking in position 7, and clear all segments in that digit.
*/
void watch_stop_blink();
/** @brief Begins a two-segment "tick-tock" animation in position 8.
* @details Six of the seven segments in position 8 (and only position 8) are capable of autonomous
* animation. This animation is very basic, and consists of moving a bit pattern forward
* or backward in a shift register whose positions map to fixed segments on the LCD. Given
* this constraint, an animation across all six segments does not make sense; so the watch
* library offers only a simple "tick/tock" in segments D and E. This animation does not
* require any CPU resources, and will continue even in standby and shallow sleep mode
* (if the LCD remains on).
* @param duration The duration of each frame in ms. 500 milliseconds produces a classic tick/tock.
*/
void watch_start_tick_animation(uint32_t duration);
/** @brief Stops the tick/tock animation and clears all animating segments.
* @details This will stop the animation and clear all segments in position 8.
*/
void watch_stop_tick_animation();
/// @}
#endif